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Tower Unite News

Hot Fix 0.16.10.0

This update addresses bugs from the new update.

Bug Fixes
  • Ball Race - Heavenscape: Fixed missing stone collisions on level 1 and level 6
  • Ball Race - Heavenscape: Edited collisions on several levels to streamline them
  • Ball Race - Heavenscape: Fixed an oversized bumper
  • Virus - Catzek Temple: Fixed some camping spots
  • Virus - Catzek Temple: Fixed some light build issues
  • Condo IO: Fixed Toggler SetOn and SetOff firing even if the Toggler was already on/off
  • Condo IO: Fixed Toggler toggle state not happening properly
  • Condo IO: Fixed Hide/Unhide feature not restoring collision overlaps properly (causing triggers and floating chat to not unhide properly)
  • Fixed Private Theater UI showing "unlocked" always
  • Virus: Improved Tommy Gun and Double Barrel materials/textures





Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Heavenscape Update (0.16.10.0)



Ball Race has a new map! Race against the clock on abandoned structures that snake through floating islands. Your speed will be key to traversing the slopes and grassy clearings.



This update also includes new items, a new server browser and improved rendering quality, bug fixes, and more!

Read the full list of changes below!

Changes
  • New Ball Race map - Heavenscape!
  • New Game World & Condo server browser - now shows your friend's servers (if they have it set to friends only)
  • Improved font and UI rendering quality in higher resolutions (such as 1080p and 4K)
  • Improved server list visuals and removed the collapsible element of servers on the server list, making it easier to find and join servers with less clicks
  • Condo IO: Improved Hide/Unhide feature. Items that are hidden no longer can be used or block use traces. Hide/Unhide also no longer will change an items no collision setting as well
  • Condo: Added quick save button (owners only) to quickly save your condo as-is from the condo scoreboard
  • Added Folding Chair and Closed Folding Chair to Rob's Imports store
  • Added Round Coffee Table to Sweet Suites store
  • Improved Catsack opening system, allowing for queued catsack opening


Bug Fixes
  • Fixed Catsacks causing a crash when trying to open them, along with other issues regarding opening Catsacks
  • Fixed player voice volume setting slider not applying voice setting properly after setting it once
  • Minigolf - Waterhole: Fixed hole 18 collision issues with minecarts
  • Fixed Dumpster item making a noise on spawn
  • Fixed Canvas Decal shine not working properly
  • Fixed light build issues with Condo Hub
  • Fixed Cafe Table not being colorable
  • Optimization: Improved server list rendering times
  • Condo: Fixed Workshop physics items moving on load in
  • Condo IO: Fixed Teleport Volume use trace not working properly (wasn't using the full volume as the collision size)
  • Condo IO: Fixed Hide/Unhide causing collisions to be disabled when a item that was hidden is saved as hidden
  • Condo IO: Fixed Toggle calling OnToggled even if it didn't change state
  • Condo IO: Fixed looping Timers not stopping if you stop them right as they are about to loop again
  • Condo - Smooth Dirt: Fixed navigation volume not being large enough
  • Condo - Smooth Dirt: Added ability to completely disable the ENTIRE dirt floor
  • Fixed webM playback issues due to 4.21 changes


Additional Hot Fix (build 11311902)
  • Condo IO: Fixed Toggler toggle state not happening properly
  • Condo IO: Fixed Hide/Unhide feature not restoring collision overlaps properly (causing triggers and floating chat to not unhide properly)
  • Fixed Private Theater UI showing "unlocked" always
  • Virus: Improved Tommy Gun and Double Barrel materials/textures






Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for May 22nd, 2023

Hello everyone, and welcome to the Weekly Dev Log for May 22nd, 2023, detailing all the changes that have happened since May 15th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]May 2023 Art Contest - Game Worlds[/h2]



Hey everyone! It's time for another art contest!
This art contest's theme is Game Worlds!

So, make something related to Ball Race, Minigolf, Little Crusaders, Zombie Massacre, Accelerate, and/or Virus!

Entries are allowed until Monday, May 29th, 2023 at 11:59 PM CT.

Be sure to check out the prizes and follow the rules below!

Prizes:
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

You can read the rules and how to participate here!

[h2]SDNL: New Game World[/h2]

Johanna finished working on "Frostbite", there's still some additional prop clutter to add, but the map is basically finished. She also started working on an art pass for "Meadows".

joshua continued working on the new animation rig, as well as some guns.

Lifeless continued working on "Hinderance".

macdguy continued working on the HUD and gameplay loop. He also fixed a bunch of small issues with sliding and sprinting, worked on an iron-sight system, and tweaked some melee gameplay.

Nuclearxpotato continued working on a new map, Disposal, which is based off the Virus map, Corrosion.

Wheezwer finished working on the graffiti, and worked on some prop art for "Frostbite".

[h3]SDNL: HUD and Weapon Select UI WIP[/h3]



[h2]Miscellany[/h2]

Caboose700 fixed some bugs with our internal server browser API.

macdguy worked on re-working the server listing UI to take advantage of our internal server browser (not using Steam's), while also giving it a new coat of paint. He also changed how the "Hide/Unhide" feature in Condo I/O works. Items will now no longer override the current "No Collide" setting, and will block/unblock the "use trace", allowing players to hide buttons behind walls, and then toggle the walls of with I/O to allow use of the button.

Nuclearxpotato worked on some condo items.

[h3]Old/New Server Browser List[/h3]



[h3]Condo I/O: Updated Hide/Unhide[/h3]

[previewyoutube][/previewyoutube]

[h2]Wrap It Up[/h2]
That about covers everything that happened since May 15th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for May 15th, 2023

Weekly Dev Log for May 15th, 2023

Hello everyone, and welcome to the Weekly Dev Log for May 15th, 2023, detailing all the changes that have happened since May 8th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]May 2023 Art Contest - Game Worlds[/h2]



Hey everyone! It's time for another art contest!
This art contest's theme is Game Worlds!

So, make something related to Ball Race, Minigolf, Little Crusaders, Zombie Massacre, Accelerate, and/or Virus!

Entries are allowed until May 25th, 2023 at 11:59PM CT.

Be sure to check out the prizes and follow the rules below!

Prizes:
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

You can read the rules and how to participate here!

[h2]Engine Upgrade from 4.20 to 4.21[/h2]

Last week, we released Hotfix 0.16.9.1, which added new items and features, but most importantly upgraded Tower Unite to use Unreal Engine 4.21.

While the changes in 4.21 won't be directly visible to the end user, the upgrade gives up improvements for build times, fixes for engine bugs, and new tools for the development in the game.

There was also a small path for this hotfix to fix issues that occurred when that update was released.

You can read the initial hotfix notes here, and the hotfix's patch notes here.

[h2]SDNL: New Game World[/h2]

Johanna continued working on the map, Frostbite, mainly working on optimization.

joshua continued working on the new animation rig, as well as some guns.

macdguy continued working on the HUD and gameplay loop.

Nuclearxpotato continued working on a new map, Disposal, which is based off the Virus map, Corrosion.

Sketchman worked on weapon traces for the SDNL weapon prediction.

[h3]SDNL: Bert Gun (Before/After)[/h3]



[h2]Miscellany[/h2]

Lifeless continued working on the Ball Race map, Heavenscape, getting it ready for release.

Nuclearxpotato worked on some condo items.
[h2]Wrap It Up[/h2]
That about covers everything that happened since May 8th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix for 0.16.9.1

This update addresses several bugs from the engine update.

Concerning Catsacks
As you may have heard, the engine migration to 4.21 caused some issues with opening catsacks. We're working on a fix that will be ready for early next week that reworks the catsacks, improving how they open and resolving previous bugs where they never opened in the first place. In the meantime, we have disabled the ability to open catsacks until that fix is ready. We apologize for the inconvience.

We are investigating and resolving other 4.21 engine bugs such as webM playback issues which a fix is already underway.

Bug Fixes
  • Fixed Theater and Nightclub media players not having voteskip options (4.21 engine bug issue)
  • Fixed light build artifacts/issues with Condo Hub
  • Fixed light build artifacts/issues with Knightsend-by-Sea
  • Fixed Canvas Decal shine not working properly (4.21 engine bug issue)
  • Fixed Cafe Table not being colorable
  • Fixed an out of bounds bug with default Condo




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7