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Tower Unite News

Weekly Dev Log for May 22nd, 2023

Hello everyone, and welcome to the Weekly Dev Log for May 22nd, 2023, detailing all the changes that have happened since May 15th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]May 2023 Art Contest - Game Worlds[/h2]



Hey everyone! It's time for another art contest!
This art contest's theme is Game Worlds!

So, make something related to Ball Race, Minigolf, Little Crusaders, Zombie Massacre, Accelerate, and/or Virus!

Entries are allowed until Monday, May 29th, 2023 at 11:59 PM CT.

Be sure to check out the prizes and follow the rules below!

Prizes:
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

You can read the rules and how to participate here!

[h2]SDNL: New Game World[/h2]

Johanna finished working on "Frostbite", there's still some additional prop clutter to add, but the map is basically finished. She also started working on an art pass for "Meadows".

joshua continued working on the new animation rig, as well as some guns.

Lifeless continued working on "Hinderance".

macdguy continued working on the HUD and gameplay loop. He also fixed a bunch of small issues with sliding and sprinting, worked on an iron-sight system, and tweaked some melee gameplay.

Nuclearxpotato continued working on a new map, Disposal, which is based off the Virus map, Corrosion.

Wheezwer finished working on the graffiti, and worked on some prop art for "Frostbite".

[h3]SDNL: HUD and Weapon Select UI WIP[/h3]



[h2]Miscellany[/h2]

Caboose700 fixed some bugs with our internal server browser API.

macdguy worked on re-working the server listing UI to take advantage of our internal server browser (not using Steam's), while also giving it a new coat of paint. He also changed how the "Hide/Unhide" feature in Condo I/O works. Items will now no longer override the current "No Collide" setting, and will block/unblock the "use trace", allowing players to hide buttons behind walls, and then toggle the walls of with I/O to allow use of the button.

Nuclearxpotato worked on some condo items.

[h3]Old/New Server Browser List[/h3]



[h3]Condo I/O: Updated Hide/Unhide[/h3]

[previewyoutube][/previewyoutube]

[h2]Wrap It Up[/h2]
That about covers everything that happened since May 15th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for May 15th, 2023

Weekly Dev Log for May 15th, 2023

Hello everyone, and welcome to the Weekly Dev Log for May 15th, 2023, detailing all the changes that have happened since May 8th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]May 2023 Art Contest - Game Worlds[/h2]



Hey everyone! It's time for another art contest!
This art contest's theme is Game Worlds!

So, make something related to Ball Race, Minigolf, Little Crusaders, Zombie Massacre, Accelerate, and/or Virus!

Entries are allowed until May 25th, 2023 at 11:59PM CT.

Be sure to check out the prizes and follow the rules below!

Prizes:
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

You can read the rules and how to participate here!

[h2]Engine Upgrade from 4.20 to 4.21[/h2]

Last week, we released Hotfix 0.16.9.1, which added new items and features, but most importantly upgraded Tower Unite to use Unreal Engine 4.21.

While the changes in 4.21 won't be directly visible to the end user, the upgrade gives up improvements for build times, fixes for engine bugs, and new tools for the development in the game.

There was also a small path for this hotfix to fix issues that occurred when that update was released.

You can read the initial hotfix notes here, and the hotfix's patch notes here.

[h2]SDNL: New Game World[/h2]

Johanna continued working on the map, Frostbite, mainly working on optimization.

joshua continued working on the new animation rig, as well as some guns.

macdguy continued working on the HUD and gameplay loop.

Nuclearxpotato continued working on a new map, Disposal, which is based off the Virus map, Corrosion.

Sketchman worked on weapon traces for the SDNL weapon prediction.

[h3]SDNL: Bert Gun (Before/After)[/h3]



[h2]Miscellany[/h2]

Lifeless continued working on the Ball Race map, Heavenscape, getting it ready for release.

Nuclearxpotato worked on some condo items.
[h2]Wrap It Up[/h2]
That about covers everything that happened since May 8th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix for 0.16.9.1

This update addresses several bugs from the engine update.

Concerning Catsacks
As you may have heard, the engine migration to 4.21 caused some issues with opening catsacks. We're working on a fix that will be ready for early next week that reworks the catsacks, improving how they open and resolving previous bugs where they never opened in the first place. In the meantime, we have disabled the ability to open catsacks until that fix is ready. We apologize for the inconvience.

We are investigating and resolving other 4.21 engine bugs such as webM playback issues which a fix is already underway.

Bug Fixes
  • Fixed Theater and Nightclub media players not having voteskip options (4.21 engine bug issue)
  • Fixed light build artifacts/issues with Condo Hub
  • Fixed light build artifacts/issues with Knightsend-by-Sea
  • Fixed Canvas Decal shine not working properly (4.21 engine bug issue)
  • Fixed Cafe Table not being colorable
  • Fixed an out of bounds bug with default Condo




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Double EXP Fishing Weekend Event!



Fish and earn double EXP during this weekend event starting this Friday and ending on Monday. There's also a bunch of more rare fish swimming around for you to catch this weekend as well!

Tower Unite will occasionally feature events that multiply your rewards for playing the game! Have fun fishing and stay tuned for further events!





Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix & Updated Engine (0.16.9.1)

This update addresses several bugs from the new update including new items and features.

Engine Upgrade From 4.20 to 4.21

As part of our ongoing commitment to improve the game and offer the best experience to our player base we have upgraded the version of Unreal the game runs on from 4.20 to 4.21. Just like previous engine upgrades, effects may not be immediately visible to players, as many of the changes are fixes for engine bugs (which we frequently have to work around), improvements for build times (which lets us test changes faster), new features and tools for us to use when developing new portions of the game, and engine optimizations which may be more impactful for some users than others. Essentially, expect engine upgrades to pay dividends over time rather than up front, especially as this is a step to later engine versions which have other features and fixes which may be more immediately impactful for everyone.

This engine update required us to rebuild lighting on the majority of our maps, which will cause this update to be a larger download than usual updates. We apologize for the inconvenience, but there was no way around it (unless you wanted to see broken lighting in the game).

Changes
  • Engine Upgraded from 4.20 to 4.21
  • Added Readable Book, Sandbag Wall, Sandbag, Ancient Brick Wall, Ancient Brick, Restroom Stall Door, Restroom Stall Panel, Restroom Stall Divide to D.I.Y. store
  • Added Decorative Dumpster, Dumpster, MCD Keyboard, Industrial Barrel, Toolbox, Rolling Toolchest, Hammer, Handsaw, Paintbrush, Sledgehammer, Paint Can, Paint Tray, Paint Roller to Rob's Imports store
  • Added Basic Wall-Mounted Urinal, Plastic Cubby, Retro Stool, Small Grid Bookcase, Toilet Paper, Toilet Paper Holder to Sweet Suites store
  • Added Tennis Ball, Windball to Toy Stop store
  • Condo IO: Added new Random module with up to 32 random outputs
  • Condo IO: Added Hidden Button/Volume
  • Condo IO: Added Comment Volume
  • Condo: Added a search bar to the material surface browser
  • Condo: Added Advanced Edit Mode top bar notification to make it more noticeable when advanced edit mode is enabled
  • Condo: Added "Disable Collision" button on main edit item property UI next to the lock button
  • Condo: Setting for toggling surface edit mode is now always visible, regardless of being in advanced edit mode or not
  • Condo: Custom item names now show on item tooltips, allowing you to quickly see your custom set item labels just by highlighting an item
  • Condo: Added "Prompt Label" setting to IO levers and light switches
  • Condo: Manipulate/gizmo UI now shows the title of the item you are manipulating, along with the ability to quickly rename the item
  • Condo: Added "Relative Teleport" mode setting (keeps objects relative offset from the teleport when moving them to a new teleporter) to Teleporter items
  • Condo: Added "Keep Velocity" setting (allows you to disable velocity transfer when teleporting objects) to Teleporter items
  • Condo: Added "Play Once" setting to Sound Emitter item
  • Condo IO: IO connections now copy over to the newly duplicated item when you duplicate an item
  • Condo IO: Added "Start" and "Stop" debug buttons to Timer in the settings panel
  • Condo IO: Added "Start On Spawn" setting to Timer
  • Condo: Sound emitters display the sound that is being played instead of just "looping"
  • Condo IO: Optimized internal calls
  • Condo IO: Improved connection organization, now sorts by delay then alphabetically based on custom & item names
  • Added IO Events - Buttons: SetPrompt
  • Added IO Events - Levers: SetPrompt
  • Added IO Events - Buttons: Activate/Deactivate
  • Added IO Events - Levers: Activate/Deactivate


Bug Fixes
  • Virus - Subway: Fixed hula doll clipping into snack machine
  • Little Crusaders - Cardboard Castle: Fixed an issue with some models being inconsistent to walk along
  • Little Crusaders - Cardboard Castle: Fixed some camping spots
  • Little Crusaders - Cardboard Castle: Fixed some visual issues
  • Little Crusaders - Cardboard Castle: Fixed some collision issues
  • Plaza: Fixed "Stuff Discovery" turtle plushy being missing in the Transit Station
  • Condo: Fixed clients not being able to scale workshop items in co-op condos
  • Condo: Fixed color palettes not applying when selected (co-op condos)
  • Condo: Fixed color UI header showing when there is only 1 color
  • Condo: Fixed Copycat duplicate feature (and various other tools) not working in co-op condos
  • Condo: Fixed Teleporter Square having a seam in the model effects
  • Fixed "Longest Putt" stat not displaying anything in the stat book
  • Condo IO: Fixed hide/unhide toggling collision wrongly
  • Fixed upgrades in stores showing as unlocked when they have not yet been unlocked/bought
  • Minigolf: Fixed Alpine Mastered achievement not unlocking properly
  • Minigolf: Fixed Alpine course par stat not updating properly in stats book
  • Minigolf: Fixed Mushroom Wood Playthroughs stat not displaying properly in stats book
  • Condo: Fixed Teleporters teleporting players who are noclipping (now it'll fully ignore noclipping players)






Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7