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Weekly Dev Log for September 12th, 2022


Hello everyone, and welcome to the Weekly Dev Log for September 12th, 2022, detailing all the changes that have happened since September 6th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Casino: Phase 2[/h2]
We're continuing to fix various bugs identified during the public beta test.

macdguy continued working on bug fixes, fixing issues in Roulette where chips wouldn't clear, games issuing incorrect payouts, HUD optimizations, etc.

Sketchman continued working on bug fixes, working on fixing issues with the backend systems.

[h2]Little Crusaders: Cardboard Castle WIP[/h2]

Lifeless started working on a new Little Crusaders map, Cardboard Castle.

[h3]Little Crusaders: Cardboard Castle WIP[/h3]



[h2]Virus: Hospital Level Design Changes[/h2]

Lifeless worked on level design changes for Virus: Hospital. There is now a broken window into the cafeteria area, a new route up to the upper floor near the reception area, and a new visual blocker for the long hallway.

[h3]Virus: Hospital Broken Window[/h3]



[h3]Virus: Hospital New Upper Floor Route[/h3]



[h3]Virus: Hospital Long Hallway Blocker[/h3]



[h2]Virus: Subway Level Design Changes[/h2]

Lifeless worked on level design changes for Virus: Subway. The ticket gates are now wider, with obvious indicators. Several areas of the map were cordoned off to make it smaller, and to prevent camping. There also is now visual blockers in one of the longer corridors.

[h3]Virus: Subway Wider Ticket Gates[/h3]



[h3]Virus: Subway Visual Blockers[/h3]



[h2]Condo Item Changes[/h2]

macdguy fixed some issues with physics items. Physics items will now properly react to mud, ice, and water.

Nuclearxpotato worked on an adjustable curtain item.

[h3]Condo: Physics Items with Ice and Mud[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo: Physics Items with Water BEFORE / AFTER[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h3]Condo: Adjustable Curtain Item[/h3]

[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]

Johanna worked on a bunch of optimizations in the Arcade, massively reducing the amount of drawcalls. This means that the game will be able to render everything on the screen much more quickly and efficiently, increasing performance in the arcade.

Wheezwer continued working on concept art for Plaza NPCs.

Will continued working on music for SDNL.

[h2]Wrap It Up[/h2]
That about covers everything that happened since September 6th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for September 6th, 2022

Hello everyone, and welcome to the Weekly Dev Log for September 6th, 2022, detailing all the changes that have happened since August 22nd, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]August / September 2022 Art Contest ALMOST OVER[/h2]
Hey everyone! It's time for another art contest!

Entries are allowed until September 8, 2022 at 11:59PM CT.

Be sure to check out the prizes and follow the rules! Submit a digital or traditional drawing, a video, 3D model, an animation, etc of Tower Unite for entry.

Prizes
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

Check out the rules and how to participate here.

[h2]Casino: Phase 2[/h2]
Last week, we conducted a Public Beta test of Casino: Phase 2. Thank you so much to everyone who participated in helping identify bugs. We're working actively on working on fixing these remaining bugs and are hoping to release Phase 2 of the Casino in the next few weeks.

For information on the public beta test last week, click here.

macdguy worked on getting the beta test deployed, and also fixed some bugs found during the public beta.

Sketchman worked on fixing bugs found during the public beta.

[h2]SDNL: Altar[/h2]

Nuclearxpotato continued working on SDNL: Altar.

[h3]SDNL: Altar WIP[/h3]



[h2]Miscellany[/h2]

Johanna worked on a bunch of optimizations in the Arcade, massively reducing the amount of drawcalls. This means that the game will be able to render everything on the screen much more quickly and efficiently, increasing performance in the arcade.

JJosh continued working on new Halloween items.

Lifeless continued working on Virus: Theme Park.

Sketchman continued working on general backend improvements.

Wheezwer continued working on Steam emotes, badges, and trading cards.

Will continued working on music for SDNL.

[h3]Halloween: Wolf Head Pet WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since August 22nd, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for August 22nd, 2022

Hello everyone, and welcome to the Weekly Dev Log for August 22nd, 2022, detailing all the changes that have happened since August 15th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]August / September 2022 Art Contest ONGOING[/h2]
Hey everyone! It's time for another art contest!

Entries are allowed until September 8, 2022 at 11:59PM CT.

Be sure to check out the prizes and follow the rules! Submit a digital or traditional drawing, a video, 3D model, an animation, etc of Tower Unite for entry.

Prizes
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

Check out the rules and how to participate here.

[h2]Casino: Phase 2[/h2]
Most of the work on Casino: Phase 2 has been completed. We're currently in the clean-up period, fixing some last minute bugs and conducting internal play tests. We plan on having a Public Beta Test for Casino: Phase 2 at some point in the future before the main release, so stay tuned on our Discord and Twitter for information.

macdguy continued fixing bugs that cropped up during internal playtests for Roulette, Bingo, Silver Saddles, and Blackjack. He also added physics to the Spin 2 Win paddle.

Sketchman worked on code fixes for the Roulette wheel.

[h3]Casino: Spin 2 Win Paddle Physics[/h3]

[previewyoutube][/previewyoutube]

[h2]SDNL: Frostbite[/h2]

Johanna worked on props for the map, as well as updating the hangar buildings.

[h3]SDNL: Frostbite Props[/h3]



[h3]SDNL: Frostbite Hangar Art Pass[/h3]



[h2]Condo: Drum Machine[/h2]

Madmijk continued working on the condo instruments. He's ready to show off a new addition, a Drum Machine.

With the Drum Machine, you can make drum patterns with a maximum of 32 beats and 16 steps per beat. Pallets with multiple patterns in them can be created to program lengthy drum sessions.

It features a wide selection of instrument variations, volume and pitch control per instrument, step velocity control, swing timing, and the ability to mute/isolate instrument tracks.

As with the other instruments in the future, it will support MIDI input. The note-sound mapping in MIDI follows the General MIDI Drum map.

Unfortunately, the Drum Machine item will not be released with the Casino: Phase 2 update, and its spot on the new Spin 2 Win wheel has been replaced with a "Nightclub Item Pack". We plan on releasing the Drum Machine, along with the guitar item and MIDI support in a later update very soon.

[h3]Condo: Drum Machine Demo[/h3]

[previewyoutube][/previewyoutube]

[h2]Plaza[/h2]

macdguy worked on updating Metal Detector gameplay.

JJosh continued working on new Store NPC models, finishing the texture work on the Celebrations Store NPC.

[h3]Plaza: New Metal Detector Gameplay[/h3]

[previewyoutube][/previewyoutube]

[h3]Plaza: New Celebrations Store NPC[/h3]



[h2]Miscellany[/h2]

JJosh started working on new Halloween items.

Lifeless continued working on Virus: Theme Park.

macdguy worked on fixing the physics issues with Billiards and Bowling.

Nuclearxpotato continued working on Virus: Altar.

Sketchman continued working on general backend improvements.

Wheezwer continued working on Steam emotes, badges, and trading cards.

Will continued working on music for SDNL.

[h2]Wrap It Up[/h2]
That about covers everything that happened since August 15th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for August 15th, 2022

Hello everyone, and welcome to the Weekly Dev Log for August 15th, 2022, detailing all the changes that have happened since August 8th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]August / September 2022 Art Contest ONGOING[/h2]
Hey everyone! It's time for another art contest!

Entries are allowed until September 8, 2022 at 11:59PM CT.

Be sure to check out the prizes and follow the rules! Submit a digital or traditional drawing, a video, 3D model, an animation, etc of Tower Unite for entry.

Prizes
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

Check out the rules and how to participate here.

[h2]Casino: Phase 2[/h2]
Most of the work on Casino: Phase 2 has been completed. We're currently in the clean-up period, fixing some last minute bugs and conducting internal play tests. We plan on having a Public Beta Test for Casino: Phase 2 at some point in the future before the main release, so stay tuned on our Discord and Twitter for information.

macdguy continued working on bug fixes for Casino - Phase 2, as well as adding finishing touches to the items for the new Spin 2 Win wheel.

Will continued working on music and sounds for the Casino.

[h2]New Condo Items[/h2]

macdguy worked on adding two new items for the Condo, a Canvas Decal item and a Nightclub Spotlight. New settings were also added to physics items, allowing the player to set a respawn location when a item is thrown. This can be useful for Physical Media so the item will respawn at its original resting place.

[h3]New Condo Item: Canvas Decal[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]


[h3]New Condo Item: Nightclub Spotlight[/h3]

[previewyoutube][/previewyoutube]

[h2]Discord Rich Presence[/h2]

Sketchman finished working on Discord Rich Presence support. Hovering over a levels icon will display the name of the level.

[h3]Discord Rich Presence[/h3]



[h2]Miscellany[/h2]

JJosh continued working on the Celebrations NPC.

Lifeless continued working on Virus: Theme Park.

Madmijk continued working on condo instruments.

Nuclearxpotato continued working on Virus: Altar, remaking the tunnels, adding onto the scaffolding, and beginning the art for the interior of the pyramid.

Wheezwer finished the concept art for the Central Circuit NPC.

Will continued working on music for SDNL.

[h2]Wrap It Up[/h2]
That about covers everything that happened since August 8th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for August 8th, 2022

Hello everyone, and welcome to the Weekly Dev Log for August 8th, 2022, detailing all the changes that have happened since July 25th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]August / September 2022 Art Contest ONGOING[/h2]
Hey everyone! It's time for another art contest!

Entries are allowed until September 8, 2022 at 11:59PM CT.

Be sure to check out the prizes and follow the rules! Submit a digital or traditional drawing, a video, 3D model, an animation, etc of Tower Unite for entry.

Prizes
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

Check out the rules and how to participate here.

[h2]Casino: Phase 2[/h2]
Most of the work on Casino: Phase 2 has been completed. We're currently in the clean-up period, fixing some last minute bugs and conducting internal play tests. We plan on having a Public Beta Test for Casino: Phase 2 at some point in the future before the main release, so stay tuned on our Discord and Twitter for information.

macdguy finished working on Blackjack, added sounds to Roulette, and fixed bugs with Silver Saddles and Bingo. He also worked on fixing up general event logic for all the games.

Will continued working on music and sounds for the Casino.

[h3]Casino: Phase 2 Keno UI WIP[/h3]



[h3]Casino: Phase 2 Networked Bingo Selections WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]SDNL: Frostbite[/h2]

Johanna continued working on SDNL: Frostbite.

[h3]SDNL: Frostbite - Map Overview WIP[/h3]



[h3]SDNL: Frostbite - Buildings WIP[/h3]



[h3]SDNL: Frostbite - Roads WIP[/h3]



[h3]SDNL: Frostbite - Crate Prop WIP[/h3]



[h2]Condo: Updated Items[/h2]

macdguy updated the new floating chat message item to support background coloring.

Nuclearxpotato added rotation settings to doors, as well as adding new functionality to sinks along with new kitchen items.

[h3]Condo: Door Rotation Settings WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo: New Kitchen/Sink Functionality and Items WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo: Color-able Background on Floating Chat Message Item WIP[/h3]



[h2]Updated Achievement Icons[/h2]

Sketchman worked on updating achievement icons.

[h3]Updated Achievement Icons[/h3]



[h2]Miscellany[/h2]

JJosh continued working on the Celebrations NPC.

Lifeless returned to Virus: Theme Park, working on the layout blockout.

Madmijk continued working on condo instruments.

Nuclearxpotato continued working on Virus: Altar, modeling the temple exterior and creating props.

Sketchman continued working on improvements to the AI system as well as fixing some bugs.

Wheezwer worked on concept art for Halloween Items, as well as concept art for the Central Circuit NPC.

Will continued working on music for SDNL.

[h3]Plaza: New Metal Detector Model[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since July 25th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7