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Tower Unite News

Weekly Dev Log for August 22nd, 2022

Hello everyone, and welcome to the Weekly Dev Log for August 22nd, 2022, detailing all the changes that have happened since August 15th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]August / September 2022 Art Contest ONGOING[/h2]
Hey everyone! It's time for another art contest!

Entries are allowed until September 8, 2022 at 11:59PM CT.

Be sure to check out the prizes and follow the rules! Submit a digital or traditional drawing, a video, 3D model, an animation, etc of Tower Unite for entry.

Prizes
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

Check out the rules and how to participate here.

[h2]Casino: Phase 2[/h2]
Most of the work on Casino: Phase 2 has been completed. We're currently in the clean-up period, fixing some last minute bugs and conducting internal play tests. We plan on having a Public Beta Test for Casino: Phase 2 at some point in the future before the main release, so stay tuned on our Discord and Twitter for information.

macdguy continued fixing bugs that cropped up during internal playtests for Roulette, Bingo, Silver Saddles, and Blackjack. He also added physics to the Spin 2 Win paddle.

Sketchman worked on code fixes for the Roulette wheel.

[h3]Casino: Spin 2 Win Paddle Physics[/h3]

[previewyoutube][/previewyoutube]

[h2]SDNL: Frostbite[/h2]

Johanna worked on props for the map, as well as updating the hangar buildings.

[h3]SDNL: Frostbite Props[/h3]



[h3]SDNL: Frostbite Hangar Art Pass[/h3]



[h2]Condo: Drum Machine[/h2]

Madmijk continued working on the condo instruments. He's ready to show off a new addition, a Drum Machine.

With the Drum Machine, you can make drum patterns with a maximum of 32 beats and 16 steps per beat. Pallets with multiple patterns in them can be created to program lengthy drum sessions.

It features a wide selection of instrument variations, volume and pitch control per instrument, step velocity control, swing timing, and the ability to mute/isolate instrument tracks.

As with the other instruments in the future, it will support MIDI input. The note-sound mapping in MIDI follows the General MIDI Drum map.

Unfortunately, the Drum Machine item will not be released with the Casino: Phase 2 update, and its spot on the new Spin 2 Win wheel has been replaced with a "Nightclub Item Pack". We plan on releasing the Drum Machine, along with the guitar item and MIDI support in a later update very soon.

[h3]Condo: Drum Machine Demo[/h3]

[previewyoutube][/previewyoutube]

[h2]Plaza[/h2]

macdguy worked on updating Metal Detector gameplay.

JJosh continued working on new Store NPC models, finishing the texture work on the Celebrations Store NPC.

[h3]Plaza: New Metal Detector Gameplay[/h3]

[previewyoutube][/previewyoutube]

[h3]Plaza: New Celebrations Store NPC[/h3]



[h2]Miscellany[/h2]

JJosh started working on new Halloween items.

Lifeless continued working on Virus: Theme Park.

macdguy worked on fixing the physics issues with Billiards and Bowling.

Nuclearxpotato continued working on Virus: Altar.

Sketchman continued working on general backend improvements.

Wheezwer continued working on Steam emotes, badges, and trading cards.

Will continued working on music for SDNL.

[h2]Wrap It Up[/h2]
That about covers everything that happened since August 15th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for August 15th, 2022

Hello everyone, and welcome to the Weekly Dev Log for August 15th, 2022, detailing all the changes that have happened since August 8th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]August / September 2022 Art Contest ONGOING[/h2]
Hey everyone! It's time for another art contest!

Entries are allowed until September 8, 2022 at 11:59PM CT.

Be sure to check out the prizes and follow the rules! Submit a digital or traditional drawing, a video, 3D model, an animation, etc of Tower Unite for entry.

Prizes
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

Check out the rules and how to participate here.

[h2]Casino: Phase 2[/h2]
Most of the work on Casino: Phase 2 has been completed. We're currently in the clean-up period, fixing some last minute bugs and conducting internal play tests. We plan on having a Public Beta Test for Casino: Phase 2 at some point in the future before the main release, so stay tuned on our Discord and Twitter for information.

macdguy continued working on bug fixes for Casino - Phase 2, as well as adding finishing touches to the items for the new Spin 2 Win wheel.

Will continued working on music and sounds for the Casino.

[h2]New Condo Items[/h2]

macdguy worked on adding two new items for the Condo, a Canvas Decal item and a Nightclub Spotlight. New settings were also added to physics items, allowing the player to set a respawn location when a item is thrown. This can be useful for Physical Media so the item will respawn at its original resting place.

[h3]New Condo Item: Canvas Decal[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]


[h3]New Condo Item: Nightclub Spotlight[/h3]

[previewyoutube][/previewyoutube]

[h2]Discord Rich Presence[/h2]

Sketchman finished working on Discord Rich Presence support. Hovering over a levels icon will display the name of the level.

[h3]Discord Rich Presence[/h3]



[h2]Miscellany[/h2]

JJosh continued working on the Celebrations NPC.

Lifeless continued working on Virus: Theme Park.

Madmijk continued working on condo instruments.

Nuclearxpotato continued working on Virus: Altar, remaking the tunnels, adding onto the scaffolding, and beginning the art for the interior of the pyramid.

Wheezwer finished the concept art for the Central Circuit NPC.

Will continued working on music for SDNL.

[h2]Wrap It Up[/h2]
That about covers everything that happened since August 8th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for August 8th, 2022

Hello everyone, and welcome to the Weekly Dev Log for August 8th, 2022, detailing all the changes that have happened since July 25th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]August / September 2022 Art Contest ONGOING[/h2]
Hey everyone! It's time for another art contest!

Entries are allowed until September 8, 2022 at 11:59PM CT.

Be sure to check out the prizes and follow the rules! Submit a digital or traditional drawing, a video, 3D model, an animation, etc of Tower Unite for entry.

Prizes
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

Check out the rules and how to participate here.

[h2]Casino: Phase 2[/h2]
Most of the work on Casino: Phase 2 has been completed. We're currently in the clean-up period, fixing some last minute bugs and conducting internal play tests. We plan on having a Public Beta Test for Casino: Phase 2 at some point in the future before the main release, so stay tuned on our Discord and Twitter for information.

macdguy finished working on Blackjack, added sounds to Roulette, and fixed bugs with Silver Saddles and Bingo. He also worked on fixing up general event logic for all the games.

Will continued working on music and sounds for the Casino.

[h3]Casino: Phase 2 Keno UI WIP[/h3]



[h3]Casino: Phase 2 Networked Bingo Selections WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]SDNL: Frostbite[/h2]

Johanna continued working on SDNL: Frostbite.

[h3]SDNL: Frostbite - Map Overview WIP[/h3]



[h3]SDNL: Frostbite - Buildings WIP[/h3]



[h3]SDNL: Frostbite - Roads WIP[/h3]



[h3]SDNL: Frostbite - Crate Prop WIP[/h3]



[h2]Condo: Updated Items[/h2]

macdguy updated the new floating chat message item to support background coloring.

Nuclearxpotato added rotation settings to doors, as well as adding new functionality to sinks along with new kitchen items.

[h3]Condo: Door Rotation Settings WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo: New Kitchen/Sink Functionality and Items WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo: Color-able Background on Floating Chat Message Item WIP[/h3]



[h2]Updated Achievement Icons[/h2]

Sketchman worked on updating achievement icons.

[h3]Updated Achievement Icons[/h3]



[h2]Miscellany[/h2]

JJosh continued working on the Celebrations NPC.

Lifeless returned to Virus: Theme Park, working on the layout blockout.

Madmijk continued working on condo instruments.

Nuclearxpotato continued working on Virus: Altar, modeling the temple exterior and creating props.

Sketchman continued working on improvements to the AI system as well as fixing some bugs.

Wheezwer worked on concept art for Halloween Items, as well as concept art for the Central Circuit NPC.

Will continued working on music for SDNL.

[h3]Plaza: New Metal Detector Model[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since July 25th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Double EXP Fishing Weekend Event!



Fish and earn double EXP during this weekend event starting this Friday and ending on Monday. There's also a bunch of more rare fish swimming around for you to catch this weekend as well!

Tower Unite will occasionally feature events that multiply your rewards for playing the game! Have fun fishing and stay tuned for further events!

Summer Characters

Summer characters are visiting now, along with the return of summer classic minigames such as Booze Bash!

Casino Phase 2 Progress Update

Work continues on Casino Phase 2, one of our largest updates to the Casino yet! We are on the final stretch with development and we can't wait to get the update out soon. We plan to have a public beta of Casino Phase 2 before it's officially launched, so stay tuned on our Discord! https://discord.gg/pixeltail




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for July 25th, 2022

Hello everyone, and welcome to the Weekly Dev Log for July 25th, 2022, detailing all the changes that have happened since July 18th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Casino: Phase 2[/h2]
Work continues on the next phase of the Casino.

macdguy finished up work on Bingo, getting the logic, screen, gameplay, betting, and rewards systems finished. He also worked on updating the "Game Helper" UI from the Arcade so that it can be used anywhere in the Plaza.

Will continued working on music and sounds for the Casino.

[h3]Casino: Bingo Gameplay WIP[/h3]



[h3]Casino: Game Helper UI WIP[/h3]



[h2]Miscellany[/h2]

Johanna finished working on Virus: Corrosion. She also continued working on SDNL: Frostbite.

JJosh continued working on the Celebrations NPC.

Lifeless continued working on SDNL: Hinderance.

Madmijk continued working on condo instruments. He also worked on Keyboard Localization, so the game can auto convert keyboard layouts (such as AZERTY to QWERTY). For non-latin character keyboards, the system will also represent these characters on key prompts.

Nuclearxpotato continued working on Virus: Altar, converting parts of the blockout into actual meshes. He also worked on a new Condo fan item.

Sketchman continued working on improvements to the AI system.

Wheezwer worked on concept art for the Fresh NPC and other store NPCs.

Will continued working on music for SDNL.

[h3]Condo: New Fan Item WIP[/h3]

[previewyoutube][/previewyoutube]


[h2]Wrap It Up[/h2]
That about covers everything that happened since July 18th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7