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Tower Unite News

Condo Hub & Riptide Retreat (0.15.0.0)




Condo Hub

Condo browsing now has a physical location! Join friends’ and public players’ Condos through the Condo Hub, located in the Tower. There are 68 doorways that display all currently open Condos, options to enter your own Condo, and a directory list to easily find your friends or active Condos.





You can connect to the Condo Hub through any Plaza or through the menu!

The Condo Hub features different styled doorways based on the Condo map that is being hosted.

Friends-only Condos also show up in the Condo Hub, making it much easier to find your friend's Condos!

Don't worry, you can also adjust your Canvas settings in the hub as well.

We put a lot of effort into making this Condo Hub immersive and fun! When Condos are busy, you'll notice different sounds and visuals to represent that! This is part of our goal to connect more areas of the game together, rather than keeping them separated into menus.



Accelerate: Riptide Retreat

A new Accelerate map is now available to play! Get ready for exciting hillside turns, long stretches of relaxing sandy beaches, and dangerous jumps across the docks!



January/February Plaza Update

Sweet Suites got a fresh new coat of paint and was remodeled.


The theater now has a more visible sign!



Tower Glove & General Building Improvements/Fixes

Condo Tools have been packed into the all new Tower Glove!



Now you’ll have more space in your hotbar, and easier access to each tool. The Tower Glove displays the features of selected items conveniently on its screen!



The Tower Glove also comes with improvements to all the tools. Tower Glove is the next step for us to add more building tools that are easier for everyone to use.

Optimizations & General Bug Fixes

As with all our major updates, there's also a bunch of optimizations and general bug fixes throughout the game.

Changes
  • Condo Hub!
  • New Map - Accelerate: Riptide Retreat
  • January/February 2022 Plaza Update
  • Tower Glove!
  • Plaza: Added Hearts Hat, Small Heart Backpack, Heart Bearpack, Heart Halo, Heart Icon, and Chocolate Fountain Backpack to Tower Threads
  • Plaza: Added Cupid Catsack to Celebrations
  • Plaza: Added Throwable Beating Heart and Beating Heart to Toy Stop
  • Plaza: Added Rope Ladder, Climbable Rope, and Woodend Ladder to D.I.Y.
  • Plaza: Added Huge Fireplace to Sweet Suites
  • Plaza: "The Pinhead - Custom Bowling" store NPC inside the bowling alley now has its own unique character model.
  • Game Worlds: Votemap no longer does roulette animation unless there is a tie vote
  • Game Worlds: Votemap now more clearly shows the count of players voting for a specific map
  • Game World Ports: If the host closes the game world server, you will now automatically be taken back to the Game World Ports server
  • Game World Ports: Moved the teleport back to Plaza from the center of the Game World Ports to the doorway where the Plaza would be (more work to be done on this aspect later)
  • Game World Ports: Added location information for each port
  • Game World Ports: Moved spawn points of Game World Ports to the center of the ports building
  • UI: Added an option to return to the Game World Ports in the pause menu while you are in a Game World
  • UI: Moved the Settings button below the Collection Book button (and updated it slightly to match the menu style more)
  • Condo: Advanced edit mode now automatically opens the item finder and the inventory UI
  • Condo: Targeter tool now sets the starting position of a rope item, then the ending position of a rope item instead of just the ending position
  • Condo: Targeter Tool now shows a teleporter location visualizer when setting a teleporter location and allows you to adjust the angle with mouse wheel
  • Condo: Improved the target positioning preview for string items (now shows indicators on both the start and end positions while having a tool or inventory open)
  • Condo: Reduced color saturation for C_House's grass
  • Ball Race: Reduced bonus HUD effects
  • Minigolf: Reduced color saturation on a variety of minigolf maps for the course greens


Bug Fixes
  • Condo: Item scale rounding desync issue should be a thing of the past. Now scale for items adjusted by Condo owners is better rounded
  • Condo: Fixed undo not working properly if you stashed a canvas primitive
  • Condo: Fixed undo not applying the correct scale to canvas primitives
  • Condo: Fixed the Copycat tool always copying the last color of an item when copying from an item that has multiple colors to an item that only has one color
  • Condo: Fixed Set Target option for targeter item editing (teleporters, ropes, etc.) keeping the mouse cursor on when it shouldn't
  • Condo: Fixed reset transform button not resetting transform setting properly on the Transformer tool
  • Condo: Fixed collisions being incorrect for the fridge
  • Ball Race: Fixed some gaps in the kill bounds for Event Horizon
  • Ball Race: Fixed Paradise bonus level not counting pickups properly
  • Ball Race: Fixed bonus melon counts for Khromidro, Memories, and Oasis
  • Virus: Fixed weapon slot UI showing 1/0 for TNT, Adrenaline, etc. (now it shows the total ammo)
  • Virus: Fixed up crossbow materials
  • Virus: Fixed crossbow model displaying for a frame when you zoom in
  • Virus: Fixed infected missing footstep sounds
  • Game World Ports: Fixed panel UI cutting off the "press to join queue" prompt
  • Game World Ports: Fixed Plaza map showing up in the Game World Ports scoreboard
  • General: Fixed a couple of naming inconsistencies
  • General: Fixed sounds not playing while underwater
  • Plaza: Fixed being able to sit in a seat that is already occupied by another player
  • UI: Fixed health bar showing up while using tool weapons or in an instrument
  • UI: Fixed Workshop prompt (on C menu) not allowing you to vote or favorite items if you have already favorited or voted on an previous item
  • UI: Fixed help UI on pause menu having a back button when it didn't need one
  • Workshop: Improved Workshop favoriting system, now properly keeps track of items you have favorited throughout the game session (still working on retrieving previously favorited items from Steam)


Accelerate Changes
  • Accelerate: Tracks are now split up, they are their own level now. There are no longer 2 tracks per level
  • Accelerate: Bedzoom Track 2 is now called Hallway Raceway
  • Accelerate: Pine Valley Track 2 is now called Criss-Cross Rapids
  • Accelerate: Sunrise Isles Track 2 is now called Riptide Retreat
  • Accelerate: Reduced hard turn amount a bit
  • Accelerate: Reduced speed decrease when going over dirt
  • Accelerate: Item adjustments and balancing
    • Beer is no longer given to the middle players (only top and first place), Bowling Ball is no longer given to players in behind, Triple Melons is now given to players in middle (and not players in lead), Magic Melon is now given to players in middle (and not players in lead), Bumper is no longer given to players in behind, All Powerful Sun is no longer given to the player in last place, Birb Shield is no longer given to players in behind, Flux is more common for players in last place. Moon Power and Dragon is given to players in last place a lot more commonly now
  • Accelerate: Improved item drops for 2 player games
  • Accelerate: Dragon, Moon Power, Flux, and All Powerful Sun items do not show up until 30 seconds into the race
  • Accelerate: Added new achievements for each track (as they are considered their own level now)
  • Accelerate: Homing bowling balls that you use will no longer ever hit you
  • Accelerate: Flux no longer changes your speed when you are boosting on ramps
  • Accelerate: Flux is now less commonly available after it was just used by another player
  • Accelerate: Beer and Bumper now blocks item hits (not powerup hits) if you are holding them behind you (except for the All Powerful Sun, it will always hit regardless of beer and bumper being behind you)
  • Accelerate: Adjusted Flux sounds
  • Accelerate: New engine sounds
  • Accelerate: Added sound when using the Birb powerup
  • Accelerate: Added sound when hitting beer
  • Accelerate: Added water sounds when driving over water


Accelerate Bug Fixes
  • Accelerate: Fixed bowling ball colliding with the player who just launched it
  • Accelerate: Improved bounce collision detection for bowling balls
  • Accelerate: Bowling balls now properly handle ramps (as in, they ramp on ramps now)
  • Accelerate: Fixed Wishy Washy Waterfall not having achievement icons
  • Accelerate: Fixed “waiting for players” camera flickering
  • Accelerate: Fixed "you are going backwards" HUD element showing up for a split second even if you are going forwards
  • Accelerate: Fixed Flux sound not always playing for everyone
  • Accelerate: Fixed Flux sounds playing even after the powerup is over
  • Accelerate: Fixed a bug where if you change your workshop player model, it would clear your kart workshop model
  • Accelerate: Fixed homing bowling balls/sun showing up on the minimap very far away from the minimap
  • Accelerate: Fixed homing bowling balls/sun sometimes not animating or moving for clients
  • Accelerate: Fixed track 2 camera intros not playing for clients
  • Accelerate: Fixed homing bowling balls hitting debris of broken bowling balls
  • Accelerate: Fixed homing bowling balls hitting items that are held behind players
  • Accelerate: Fixed Bedzoom coin ramp path near the finish line not counting a lap
  • Accelerate: Various map fixes







Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for February 22nd, 2022

Hello everyone, and welcome to the Weekly Dev Log for February 22nd, 2022, detailing all the changes that have happened since February 14th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]February 2022 Condo Contest (Forest Theme) - IN PROGRESS![/h2]
Hey everyone!

We're back with another Condo Contest for you all! This month's theme is "Forest"!

The deadline to submit entries is February 28th, 2022 at 11:59 PM CT.

You can read more about the rules, prizes, and how to submit your condo here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Developer Stream: Connectivity Plans + Condo Hub[/h2]
Last week, we showed off our future plans for more connectivity in Tower Unite on a developer livestream. As part of these plans, we showed off the new Condo Hub, which will be in the next update.

The Condo Hub is connected to all Plaza servers, and can be accessed from the Main Menu and Pause Menu.

[h3]Developer Stream VOD[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo Hub[/h3]



[h2]Workshop Condo Video Rental[/h2]
A future addition to the Condo Hub will be a Workshop Condo Video Rental Store (name pending). This rental store will serve a similar purpose to the Condo Hub, but will instead be focused around Workshop Condos.

Players and their friends can browse among the different cassettes, each of which is a Workshop Condo, organized in different isles by "New Releases", "Popular", and a "Random" selection.

Once you and your friends have made a selection, bring the cassette to a terminal which will feature a teleporter pad, which will bring you and your friends to that selected workshop condo.

We'll have more to show as development progresses.

Johanna started working on the Workshop Condo Video Rental store.

[h3]Workshop Condo Video Rental Store Early WIP[/h3]



[h2]Tower Glove[/h2]
In the Developer Livestream, we also showed off the upcoming Tower Glove, which will combine all of the previous and future Condo tools into one convenient item. No more having to juggle around your inventory for the Copycat, Scaler, and Locker tools.

macdguy worked on integrating all of the condo tools into the Tower Glove, as well as creating the different UI screens.

[h3]Tower Glove: Tools[/h3]



[h3]Tower Glove: Settings[/h3]



[h3]Tower Glove: World Model[/h3]



[h3]Tower Glove: Icon[/h3]



[h2]Miscellany[/h2]

Johanna finished working on the Condo Hub map.

JJosh continued working on the Bowling NPC, as well as the Valentine's Day items.

Lifeless continued working on Minigolf: Dark and Zombie Massacre: Acrophobia.

macdguy continued working on the Condo Hub, as well as fixing various bugs with Accelerate.

Madmijk continued working on the condo instruments.

Sketchman continued working on backend improvements and optimizations.

Wheezwer finished the animations for the Condo Hub condo doors.

[h3]Plaza: Bowling NPC[/h3]



[h3]Valentine's Day Items[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since February 14th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Tower Unite Developer Stream (Connectivity Plans + Condo Hub)

[previewyoutube][/previewyoutube]

Weekly Dev Log for February 14th, 2022

Hello everyone, and welcome to the Weekly Dev Log for February 14th, 2022, detailing all the changes that have happened since February 7th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]February 2022 Condo Contest (Forest Theme) - IN PROGRESS![/h2]
Hey everyone!

We're back with another Condo Contest for you all! This month's theme is "Forest"!

The deadline to submit entries is February 28th, 2022 at 11:59 PM CT.

You can read more about the rules, prizes, and how to submit your condo here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Next Update - STREAM TUESDAY @ 5PM PST[/h2]
We have been working hard on the "connectivity surprise". We're hoping to have it ready for release sometime this week.

We plan to have a live stream Tuesday showing off the "connectivity surprise" that we've been hard at work on. We'll be going over what this surprise is and how it changes the game. This surprise has been a culmination of a lot of work and passion and we're excited to show it off!

You can follow along with the progress of this next update, including a list of everything planned to be in this next update here.

[h2]Miscellany[/h2]

Johanna continued working on the "connectivity surprise". She also continued working on art for a Virus map Lifeless designed.

JJosh finished working on Valentine's Day items (which unfortunately will come out after Valentine's Day due to the connectivity surprise update), as well as continued working on the various Plaza NPCs.

Lifeless continued working on Minigolf: Dark and Zombie Massacre: Acrophobia.

macdguy continued working on the "connectivity surprise". He also worked on an overhaul to the Condo Tools, combining all of the tools into a singular tool, now called the "Tower Glove".

Madmijk continued working on the condo instruments, and worked on fixing a few bugs with "Captain Calypso's Planetary Piano".

Sketchman continued working on backend improvements and optimizations. He also continued working on the "connectivity surprise".

Wheezwer continued working on the "connectivity surprise".

Will continued working on the "connectivity surprise", while also making sounds for the instruments that Madmijk is working on.

[h3]Condo: Tower Glove (Copycat Tool mode)[/h3]

Each tool will have its own unique screen with various information about what the tool is doing. For example, the Copycat mode will display a preview of the item and attributes the item has (color, scale, etc.).



[h3]Virus: New Map EARLY WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since February 7th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for February 7th, 2022

Hello everyone, and welcome to the Weekly Dev Log for February 7th, 2022, detailing all the changes that have happened since January 31st, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]February 2022 Condo Contest (Forest Theme) - NOW OPEN![/h2]
Hey everyone!

We're back with another Condo Contest for you all! This month's theme is "Forest"!

As always, feel free to interpret that how you see fit, as long as the connection to the theme is clear and it follows the rules. Whether you make a magical grove or a regular trail through the dense trees, make use of the nature items found at Seasons to create something awesome!

Also, feel free to include other structures if you'd like (for example, building a cabin or watchtower in the woods is fine) so long as the forest itself is the main focus. If you want to expand or decorate the forest in Smooth Autumn, that also works.

The deadline to submit entries is February 28th, 2022 at 11:59 PM CT.

You can read more about the rules, prizes, and how to submit your condo here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Next Update[/h2]
We have been working hard on the "connectivity surprise" and we hope to have an announcement and will be showcasing it by next week.

You can follow along with the progress of this next update, including a list of everything planned to be in this next update here.

As you may have heard from our previous developer logs, we have decided to split Accelerate tracks into their own maps for easier selection. With this change, we also added new achievements and names for the tracks.

[h3]Accelerate: New Map Names[/h3]



[h2]SDNL: Weapons[/h2]

macdguy worked on setting up SDNL weapons, and designed out several new unannounced SDNL weapons. SDNL is not yet in full production, but work has resumed on weapon development.

[h3]SDNL: Rocket Launcher WIP[/h3]



[h3]SDNL: Raging Bull WIP[/h3]



[h2]Miscellany[/h2]

Johanna continued working on the "connectivity surprise".

JJosh started working on Valentine's Day items, as well as continued working on the various Plaza NPCs.

Lifeless continued working on Minigolf: Dark and Zombie Massacre: Acrophobia.

macdguy continued working on the "connectivity surprise".

Madmijk continued working on the condo instruments, and helped work on the "connectivity surprise".

Sketchman continued working on backend improvements and optimizations. He also continued working on the "connectivity surprise".

Wheezwer worked with macdguy on Horror Hill concepts. She also helped work on the "connectivity surprise", while also working on the Steam trading cards.

[h2]Wrap It Up[/h2]
That about covers everything that happened since January 31st, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7