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Tower Unite Developer Stream (Connectivity Plans + Condo Hub)

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Weekly Dev Log for February 14th, 2022

Hello everyone, and welcome to the Weekly Dev Log for February 14th, 2022, detailing all the changes that have happened since February 7th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]February 2022 Condo Contest (Forest Theme) - IN PROGRESS![/h2]
Hey everyone!

We're back with another Condo Contest for you all! This month's theme is "Forest"!

The deadline to submit entries is February 28th, 2022 at 11:59 PM CT.

You can read more about the rules, prizes, and how to submit your condo here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Next Update - STREAM TUESDAY @ 5PM PST[/h2]
We have been working hard on the "connectivity surprise". We're hoping to have it ready for release sometime this week.

We plan to have a live stream Tuesday showing off the "connectivity surprise" that we've been hard at work on. We'll be going over what this surprise is and how it changes the game. This surprise has been a culmination of a lot of work and passion and we're excited to show it off!

You can follow along with the progress of this next update, including a list of everything planned to be in this next update here.

[h2]Miscellany[/h2]

Johanna continued working on the "connectivity surprise". She also continued working on art for a Virus map Lifeless designed.

JJosh finished working on Valentine's Day items (which unfortunately will come out after Valentine's Day due to the connectivity surprise update), as well as continued working on the various Plaza NPCs.

Lifeless continued working on Minigolf: Dark and Zombie Massacre: Acrophobia.

macdguy continued working on the "connectivity surprise". He also worked on an overhaul to the Condo Tools, combining all of the tools into a singular tool, now called the "Tower Glove".

Madmijk continued working on the condo instruments, and worked on fixing a few bugs with "Captain Calypso's Planetary Piano".

Sketchman continued working on backend improvements and optimizations. He also continued working on the "connectivity surprise".

Wheezwer continued working on the "connectivity surprise".

Will continued working on the "connectivity surprise", while also making sounds for the instruments that Madmijk is working on.

[h3]Condo: Tower Glove (Copycat Tool mode)[/h3]

Each tool will have its own unique screen with various information about what the tool is doing. For example, the Copycat mode will display a preview of the item and attributes the item has (color, scale, etc.).



[h3]Virus: New Map EARLY WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since February 7th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for February 7th, 2022

Hello everyone, and welcome to the Weekly Dev Log for February 7th, 2022, detailing all the changes that have happened since January 31st, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]February 2022 Condo Contest (Forest Theme) - NOW OPEN![/h2]
Hey everyone!

We're back with another Condo Contest for you all! This month's theme is "Forest"!

As always, feel free to interpret that how you see fit, as long as the connection to the theme is clear and it follows the rules. Whether you make a magical grove or a regular trail through the dense trees, make use of the nature items found at Seasons to create something awesome!

Also, feel free to include other structures if you'd like (for example, building a cabin or watchtower in the woods is fine) so long as the forest itself is the main focus. If you want to expand or decorate the forest in Smooth Autumn, that also works.

The deadline to submit entries is February 28th, 2022 at 11:59 PM CT.

You can read more about the rules, prizes, and how to submit your condo here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Next Update[/h2]
We have been working hard on the "connectivity surprise" and we hope to have an announcement and will be showcasing it by next week.

You can follow along with the progress of this next update, including a list of everything planned to be in this next update here.

As you may have heard from our previous developer logs, we have decided to split Accelerate tracks into their own maps for easier selection. With this change, we also added new achievements and names for the tracks.

[h3]Accelerate: New Map Names[/h3]



[h2]SDNL: Weapons[/h2]

macdguy worked on setting up SDNL weapons, and designed out several new unannounced SDNL weapons. SDNL is not yet in full production, but work has resumed on weapon development.

[h3]SDNL: Rocket Launcher WIP[/h3]



[h3]SDNL: Raging Bull WIP[/h3]



[h2]Miscellany[/h2]

Johanna continued working on the "connectivity surprise".

JJosh started working on Valentine's Day items, as well as continued working on the various Plaza NPCs.

Lifeless continued working on Minigolf: Dark and Zombie Massacre: Acrophobia.

macdguy continued working on the "connectivity surprise".

Madmijk continued working on the condo instruments, and helped work on the "connectivity surprise".

Sketchman continued working on backend improvements and optimizations. He also continued working on the "connectivity surprise".

Wheezwer worked with macdguy on Horror Hill concepts. She also helped work on the "connectivity surprise", while also working on the Steam trading cards.

[h2]Wrap It Up[/h2]
That about covers everything that happened since January 31st, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for January 31st, 2022

Hello everyone, and welcome to the Weekly Dev Log for January 31st, 2022, detailing all the changes that have happened since January 25th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Next Update[/h2]
We're working hard on the next update, which includes numerous fixes and changes to Accelerate, Sunrise Isles - Track 2 (renamed to Riptide Retreat), and a "connectivity surprise" that was mentioned in the last dev log.

You can follow along with the progress of this next update, including a list of everything planned to be in this next update here.

[h2]Miscellany[/h2]

Johanna continued working on the "connectivity surprise", and worked on finishing Riptide Retreat (Sunrise Isles - Track 2).

JJosh continued working on the Bowling NPCs and Guitar Animations.

Lifeless continued working on Minigolf: Dark and Zombie Massacre: Acrophobia.

macdguy worked on adding controller support to the Main Menu. He also fixed various issues and bugs with Virus, along with working a bit on SDNL weapons and concepts for Horror Hill. He continued working on the "connectivity surprise".

Madmijk continued working on the condo instruments, working on a system to switch sound types.

Sketchman continued working on backend improvements and optimizations. He continued working on fixing the desync issues in condos, such as clamping transform values. He also continued working on the "connectivity surprise".

Wheezwer worked with macdguy on Horror Hill concepts. She also helped work on the "connectivity surprise".

Will continued working on a Virus sound pass, going through each of the maps and adding ambient sounds and footsteps. He also started working on monster growling.

[h2]Wrap It Up[/h2]
That about covers everything that happened since January 25th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for January 25th, 2022

Hello everyone, and welcome to the Weekly Dev Log for January 25th, 2022, detailing all the changes that have happened since January 18th, 2022. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Next Update[/h2]
We're working hard on the next update, which includes numerous fixes and changes to Accelerate, Sunrise Isles - Track 2, and a "connectivity surprise" that was mentioned in the last dev log.

You can follow along with the progress of this next update, including a list of everything planned to be in this next update here.

[h2]Miscellany[/h2]

Johanna worked on finishing up work for Sunrise Isles - Track 2. She also continued working on the "connectivity surprise" mentioned last week, while also starting work on a new Virus map level designed originally by Lifeless.

JJosh continued working on the Bowling NPCs and Guitar Animations.

Lifeless continued working on Minigolf: Dark and Zombie Massacre: Acrophobia. He also helped Johanna on the "connectivity surprise".

macdguy worked on splitting the Accelerate tracks into separate maps. He also improved the Votemap end screen, such as removing the roulette animations if there isn't a tie. In addition, he worked on the "connectivity surprise" along with design work for Horror Hill and controller support for Tower Unite's UI.

Madmijk continued working on the condo instruments.

Sketchman continued working on backend improvements and optimizations. He also worked on fixing the desync issues between what condo owners see in their condo, and what players who are visiting the condo see (in relation to item scale and position).

Wheezwer worked on Steam trading cards, and looked into making Steam profile backgrounds. She also worked with macdguy on Horror Hill concepts.

[h2]Wrap It Up[/h2]
That about covers everything that happened since January 18th, 2022 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7