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Weekly Dev Log for December 13th, 2021

Hello everyone, and welcome to the Weekly Dev Log for December 13th, 2021, detailing all the changes that have happened since December 6th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Last Dev Log of 2021[/h2]
Next week begins our holiday break at PixelTail Games, and we'll be back in full development on January 3rd, 2022.

As such, the next Weekly Dev Log will be January 10th, 2022!

[h2]December 2021 Condo Contest IN PROGRESS![/h2]
The theme this time, just like last year, is Winter and/or Winter Festivity!

As always, feel free to interpret that how you see fit, as long as the connection to the theme is clear. Desolate snowy landscapes, snowed-in cabins, winter wonderlands, Christmas villages- anything wintery can work, so have fun with it!

The deadline to submit your entries is January 2nd, 2022 at 11:59PM CT.

You can read more about the contest here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Plaza[/h2]

Johanna continued working on future Plaza updates, getting the new store interior finished and working on signage.

Wheezwer continued working on concept art for the Celebrations NPC, as well as working on concept art for signage.

Will continued working on the audio pass for the Plaza.

[h2]Condo[/h2]

JJosh continued working on new holiday items, as well as a "Floating Text Sign" item.

macdguy added commenting to more Canvas items, and fixed some issues with the holiday lights.

[h3]Condo: New Holiday Light Animations[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo: Fixed a bug where holiday light strands wouldn't create light[/h3]



[h3]Condo: Floating Text Sign Item[/h3]



[h2]Miscellany[/h2]

Caboose700 worked with Sketchman on stabilizing the backend systems.

Lifeless continued working on the Zombie Massacre map, Acrophobia.

macdguy worked on various bug fixes and UI tweaks.

madmijk continued working on the new saving and loading system.

Sketchman worked on stabilizing the backend systems.

[h2]Wrap It Up[/h2]
That about covers everything that happened since December 6th, 2021 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for December 6th, 2021

Hello everyone, and welcome to the Weekly Dev Log for December 6th, 2021, detailing all the changes that have happened since November 23rd, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]December 2021 Condo Contest IN PROGRESS![/h2]
The theme this time, just like last year, is Winter and/or Winter Festivity!

As always, feel free to interpret that how you see fit, as long as the connection to the theme is clear. Desolate snowy landscapes, snowed-in cabins, winter wonderlands, Christmas villages- anything wintery can work, so have fun with it!

The deadline to submit your entries is January 2nd, 2022 at 11:59PM CT.

You can read more about the contest here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Plaza[/h2]

Johanna finished working on the Winter Plaza, as well as all of the updates that will be in the next update.

macdguy worked on the Monorail, finishing the setup and creating a screen to show where the Monorail currently is on the track. He also created the Appearance Store UI.

Wheezwer finished working on concept art for Suite Suites, as well as some concept art for various small changes in the main lobby. She also worked on dialogue for the Appearance Store and continued working on the Horse Betting Casino game.

Will continued working on the audio pass for the Plaza.

[h3]Plaza: Appearance Store UI (with Previewing)[/h3]

[previewyoutube][/previewyoutube]

[h3]Plaza: Monorail Demo[/h3]

[previewyoutube][/previewyoutube]

[h3]Plaza: Monorail Interior[/h3]



[h3]Plaza: Monorail Stations[/h3]



[h3]Plaza: Entrances to Monorail[/h3]



[h2]Condo[/h2]

JJosh continued working on new holiday items.

Madmijk worked on the Playable Guitar, allowing players to save and load chords.

[h3]Condo: Playable Guitar Saving/Loading Chords[/h3]

[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]

Caboose700 worked with Sketchman on stabilizing the backend systems.

Lifeless continued working on the Zombie Massacre map, Acrophobia.

macdguy re-made the appearance editor, so it's no longer a void, as well as upgraded the camera system to allow for zooming and handling bigger models. He also made some tweaks to Accelerate controls to improve turning and handling.

Sketchman worked on stabilizing the backend systems.

[h3]New Appearance Editor[/h3]

[previewyoutube][/previewyoutube]

[h2]Wrap It Up[/h2]
That about covers everything that happened since November 23rd, 2021 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for November 23rd, 2021

Hello everyone, and welcome to the Weekly Dev Log for November 23rd, 2021, detailing all the changes that have happened since November 15th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]November Quality of Life and Cove Update (0.14.6.0)[/h2]
Yesterday, we released Update 0.14.6.0 which brought an end to the Halloween Events. This update also included numerous bug fixes and quality of life changes.

We're continuing to work on stabilizing the backend systems and fix issues that cropped up with the initial migration. You can follow our status updates here.

You can read all about this update here.

[h2]December 2021 Condo Contest Begins![/h2]
December's almost here, so it's time for the next contest!

The theme this time, just like last year, is Winter and/or Winter Festivity!

As always, feel free to interpret that how you see fit, as long as the connection to the theme is clear. Desolate snowy landscapes, snowed-in cabins, winter wonderlands, Christmas villages- anything wintery can work, so have fun with it!

The deadline to submit your entries is January 2nd, 2022 at 11:59PM CT.

You can read more about the contest here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Condo[/h2]
macdguy worked on adding a masked mode to canvases. This mode clips out the transparent parts of the image, and only the opaque area is rendered. He also added a stroke count to the Minigolf milestone, added comment support to Canvases, and created a Workshop download progress bar UI.

JJosh worked on some Thanksgiving related items.

madmijk continued working on the playable guitar.

[h3]Condo: Masked Canvas Mode[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h3]Condo: Masked Canvas Statues[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo: Minigolf Milestone Stroke Count[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo: Canvas Comments[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo: Workshop Loading Bar UI[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo: Thanksgiving Items[/h3]



[h2]Zombie Massacre: Acrophobia[/h2]
Lifeless began working again on the Zombie Massacre map, Acrophobia.

[h3]Zombie Massacre: Acrophobia[/h3]



[h2]Miscellany[/h2]

Caboose700 continued working on migrating user information (exp, achievements, items) off of Steam.

Johanna worked on finishing touches for the Plaza. She also worked on finishing up the Accelerate map, Sunrise Isles: Track 2. Her current project is preparing the Winter Plaza for release.

Lifeless continued working on the Ball Race map, Midori remaster.

macdguy converted the dropdown for sorting on the Workshop Browser to individual buttons.

Sketchman continued working on migrating user information (exp, achievements, items) off of Steam.

Wheezwer worked on concepts for store redesigns, and worked on signs for the Monorail.

[h3]UI: Workshop Browser Sort Buttons[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since November 15th, 2021 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

November Quality of Life & Cove Update (0.14.6.0)



Minigolf: Treasure Cove Revisited

YARRRRRR! Treasure Cove has received a polishing update! This includes changes to course walls, updated art for the pirate ships, updated textures, and new lighting. And a skull! Head on over to Minigolf to check out all of the changes.



Steam Migration

This update will begin the process of moving all of your Tower Unite progress from Steam to our own systems. Your EXP and achievement progress will be transferred upon starting up the game. You will have a couple of prompts that will ask you to confirm your data migration.

Note: Achievements will still be synced with Steam and will continue to appear on your profile, but they will also be backed up on our systems. Inventory will be migrated at a later date.



Upcoming Thanksgiving Events!!

This week, we'll be doing a couple of double EXP and double ticket events. Wednesday & Thursday will be a double Fishing EXP event and Friday through Sunday will be a double Arcade ticket event. We'll announce both of these events on Wednesday!

Thanksgiving Items!

To celebrate turkey day, we have added a few turkey items to Celebrations and the Appearance store! Grab a Turkey Pet, Turkey Dinner, Turkey Hat, Turkey On Shoulder, and Flying Turkey Pet to join in on the festivities!



Workshop Browser: Trending, New, and Popular

In this update, we've made navigating the Workshop items a little easier. We have now added buttons to quickly browse Trending, New, and Popular Workshop addons.



Canvas Masked Mode

Canvases now have a new mode: masked mode. Masked mode will allow you to have transparent canvas images that have lighting, shadows, and window support. We posted a couple examples of these in our latest developer log.

Canvas Improvements: Colorable Frames and Comments

In this update, you can now color the canvas frames and set comments on your canvases. These comments will display in the center of the screen when a player looks at the canvas, allowing you to tell stories or detail what the canvas is to players.


Changes
  • Minigolf: Treasure Cove Art/Polishing Pass
  • EXP and Achievement migration from Steam to our own backend. EXP will only be on our systems now (and backed up hourly). Achievements will sync with Steam, but our systems will keep track of them (and back them up hourly).
  • Added new Thanksgiving items to Celebrations and Appearance: Turkey Pet, Turkey Dinner, Turkey Hat, Turkey On Shoulder, Flying Turkey Pet
  • Added new items to the Toy Store: Flying Toy Robot Pet, Toy Robot Wings
  • New EXP system that no longer relies on Steam's API services
  • Improved light flicker setting on light items. Added Flicker 2, Flicker 3, Caustic, Dots, and Spots to light functions
  • Added a "hide unlocked achievements" button in the collection book that lets you focus on achievements you have yet to unlock
  • You can now use the camera item in any location of the Plaza, but sounds and effects will be muted indoors
  • Arcade - Ice Cave: Added new feedback effects and a better trail to keep track of where the balls are going
  • Workshop browser now has quick filter buttons for Trending, New, and Popular to help navigate all the workshop items quicker
  • Minigolf golfball milestone: Added stroke HUD to keep track of your putts. Stroke count resets when you teleport as well
  • Minigolf golfball milestone: Added reset button that will put your ball back to where you originally spawned it


Misc Changes
  • Workshop Editor: Improved overall lighting in the editor
  • Workshop Editor: When re-importing a model, it will no longer clear existing metadata
  • Workshop Editor: Added a button to reset all metadata on an item
  • Workshop Editor: Added preview lighting settings such as day/night controls and front spot light adjustments so you can preview materials
  • Added new mud footstep sounds
  • Added new glass footstep sounds
  • Added mud and water bullet impact sounds
  • Improved Canvas Statue wood material
  • Condo: Leaving seats is now done the same as the Plaza - with Left CTRL
  • Ferris Wheel/Rollercoaster: Leaving seats is now done the same as other seats - with Left CTRL
  • ZM: Improved flamethrower damage
  • ZM: Increased Double Barrel damage to from 22 to 30 damage
  • ZM: Double Barrel bullets now spread out a bit more
  • ZM: Increased fire rate of Sawed Off (max starting weapon) from 0.8 seconds to 0.5 seconds


Condo Changes
  • Added Masked canvas type which allows you to have transparent images that still take in surrounding lighting. Also available for Canvas Statues
  • Added comment option for canvas that allows you to add comments to the default canvas item. Comments will show up when a player hovers over the canvas. This can be useful to label canvas images or tell a story
  • You can now increase the brightness of any light by 10 times
  • You can now color the canvas frame
  • You can now set transparency mode on any canvas primitive
  • Added new Condo Materials: Wood Parquet Chevron, Wood Parquet Squares, Wood Parquet Straight, Metal Plates Riveted, Dirt 2, Tile Marble, Tower Threads Brick, Hard Wood Floor, Rough Rock, Flesh, Flesh Moving, Igneous rock
  • Added reset button to light intensity setting
  • Improved tool weapon selection outline
  • Workshop item loading circles no longer draw through the entire world
  • Added Workshop download progress bar that shows what Workshop addons are currently being downloaded while you are in a Condo


Optimizations
  • Ball Race: CPU usage optimizations in Memories and GLXY
  • Optimized the following items due to horrendous performance degradation coming from them: Diamond Trophies, Bowling Ball Rack, Fireplaces, Gem, Hot Chocolate, Tea, Toy Train, Water Bottle, Pile of Gold, Spin to Win
  • Optimized teleporter items
  • Optimized teleporter effects when the color is set to 0
  • Optimized more items: Lightning in a Bottle, Pufferfish, Time Fish
  • Various Plaza optimizations


Bug Fixes
  • Fixed anti-aliasing settings not saving/applying properly
  • Fixed collection book not restoring to the page you currently were on after closing it
  • Fixed getting up out of your current seat when pressing Use on another seat (you no longer get up)
  • Ball Race - GLXY: Moving platforms will now be correctly synced between players, even when late joining
  • Ball Race - Paradise: Moving platforms will now be correctly synced between players, even when late joining
  • Ball Race - Memories: Moving platforms will now be correctly synced between players, even when late joining
  • Ball Race: Fixed finish arrow colliding with the camera
  • Ball Race: Fixed Anime Ball upgrade not being customizable (colors, material, glass should now work)
  • Ball Race: Fixed team player (pressing a button) payout having a duplicated and unused payout. Also increased Team Player from 150 units to 500 units
  • Little Crusaders: Fixed a bug where stamina wouldn't recharge at the faster rate when crouched while being scared
  • Minigolf - Kingdom: Prop weapon racks no longer simulate physics
  • Virus: Fixed crossbow shadow drawing even when holstered
  • Virus: Fixed death indicator animation not playing (now will show who you killed when you kill an infected player)
  • Virus: Fixed collision issues with Overtime
  • ZM: Fixed start and end of Egon cannon effects being missing
  • ZM: Fixed Kimber missing its laser beam
  • ZM: Fixed flamethrower often times not dealing damage
  • ZM: Fixed flamethrower effects not being full flames
  • Fixed Baby Dragon Hat offset on skeleton player model
  • Fixed Sword and Shield milestone not attaching properly to the Knight milestone
  • Fixed some payouts missing descriptions
  • Fixed FPS counter and notifications not showing up while in the main menu
  • Fixed item setting number input slider not setting correctly when sliding it
  • Workshop Editor: Fixed normal maps clearing when changing any metadata


Condo/Item Bug Fixes
  • Condo - Highrise: Fixed pool water from extending below the pool floor and into the room below
  • Condo - Highrise: Fixed not being able to toggle back on the waterfall
  • Fixed right click view mode not working while a gizmo is active
  • Fixed middle mouse click while having an active gizmo open causing issues with the view mode as well
  • Fixed camera view mode (right click) not working while in gizmo mode
  • Fixed multi-select clearing when clicking on a locked item (now it completely ignores locked items)
  • Fixed light settings on String Lights not saving properly
  • Fixed Rope items not toggling collision when using the disable collision feature
  • Fixed Stingray and Sunfish not being pickupable
  • Fixed physics items simulating physics when first placed
  • Fixed physics items not simulating physics when the condo is reloaded or loaded from workshop (unless it is locked)
  • Fixed Helicopter and Drivable Boat not having engine sounds
  • Fixed Helicopter engine sounds not turning off properly
  • Fixed Helicopter and Drivable Boat bug where if a player gets in the driver's seat while another player is already driving, it would break a lot of stuff
  • Fixed Helicopter milestone not having collision
  • Fixed Speed Boat milestone driving issues
  • Fixed Inflatable Boat not keeping upright while in the water
  • Fixed a major bug with the Speed Boat and Helicopter items that occurred when exiting them, it wouldn't actually exit you from driving and would cause all sorts of input issues
  • Fixed Speed Boat milestone seat issues (now easier to sit in seats and the prompts are fixed)
  • Fixed Speed Boat milestone not floating in water
  • Fixed an issue with Speed Boat and Helicopter milestones where they would not respawn at their spawn location when moving the spawn points
  • Fixed Spin To Win Home Edition not supporting canvas feature
  • Fixed Hot Tub items not being placeable
  • Fixed physics items floating always in the Underwater condo
  • Fixed Stairs not saving canvas data that was set on it
  • Fixed tool weapon selection outline clearing when hovering over an item that is currently selected by a tool
  • Minigolf golfball milestone: Fixed zoom being horrendous (now it's not horrendous)
  • Minigolf golfball milestone: Added keyboard/controller support that's exactly the same as normal minigolf
  • Minigolf golfball milestone: Fixed the player not facing towards the golf ball as it moves through the world
  • Minigolf golfball milestone: Fixed camera clipping too much
  • Minigolf golfball milestone: Fixed adjusting camera rotation not hiding the cursor or aimer (and it doesn't update the power bar while you are adjusting your camera angle)
  • Minigolf golfball milestone: Fixed putting sometimes not occurring, now it's just like minigolf
  • Minigolf golfball milestone: TLDR the entire milestone is just like minigolf now
  • Fixed orange tube item not being listed properly in the store and appearance menu
  • Fixed Canvas Pile 2 and 3 not tiling properly
  • Fixed canvases having a duplicate world align setting
  • Fixed Canvas Wall not updating world align setting properly
  • Fixed canvas animation settings sometimes not applying when changing world align settings
  • Fixed Dead Bush variants not being colorable
  • Fixed Heart Stool and Dining Chair not being colorable properly
  • Fixed canvas applied to built in condo surfaces not updating properly in the selection UI
  • Fixed surface editor applying the same surface again when opening the selection popup
  • Fixed several condo surface materials not having footstep sounds or the correct type
  • Fixed workshop condo upload screenshot camera sometimes capturing player models


Hot Fix Changes
  • You can now manually input values into setting sliders
  • Fixed certain EXP being incorrectly migrated
  • Ball Race - Memories: Fixed moving platform speeds
  • Fixed workshop pending download UI not updating immediately when pending downloads are completed
  • Fixed item snapping not working
  • Fixed Halloween 2021 remains not being exchangeable with King Arthritis




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for November 15th, 2021

Hello everyone, and welcome to the Weekly Dev Log for November 15th, 2021, detailing all the changes that have happened since November 8th, 2021. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]October 2021 Halloween Condo Contest NOW OVER![/h2]
Thank you to every who participated and voted in our October 2021 Halloween Condo Contest.

Here are our winners:
1st place (2,000,000 Units) - @Baby_In_A_Pipe with "The Raveyard"
2nd place [TIED] (1,000,000 Units) - @CaptainHMMurdock with "Howling Mad Estate"
2nd place [TIED] (1,000,000 Units) - @Frasler with "Dungeous"
3rd place (750,000 Units) - @Sithonious with "House of the Damned"
4th place (500,000 Units) - @darkcoolyo with "Spooky Hallway"
5th place (300,000 Units) - @CalculatorSpoon with "Shady Oaks Remake"

An extra bonus was also given to all of the participants of the condo contest. We can't wait to see you all for the next one.

You can see all the entries here.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]Plaza[/h2]
Johanna continued working on the the re-implementation of the monorail, finishing the stations themselves and the entrances for the east and west stores. She's now working on the stations for the Boardwalk/Arcade area, and the Casino/Bowling area.

JJosh continued working on the new Plaza NPCs, as well as some plush items.

macdguy started working on Casino Phase 2. He also started working on moving Poker from a 2D menu to a 3D menu, more suitable for VR.

Wheezwer worked on concept art for the stores.

Will continued working on sounds and music for the shooting gallery ride.

[h3]Plaza: Monorail Entrance West Stores WIP[/h3]



[h3]Plaza: Monorail Station West Stores WIP[/h3]



[h3]Plaza: Monorail Bridge New Exterior WIP[/h3]



[h3]Plaza: Tower Threads (Appearance Store) Exterior WIP[/h3]



[h3]Casino: Standalone Blackjack WIP[/h3]



[h2]Miscellany[/h2]

Caboose700 continued working on migrating user information (exp, achievements, items) off of Steam.

Lifeless continued working on the Ball Race, Midori remaster.

macdguy continued worked on fixing some long standing bugs that have been reported on the forums. He also made an updated UI for guiding users through the Steam migration.

madmijk continued working on the playable guitar.

Sketchman continued working on migrating user information (exp, achievements, items) off of Steam.

Wheezwer worked on concept art for new items.

[h3]UI: Steam Migration Popup WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since November 8th, 2021 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7