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Tower Unite News

Hot Fix 0.13.0.1

We're glad you're all enjoying the Nightclub! This hot fix addresses several issues you've reported. We got more fixes in the works as well.

Changes
  • Nightclub: Media that you request now will have a blue background and media your friends have requested will have a green background
  • Nightclub: Added warning before adding media informing users that YouTube videos don't work with the visualizer
  • Nightclub: Reduced voteskip percentage needed from 2/3 to 1/2
  • Nightclub: Media that is longer than 30 minutes can no longer be added to the queue
  • Nightclub: Stream media can no longer be added to the queue
  • Nightclub: Billiards area now hides player name tags
  • Billiards: If the a player leaves mid-game, the other player should automatically win
  • Billiards: Reduced friction a bit
  • Billiards: You can now cancel the shot you started adjusting power with right click
  • Billiards: Walking too far from the billiards table you are currently playing will now forfeit your game
  • Billiards: Added overview camera mode (space bar) that toggles the camera to an above shot of the table
  • Glowing Headphones now react to Soundcloud enabled visualizer data


Bug Fixes
  • Fixed mouse scrolling in media queue sometimes not working
  • Fixed memory leak issue related to media volume slider on the bottom left of the HUD, and thus the media volume slider is now back
  • Nightclub: Fixed some Soundcloud songs not having any audio due to a privacy setting set by the artist
  • Nightclub: Fixed missing collision on entrance stairwell ceiling
  • Billiards: Sometimes the wrong person is awarded the win
  • Billiards: Fixed an exploit
  • Billiards: Fixed a bug where the cue would hit if you have chat open or pause menu
  • Trivia: Fixed the trivia buttons not being properly clickable







Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

The Nightclub Update (0.13.0.0)



The Nightclub is now open!

Yes, it's here! The Nightclub features a full fledged visualizer with YouTube and Soundcloud support. Order drinks at the bar, or play billiards in the pool hall. Soundcloud music is fully visualized and synced with the lights of the Nightclub.

[previewyoutube][/previewyoutube]



New Multiplayer Game: 8-Ball Billiards

Featured in the Nightclub (and soon Arcade and Casino) is 8-ball Billiards. Play with a friend or by yourself. Chalk not included (not a joke, we haven't added chalk yet to the game).



New Little Crusaders Map: Mystic Grove

Mystic Grove takes place in a dark and foreboding forest that holds special power. Only those who are worthy enough can wield the sword and use it against the powerful dragon.

[previewyoutube][/previewyoutube]



Sneak around and use your lanterns sparingly, for the Dragon is hungrier at night.




Changes
  • Nightclub is now open
  • Billiards is now available to play in the Nightclub
  • Nightclub bar is now open
  • Little Crusaders: Mystic Grove
  • Sync your dances to the music: You can now adjust the speed of your emotes by holding CTRL and using the mouse wheel to adjust the speed of your current emote
  • Plaza: Upped AFK timer from 60 seconds to 3 minutes in Plaza
  • AFK HUD now shows up in Plaza
  • AFK HUD now warns you when you are about to go AFK
  • Added media volume slider to the bottom left of the HUD when you have any media player being watched
  • LC: Added a dynamic light when knights are on fire
  • LC: Added depth shadow for dragon so you can see the dragon at all times as the dragon
  • Moved Haunted Painting item to DIY store
  • LC: Knights now have longer sprint durations, and higher rank knights get slightly longer sprint durations
  • LC: Increased dragon sprint speed by 10%
  • LC - Knightsend-by-Sea lighting pass


Bug Fixes
  • Fixed emote camera offsets not colliding with the floors, which allowed the camera to clip through the ground
  • When you view yourself, the camera now remembers where it was before and interps back to that position instead of rotating the player into a new rotation after finishing viewself
  • Plaza: Fixed Lighthouse lamp not always being on at night
  • Plaza optimizations and misc collision fixes
  • Plaza: Fixed interior atmospheric fog enabling when streaming from one interior to another interior
  • Fixed player action UI (the C menu) always recreating itself, which would cause bandwidth usage as it reloaded the workshop information each key press
  • Fixed Movie Theater Seat item being off center


Known Issues
  • Due to the visualization system, Soundcloud in the Nightclub currently does not sync when players enter late. We are working on resolving this






Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for November 23rd, 2020

Hello everyone, and welcome to the Weekly Dev Log for November 23rd, 2020, detailing all the changes that have happened since November 16th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Hotfix 0.12.2.2[/h2]
Last week, we released Hotfix 0.12.2.2 which brought an end to the Halloween Events, as well as some bug and crash fixes. You can read more about this hotfix here.

[h2]November 2020 Condo Contest Ends[/h2]
The November 2020 Condo Contest has ended, and congratulations to "twitch.tv_caat96", "Kalandor", and "CalculatorSpoon" for their first, second, and third place wins. You can view all of the entries for this condo contest here, and stay tuned for future condo contests!

[h2]Little Crusaders: Mystic Grove[/h2]
macdguy continued working on the upcoming Little Crusaders map, "Mystic Grove".

Lifeless and Johanna worked on finishing the art pass for "Mystic Grove".

[h3]Little Crusaders: Mystic Grove WIP[/h3]


[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]

Johanna worked on collision and level streaming optimizations for the Plaza, worked on the rail shooting gallery, and worked on the secret upcoming update.

JJosh continued working on the new Plaza NPCs.

Lifeless continued working on the Accelerate map, "Wishy Washy Waterfall", and the Virus map, "Theme Park".

macdguy worked on general fixes for the game, and continued working on the secret update.

Madmijk fixed some bugs with Accelerate, and continued working on the secret update.

Sketchman continued working on crash fixes and issues with time synchronization.

Wheezwer continued working on art for the Arcade cabinet, "Galaxy Time", creating projectiles, level art, and explosions.

Will continued working on music for the Accelerate map, Wishy Washy Waterfall, along with music for the Lighthouse store.

[h3]Plaza: Billiards Spin WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Wrap It Up[/h2]
That about covers everything that happened since November 16th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.12.2.2

Thanks to everyone who participated in this year's Halloween events! The events are now over and our next holiday events to look forward to are the Winter Holidays 2020!

Finished New Lighthouse and Sea Store Stores

The new location for the Sea Store is now complete with new music and atmosphere. The new lighthouse interior was also completed in this update. These were mostly complete during Halloween events, but now they are fully finished.





Changes
  • Removed Halloween 2020 events
  • Plaza: Optimizations and visual improvements
  • Accelerate: Optimized start line screen


Bug Fixes
  • Virus: Fixed hit effects/damage notes not showing up if you headshot virus
  • Virus: Smoothed view bob tilting
  • Workshop thumbnail crash fixes
  • Chat crash fix
  • Other misc workshop crash fixes




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for November 16th, 2020

Hello everyone, and welcome to the Weekly Dev Log for November 16th, 2020, detailing all the changes that have happened since November 9th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Pine Valley Track 2 Update 0.12.2.0 & Hotfix 0.12.2.1[/h2]
Last week, we released Update 0.12.2.0 which included Track 2 of the Accelerate map, Pine Valley, along with several crash fixes for Workshop. You can view everything included with that update here.

We also released a Hotfix (Update 0.12.2.1), which included general balancing and bug fixes for issues identified with Update (0.12.2.0). You can read more about that hotfix here.

[h2]Halloween Event Ending (Update 0.12.2.2)[/h2]
We're currently working on Update 0.12.2.2, which will bring an end to the Halloween Events, as well some crash fixes. We're hoping to get this update out tomorrow or Wednesday. You can read more about this update here.

[h2]November 2020 Condo Contest Begins[/h2]
This month, we're running an autumn-themed Condo Contest! This contest ends on November 23rd, so make sure to get your submissions in ASAP! Winner takes home 1,000,000 units! You can read more about the contest, as well as rules for Co-op condo submissions here.

[h2]Slaughterday Night Live (SDNL)[/h2]
macdguy started working on prototyping movement and gun-play for Slaughterday Night Live. This includes Camera Bobbing, Jumping, Double Jumping, Air Strafing, the Gib system, and more.

[h3]Slaughterday Night Live: Sliding Demo WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Slaughterday Night Live: Movement Demo (Air Strafing, Double Jumping, Air Dashing) WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Slaughterday Night Live: Weapon Gameplay Demo WIP[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h2]Virus: Theme Park[/h2]
Lifeless started working on a new Virus map, Theme Park.

[h3]Virus: Theme Park Sneak Peak WIP[/h3]



[h2]Little Crusaders: Mystic Grove[/h2]
macdguy worked on a new Little Crusaders map, Mystic Grove.

[h3]Little Crusaders: Mystic Grove Sneak Peak WIP[/h3]



[h2]Accelerate: Wishy Washy Waterfall[/h2]
Lifeless continued working on Wishy Washy Waterfall, getting it mostly completed.

[h3]Accelerate: Wishy Washy Waterfall Track Overview WIP[/h3]



[h2]Plaza: New Seasons NPC[/h2]
JJosh started working on the new Seasons NPC based off the concept art by Wheezwer.

[h3]Plaza: New Seasons NPC[/h3]



[h2]Miscellany[/h2]

Johanna continued working on the rail shooting gallery.

macdguy worked on the HUD for Billiards.

Sketchman worked on several bugs and crashes relating to Workshop, fixed a long standing bug with hit detection on servers, worked on a crash relating to Workshop Icons, and touched up the Jetpack ad artwork.

Wheezwer worked on podium banners for the Accelerate map, Wishy Washy Waterfall.

Will continued working on music for the Accelerate map, Wishy Washy Waterfall, prototyped music for Slaughterday Night Live, and prototyped music for a few arcade machines.

[h3]Plaza: Billiards HUD[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since November 9th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7