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Sunrise Isles & Continuous Play Update (0.10.3.0)



New Accelerate Map: Sunrise Isles!



Continuous Game World Play - Vote For Next Map

In this update, we've made changes to the end of Game World matches. Now when a Game World match is over, it'll display a vote map for the next map to play - all without having to create a new match!


Plaza Update

We've updated the Plaza, improving the pool and jungle areas the most, and we adjusted the colors, lighting, and polish in general. We added optimizations as well!


New Game World Ports

The Game World Ports have been completely redesigned. The ports are now smaller and feature new artwork!


Accelerate Leaderboards, Achievements, and Stats

Accelerate now has leaderboards for each track, and we've added several new achievements.


Accelerate Workshop SDK Update

We've added new vehicle types in this update: the skateboard and the ATV (a bike pose with 4 wheels). We also took in feedback and have made changes to the hover and no wheels options. The hover feature has been moved to support all vehicle types such as bikes. Now, you can create hover bikes! You can also hide wheels independently of the hover and vehicle type, and you have the ability to adjust wheel size!

Workshop developers: make sure you update your existing vehicles to take advantage of these changes!




[h3]Removed Low Bandwidth Branch[/h3]
In this update, we've made optimizations that improve download sizes for updates, removing the need for the low bandwidth branch. As we have disabled the branch, all future updates will be PAK, giving all users faster load times without worrying about large update downloads.




Changes
  • New Accelerate Map: Sunrise Isles
  • Continuous Game World Play - Vote For Next Map
  • Improved Game World Voting
  • Plaza Update
  • Plaza: Jungle side of Island art pass
  • Plaza: Pool slides area art pass
  • Plaza: DIY store art pass
  • Plaza: Sweet Suites store art pass
  • Plaza: Condo store art pass
  • Improved Game World Ports
  • Accelerate leaderboards
  • Accelerate achievements
  • New Wowozela sounds
  • Moved "report player", "mute player", and "block player" buttons on player profiles to be easier to spot and more intuitive
  • Added a "how to report players" popup within the chat box
  • Accelerate Workshop: Added ability to adjust first person camera offset
  • Accelerate Workshop: Added ability to adjust handlebar width offsets for bike
  • Accelerate Workshop: Added ATV type (bike animations with four wheels)
  • Accelerate Workshop: Added skateboard type
  • Accelerate Workshop: Removed Hover and No Wheels vehicle types (any existing workshop model that uses these will still function, but are strongly recommended to update) and instead added separate options to enable Hover Mode and Hide Wheels. This will allow workshop vehicle authors to have hover bikes/scooters, hover vehicles with hidden wheels, and bikes with hidden wheels.
  • Accelerate: Added item hit feed so you know which items hit which players
  • Accelerate: Bowling Balls now can take out bumpers, golf holes, and beer when they hit those placed items
  • Accelerate: Players will no longer get caught in the railings in Bedzoom
  • Improved Zombie Massacre zombie running animations
  • Improved Virus infected running animations
  • Added "number of cat pets on splash screen", store visit counts, and "workshop rates given" to stats display


Bug Fixes
  • Accelerate: Fixed some workshop models blinking/derendering weirdly
  • Accelerate Workshop: Fixed player scale metadata resetting when editing the player scale
  • Accelerate Workshop: Fixed bike leg adjustment metadata resetting when editing it
  • Accelerate: Fixed Triple Melon Boost item using all boosts at once when using the scroll wheel
  • Accelerate: Netcode rewrite/optimizations for item throwing
  • Accelerate - Pine Valley: Homing weapons will now properly travel along shortcuts and side tracks
  • Accelerate: Fixed respawning system causing karts to be respawned into the ground in certain places in the levels
  • Fixed stars not displaying in the skyboxes
  • Workshop Editor: Fixed metadata and item list scroll bars causing the editor camera to zoom out on mouse wheel
  • Fixed dropdown scroll bar lists scrolling down lists behind it
  • Fixed casino machines intersecting with each other






Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for August 10th, 2020

Hello everyone, and welcome to the Weekly Dev Log for August 10th, 2020, detailing all the changes that have happened since August 3rd, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]August 2020 Condo Contest[/h2]
We're conducting another condo contest for August 2020! Our theme for this contest is Outdoor Hangout. The first prize winner will receive 1,000,000 units! Interested? Check out our forum thread for more details! Contest closes August 14th.

[h2]Update 0.10.3.0[/h2]
Work continues on getting Update 0.10.3.0 ready for release, we're hoping to release it sometime this week. As mentioned last week, this update will contain the new map "Sunrise Isles" for Accelerate, Leaderboards and Achievements for Accelerate, Server Travel, updates to the Plaza, along with many other fixes and changes. You can read about everything slated for this update here.

[h2]Accelerate Progress[/h2]
Caboose700 added the achievements for Accelerate to the Steam Backend.

Johanna continued working on Track 2 of Sunrise Isles.

macdguy upgraded the item system for Accelerate to reduce the amount of lag when using items. He also implemented the achievements and leaderboards, worked on a kill feed, and started working on preliminary mutator support, working on a "mirror mode".

Sketchman finished the achievement icons for Accelerate.

Will finished the music for Sunrise Isles.

[h3]Accelerate: Kill Feeds[/h3]



[h3]Accelerate: Leaderboards[/h3]



[h3]Accelerate: Mutator Support "Mirror Mode"[/h3]



[h2]Plaza Update[/h2]
Johanna completed all of her changes for Lobby 3: Phase 2.

macdguy created an updated version of the UI for the new Game Worlds Ports.

[h3]Plaza Update: Fishing Area (Before / After)[/h3]



[h3]Plaza Update: Event Bridge Area (Before / After)[/h3]



[h3]Plaza Update: Pool Area Entrance (Before / After)[/h3]



[h3]Plaza Update: Pool Area Size (Before / After)[/h3]



[h3]Plaza Update: Pool Slides Area (Before / After)[/h3]



[h3]Plaza Update: Oasis Store Area (Before / After)[/h3]



[h3]Plaza Update: Updated Game Worlds Ports[/h3]



[h3]Plaza Update: Updated Game Worlds Ports UI[/h3]



[h2]Miscellany[/h2]
Caboose700 helped test the update, built lighting for a bunch of maps that required it, and looked into optimization issues.

JJosh continued working on the model for one of the Arcade NPCs.

Lifeless started working on an art pass for the virus map, "Desertion".

macdguy reworked some virus posters.

Madmijk continued working on the snapping system for items.

Sketchman helped rework some virus posters and looked into optimizations to reduce networking load.

Wheezwer worked on concept art for the new Oasis along with concept art for the Oasis NPC. She also started working on language for tutorials.

[h3]Virus: Desertion Art Pass (VERY WIP)[/h3]



[h3]Arcade: Ice Cream NPC Model WIP[/h3]



[h3]Virus: New Posters[/h3]



[h3]Collection Book: New Stats[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since August 3rd, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for August 3rd, 2020

Hello everyone, and welcome to the Weekly Dev Log for August 3rd, 2020, detailing all the changes that have happened since July 27th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]August 2020 Condo Contest[/h2]
We're conducting another condo contest for August 2020! Our theme for this contest is Outdoor Hangout. The first prize winner will receive 1,000,000 units! Interested? Check out our forum thread for more details! Contest closes August 14th.

[h2]Update 0.10.3.0[/h2]
Work continues on getting Update 0.10.3.0 ready for release, we're hoping to release it sometime this week. As mentioned last week, this update will contain the new map "Sunrise Isles" for Accelerate, Accelerate leaving Alpha state with Leaderboards and Achievements, Server Travel, updates to the Plaza, along with many other fixes and changes. You can read about everything slated for this update here.

[h3]Accelerate Progress[/h3]
Johanna continued working on fixes for issues found on Sunrise Isles during internal testing.

macdguy worked on the minimap and track nodes for Sunrise Isles. He also worked on new features for Accelerate's workshop support, adding an ATV vehicle type (bike pose with 4 wheels), a Skateboard type, various offsets, new hover mode that works with bikes, and different wheel sizes.

Sketchman worked on icons for the Accelerate achievements.

Will is very close to completing the music for Sunrise Isles.

[h3]Accelerate: Skateboard Workshop Vehicle Type WIP[/h3]


[h3]Accelerate: Workshop Vehicle Adjustable Wheel Sizes WIP[/h3]


[h3]Accelerate: Achievement Icons WIP[/h3]


[h2]Plaza Update[/h2]
Johanna finished most of her changes for Lobby 3: Phase 2. This phase includes the improved game world ports, an art pass for pool slides, an art pass for the jungle side of the plaza, an art pass for the DIY Store and Upgrades store, and new art for the improved game world ports.

Wheezwer worked on the lighthouse redesign for Lobby 3: Phase 3, as well as the mural for the Minigolf Upgrades store port.

[h3]Lighthouse Redesign Concept Art WIP[/h3]


[h3]Minigolf Upgrades Store Background WIP[/h3]


[h3]Plaza Jungle Area Art Pass WIP[/h3]


[h2]Condo Item Snapping[/h2]
Madmijk started working on adding item snapping support to various items, such as the building panels and canvases.

[h3]Condo Item Snapping Early Test Demo WIP[/h3]
[previewyoutube][/previewyoutube]

[h2]Server Travel[/h2]
macdguy finished functionality for the Server Travel feature, which will allow players to vote on a new map at the end of a game world, without having to start a new game!

[h3]Server Travel Vote UI WIP[/h3]


[h2]Miscellany[/h2]
Caboose700 added Accelerate achievements to the Steam Backend, helped test the new update, processed the macro reports backlog, and continued working on the OpenTDB rewrite.

JJosh continued working on the playermodel for one of the Arcade NPCs.

macdguy worked a bit on the Mutators feature and improved Virus and Zombie Massacre zombie run animations.

Sketchman continued working on player grouping.

[h2]Wrap It Up[/h2]
That about covers everything that happened since July 27th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for July 27th, 2020

Hello everyone, and welcome to the Weekly Dev Log for July 27th, 2020, detailing all the changes that have happened since July 20th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.10.2.0[/h2]
Last week, we released Update 0.10.2.0, which contained Workshop Vehicle support for Accelerate, Track 2 of Bedzoom, the return of Global Chat, a new Main Menu, and an integrated crash reporter. Additionally, we released Hotfix 0.10.2.1 which fixed some minor crashes and other issues found in the initial 0.10.2.0 release. You can read more about Update 0.10.2.0 and Hotfix 0.10.2.1 using these links.

[h2]Update 0.10.3.0[/h2]
We've started work on Update 0.10.3.0, which will contain the new Accelerate map Sunrise Isles along with Accelerate leaving the Alpha state, bringing with it leaderboards, milestones, and achievements. There are still more features and fixes being added to this update, which you can follow here.

[h2]Accelerate Progress[/h2]
Johanna finished the map design for Sunrise Isles, and is working this week on getting the map completely playable.

macdguy started working on milestones, achievements, and leaderboards for Accelerate, as well as working on nodes and the minimap for Sunrise Isles.

Sketchman started working on achievement icons for Accelerate.

Wheezwer continued working on concept art for NightCity.

Will worked on music for Sunrise Isles.

[h3]Accelerate: NightCity Concept Art WIP[/h3]


[h3]Accelerate: Achievement Icon Background WIP[/h3]


[h2]Updated Customize Menu[/h2]
In addition to the new Main Menu, macdguy worked on an updated Customize Menu which includes the ability to preview and equip items for Game Worlds and Plaza Activities, without having to be in one. The new appearance menu also gives you the ability to change your look while in a Game World. This feature was released in Hotfix 0.10.2.1.

Both the main menu and customize menu will still be further developed.

[h3]Updated Customize Menu[/h3]


[h2]Miscellany[/h2]
Caboose700 worked on optimizing the backend system for the in-game crash reporter.

Johanna continued working on the next Plaza update.

JJosh continued working on the character model for one of the Arcade NPCs.

Lifeless started working on a lighting update for the Virus map, Desertion.

macdguy continued working on the continuous gameplay system and workshop condos.

Sketchman investigated and fixed several crashes obtained from the in-game crash reporter, fixed some issues with time synchronization, and continued working on the grouping system.

Wheezwer started working on concept art for the upgraded Stray store.

[h2]Wrap It Up[/h2]
That about covers everything that happened since July 20th, 2020 at PixelTail Games. See you all next week!

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.10.2.1

This update directly addresses various crashes and Workshop issues.

Updated Appearance Menu!

In this hot fix, we cleaned up the look and feel of the appearance menu and added Accelerate appearance settings so you can browse Accelerate workshop content within the menu and pause menu freely. You can also now change your appearance while in a Game World!


Changes
  • New appearance menu
  • Added Accelerate appearance editing in the appearance menu
  • You can now adjust your appearance while in a Game World
  • Added clearer workshop player model block buttons to player profiles. You can now block workshop player models while in Game Worlds
  • Menu: Resized Global Chat to be a little larger on the main menu
  • Menu: Added support for escape key to go back a menu
  • Menu: You must click to enter a sub menu in Condo and Game World menus to prevent accidental hovering leaving the current menu you are on
Bug Fixes
  • Regression fix: Fixed canvas surface data not saving properly when set
  • Arcade: Fixed some machines taking double tokens
  • Accelerate - Bedzoom: Added a missing death volume
  • Accelerate - Bedzoom: Fixed some spots where players could get stuck
  • Accelerate: Fixed workshop vehicle metadata sometimes not being applied
  • Accelerate: Fixed "hidden player" workshop metadata feature not hiding wearables
  • Accelerate: Fixed removing workshop kart causing preview cart to have old metadata applied
  • Accelerate: Fixed "ready set go" sound playing during track 2 intro
  • Accelerate: Fixed "hidden player" workshop metadata feature toggling player back on when going first person to third person
  • Accelerate: Fixed some workshop models causing collision issues with boosts and items
  • Accelerate: Fixed player scale workshop metadata resetting and not applying in-game
  • Accelerate: Fixed player offset rotation workshop metadata being incorrectly displayed in-game
  • Fixed canvas pyramid collision
  • Fixed opening Condo from pause menu going to the default Condo always
  • Fixed workshop browser not showing subscribed tab
  • Fixed menu appearance cameras being offset
  • Fixed workshop tooltip info drawing under the player profile
  • Menu: Fixed back button being always active/hovered state after returning back to main menu
  • Crash fix: Canvas crash
  • Crash fix: Misc crash
  • Crash fix: Rich presence crash
  • Crash fix: Workshop crash
  • Crash fix: Workshop crash #2
  • Crash fix: Workshop crash #3
  • Crash fix: Workshop crash #4
  • Crash fix: Crash on exit




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7