1. Tower Unite
  2. News

Tower Unite News

LAST CHANCE: Cosmic Catsack Plush Campaign Ends in about 30 Hours!

LAST CHANCE!

The Cosmic Catsack Plush Campaign on Makeship is ending!

This will be the LAST CHANCE to get a Cosmic Catsack Plush of your own!

ORDER ONE HERE

https://www.makeship.com/products/cosmic-catsack-plush


Bring the cosmos home with the never-ending mystery of the Cosmic Catsack! Gaze into the abyss of its eyes and find a friend... or the comfort of space-time!

The campaign is ending, so check out the store page to see how it all works and get one for yourself!

These limited time plushies go directly towards supporting our developers!

We hope you like this plush, and as always, we cannot thank you enough for supporting us and we can't wait to bring you more fun in the future!




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!
Tower Unite Supporter Pack!

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for November 4th, 2024

Hello everyone and welcome to this week’s Tower Unite Dev Log!

[h2]Cosmic Catsack Makeship Plushie! - EXTENDED[/h2]



Bring the cosmos home with the neverending mystery of the Cosmic Catsack! Gaze into the abyss of its eyes and find a friend... or the comfort of space-time!

The campaign will be up for a limited time (9 days left!), so check out the store page to see how it all works and get one for yourself!

These limited time plushies go directly towards supporting our developers!

Check out the Makeship page here!

[h2]Halloween 2024 Condo Contest - Results Are In![/h2]

Voting for the Hallloween 2024 Condo Contest is over, and the results are in! There were 192 responses this time!

Check out the winning Condos and play some of them on Workshop!

https://steamcommunity.com/games/394690/announcements/detail/4509884558770962885?snr=2___

[h2]Miscellany[/h2]

Johanna continued working on finishing optimizations and art for the Plaza.

Joshua continued working on the new player models, currently working on the feminine model.

macdguy coninued going through long standing bugs in preparation for the 1.0 release.

Nuclearxpotato continued working on the Minigolf map, Dino Drive, cleaning up holes and lightmaps. He also worked on some long standing items, such as a new Shutter Door and Garage Doors.

Sketchman worked on fixing bugs in preparation for the 1.0 release.

Wheezwer created the November calendar and planned out events, while also working on art for various aspects of the game.

Will continued working on music for SDNL and the 1.0 release trailer.

[h3]Condo: Shutter Door and Garage Doors[/h3]

The House condo's garage door will be replaced with the bottom left option, which will also be editable.



[h3]Condo: New Options for the Basic Door Frame and Window Frame items[/h3]



[h3]Dino Drive: Interior / Later Holes[/h3]



[h2]That’s a Wrap![/h2]
Thank you for reading and we’ll see you all next week for more!

---

Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Halloween 2024 Condo Contest Winners

Hey everyone, voting is over, and the results are in! There were 192 responses this time!

🎃 The winners of the Community Vote are 🎃

👻 1st Place - Maitland Attic by GoopGoop

https://steamcommunity.com/sharedfiles/filedetails/?id=3356906662

[h3]🎃 Score: 470 Points[/h3]

2nd Place - A Normal Condo by Baby_In_A_Pipe

https://steamcommunity.com/sharedfiles/filedetails/?id=3352463593


[h3]🎃 Score: 367 Points[/h3]

3rd Place - Flashback Cinema (Fear Fest config) by OuTSMoKE

[h3]🎃 Score: 333 Points[/h3]

4th Place - Carver’s Cove by @Sinaboo

https://steamcommunity.com/sharedfiles/filedetails/?id=3353815014

[h3]🎃 Score: 252 Points[/h3]

5th Place - The Haunted Tower by @TheHauntedTower

[h3]🎃 Score: 243 Points[/h3]

🌠Staff Highlights 🌠


We also wanted to highlight some of the Condos that we thought were especially awesome! Some of these are already winners, but we wanted to give them another shout-out for their hard work!

🍭 Best Overall: A Normal Condo by Baby_In_A_Pipe
https://steamcommunity.com/sharedfiles/filedetails/?id=3352463593


🍬 Best Use of IO: Halloween Funkin’ (Working Rhythm Game) by Aman-Anony
https://steamcommunity.com/sharedfiles/filedetails/?id=3353175730


📘 Best Story: Perfectly Normal Condo by Defeat
https://steamcommunity.com/sharedfiles/filedetails/?id=3353310713

:corn: Best Gameplay:
Maize Maize by fruzstrated
https://steamcommunity.com/sharedfiles/filedetails/?id=3352852974

🎃 Best Community Fun: Carver's Cove by Sinaboo
https://steamcommunity.com/sharedfiles/filedetails/?id=3353815014

🎮 Best Game World Map:
SYSTEM SHOCK ZOMBIE MASSACRE MAP by Dairy
https://steamcommunity.com/sharedfiles/filedetails/?id=3349101280


💗 BONUS PRIZES

This time we're going to give out 200,000 Units to all other participants because you made so many amazing Condos!

We really recommend you all check out every Condo that was submitted to have some Halloween Fun!

You can find them all here: https://forums.pixeltailgames.com/t/halloween-2024-condo-contest/51740/1


🎃 Hope you all have a Happy Halloween! 🎃







Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for October 28th, 2024

Hello everyone and welcome to this week’s Tower Unite Dev Log!

[h2]Cosmic Catsack Makeship Plushie![/h2]



Bring the cosmos home with the neverending mystery of the Cosmic Catsack! Gaze into the abyss of its eyes and find a friend... or the comfort of space-time!

The campaign will be up for a limited time (10 days left!), so check out the store page to see how it all works and get one for yourself!

These limited time plushies go directly towards supporting our developers!

Check out the Makeship page here!

[h2]Humble Bundle: Madcap Multiplayer Missions[/h2]



Tower Unite is part of the Madcap Multiplayer Missions Humble Bundle supporting the American Civil Liberties Union (ACLU).

Check it out here!

[h2]Halloween 2024 Condo Contest - NOW VOTING[/h2]



The contest is now closed for submissions! Thanks so much for joining and sharing your awesome creations!

Click here to vote!

[h2]August 2024 Survey Results[/h2]

Thanks to everyone who participated in the August 2024 Interest Survey!

We had 2,403 people answer this time!

We’ll be using these results and the comments made to help us decide where to take the game next!

You can check out the results here.

[h2]The Road to 1.0[/h2]



Last week, we announced our plans going forward on our march towards releasing Tower Unite out of early access!

If you missed it, you can check out the forum thread here!

[h2]Plaza[/h2]

Johanna continued working on optimizations, bug fixes, and art passes of the Plaza, getting it ready for 1.0 release.

[h3]Plaza: Updated Peninsula Fishing Hole WIP[/h3]



[h3]Plaza: Updated Lazy River Hang-out-homes WIP[/h3]



[h3]Plaza: New Casino Entrance WIP[/h3]



[h2]Zombie Massacre: Escape[/h2]

Lifeless continued working on the Zombie Massacre map, Escape.

macdguy implemented level streaming code required for Escape.

[h3]Zombie Massacre: Escape WIP[/h3]

The first image is Day 1, followed by Day 2, Day 3, and Day 5.



[h2]Miscellany[/h2]

macdguy worked on bug fixes in preparation for the 1.0 release. He added proper client prediction to the SDNL Grav Glove, added a "quick bar" to the condo inventory, fixed some quirks with the Mirrors, and more.

Nuclearxpotato continued working on the Minigolf map, Dino Drive.

Sketchman worked on fixing bugs in preparation for the 1.0 release.

Wheezwer worked on art for various projects, managed the condo contest, and wrote up the "Road to 1.0" post.

Will continued working on music for SDNL and the 1.0 release trailer.

[h3]SDNL: Grav Glove Client Prediction[/h3]

[previewyoutube][/previewyoutube]

[h3]Condo: Inventory Quick Bar[/h3]
This is a new small bar that has quick options for condo builders such as toggling volume visibility.



[h3]Condo: Mirror Fixes[/h3]
You can finally see your own head in mirrors when first person legs is on.



[h2]That’s a Wrap![/h2]
Thank you for reading and we’ll see you all next week for more!

---

Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

The Road to 1.0!



:stars: 1.0 IS ON THE HORIZON!

It’s been a long time coming, but we’re finally at a point where our next goal is a 1.0 release for Tower Unite.

We’ve been itching to tell you guys about this exciting next step for Tower, and we can’t wait to have you all in the mix of making this dream a reality!


:stars: WHAT DOES THIS MEAN?!

Releasing to 1.0 is going to cover a lot of ground that has been long-awaited!

Updates will be focused on getting the game to a more stable and functional position.

There will, of course, be map releases and in-progress content updates coming up, but we mainly want to get the game to a place where we will be proud to call it version 1.0!


:stars: HOW YOU CAN HELP!


We’ve set up a feedback survey to get some insights on the game!

You can fill out the survey to whatever extent you like, and feel free to come back and add to your submission later.



You all have been so great at helping us out this year, and we’re happy to still be around after all this time being carried by you guys.

We’re still struggling financially and trying to stay afloat as best we can without breaking the team apart. If you want to support us financially while we push to get Tower in great shape, we’d be extremely grateful.

Your support is always appreciated. If you aren’t able to support us financially, please try to get the word out about Tower to friends!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/

We also have another plush campaign going on with Makeship, if you want to support that!


:stars: 1.0 IS NOT THE END!

The 1.0 Release is focused on game stability, performance, and major bug fixes. We will be resolving long-standing issues that have been brought up throughout Tower’s existence.

Now that we have a huge percentage of the content that was intended for Tower Unite, we are ready to leave early access.

We will still be providing further updates on Tower after 1.0. Leaving early access does not mean the game will stop having updates. Tower has always been a passion project and we have plenty of ideas and projects to improve the game. As many know, this game is constantly evolving.


:stars: WHAT WE’VE BEEN UP TO

So far, on the Road to 1.0, we’ve been handling major bugs!

We’ve been already planning for 1.0 before this post, taking care of major bugs such as Workshop, Arcade optimizations, Plaza optimizations, Bowling, and other major areas of the game.

In previous updates, we’ve resolved major issues with Billiards, Pluck-A-Pal, Little Crusaders, Condo I/O, and a lot more.

Expect to see more major issues resolved, long-standing issues first, then more general fixes and polish.

:question: DISCONTINUED & DELAYED PROJECTS

During this transition, we’ll be re-organizing our Trello. Many features on Trello have been seemingly dormant publicly, but internally they’ve had progress. However, there’s a few projects that we need to discuss.

For the foreseeable future, we are uncertain that we’ll be able to complete the following:

[h2]Mac Support[/h2]
Discontinued because: the requirements for the platform have changed drastically since we first announced support for this platform. It would be of great cost to us at this time due to hardware and developer costs.

[h2]Linux Client[/h2]
Discontinued because: Linux client is no longer required thanks to Proton. The Proton port has been very stable. We have a developer who uses Linux daily and they play Tower through Proton exclusively. We are suggesting that Linux users use Proton to enjoy Tower.

[h2]Arcade 2D API[/h2]
Discontinued because: Before we added Libretro support, we wanted to have our own Arcade 2D API for players to create games with. We ran into many issues and security concerns during its development. Knowing this, we worked on adding Libretro support to provide the same experience without the security concerns.

The below projects are delayed, but not discontinued.
Many are in different stages of development.

  • Game World: Horror Hill - This game world is still in development for a post 1.0 release. We plan to have more announcements on it in the future. We originally conceived a Game World for this that ended up being too large for Tower, so we are in the middle of redesigning it to better fit Tower.
  • Game World: Planet Panic - This game world has had various amounts of redesign. We have put this one on the backburner based on very low community votes and have prioritized other game worlds and projects. We intend to have a demo post 1.0 release.
  • Condo: Cooking - Cooking is nearly complete. We have been working on it in the background. We had to change a lot of the crafting code to handle Steam requests better as in the past Steam API’s have been a tad bit unreliable. This will be included in a post 1.0 update.
  • Condo: Condo Pets - This will be included in a post 1.0 update.
  • Plaza: Ocean Expansion - We will have more information about this feature post 1.0.
  • Plaza: Workshop Condo Rental Store - We have the backend code for this completed and we are just waiting on free development time to complete this feature. It’s a feature we added later on in the stages of Condo Hub and less priority than other features.
  • Plaza: Dueling - Due to concerns with Plaza performance and lower ranking on community polls, dueling has been on the back burner. We have been planning on redesigning our original idea and possibly moving the arena map into SDNL.


We understand that many players are waiting on these features exclusively, and that it is upsetting they aren’t finished yet. We also feel this way. We have been working on getting them moving again and hope to renew them and their designs so they can come out sooner than later.


:stars: OTHER THINGS TO KNOW!

Among all the development work we’ll be doing, we’re gonna be doing a lot of clean-up and stuff behind the scenes!

We will be updating our store pages, organizing our Trello, creating a more clear and concise roadmap, re-organizing our priorities, taking in feedback, and listening to your comments and helpful feedback on the surveys.


:stars: FINAL THOUGHTS & PERSPECTIVE

Mac came up with the dream of GMod Tower in 2006 when he was in high school, and it’s been 18 years of work on this passion project. Everyone on the team and who has been on the team in the past has had passion for the game, gaming, or their part in the project.

We just want you guys to know that Tower is supposed to be a dream game. It’s a game we on the team want to play and have wanted to exist. It means a lot to us and is shaped by our experiences and love of gaming in general.

We have always been humbled by how much love and appreciation Tower has gotten and that Tower has found a place in many people’s hearts. Working on Tower for these years has been a dream come true. We’ve all gone through life changing events and formed memories that will last a lifetime thanks to Tower. We are so thankful for a supportive community and for those who have enjoyed Tower and shared with us their memories and happiness.

We just wanted to say thank you again to all of you once again, and for any feedback and support of Tower Unite throughout the years, and we can’t wait to keep working on this project with you all!

We want to discuss the history of Tower’s development in the future, and talk to you guys more informally about it when we have the time.

~ wheezwer