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Weekly Dev Log for September 9th, 2019

Hello everyone, and welcome to the Weekly Dev Log for September 9th, 2019, detailing all the changes that have happened since September 3rd, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Arcade Progress
Johanna continued working on new machines for the Arcade, working on a Maze Spinner game.

wheezwer worked on art for the Shooting Gallery and the "Destroy" arcade cabinet. She also started cleaning up art for "The Offering" cabinet.

madmijk continued working on the gameplay code for "Captain Calypso's Planetary Piano", along with implementing the animations.

Gloves continued working on animations for the arcade, this week working on animations for "Captain Calypso's Planetary Piano" and "Lonely Gun".

Sketch worked on achievement icons for the Arcade.

JJosh continued working on new plushies for the Arcade.

Arcade Achievement Icons WIP

Untitled Maze Spinner Arcade Machine WIP

Arcade Plushies WIP

Casino Progress
macdguy continued working on improvements to the Casino. He worked on optimizing the backend code to make it easier to implement other card games, such as Blackjack and Five-card Draw. Five-card Draw gameplay code has been completed.

Zombie Massacre: Acrophobia
Lifeless continued working on Acrophobia.

Bug Fixes / Optimizations
Sketch continued working on bug fixes and optimizations in several areas of Tower Unite. This week he worked on replacing the networking for how player models get sent, in the ongoing quest to fix the workshop model loading issues.

Lifeless worked on fixes for Emission, smoothing out curves and fixing issues with the bridges.

Wrap It Up

That about covers everything that happened since September 3rd, 2019 at PixelTail Games. See you all next week!

Weekly Dev Log for September 3rd, 2019

Hello everyone, and welcome to the Weekly Dev Log for September 3rd, 2019, detailing all the changes that have happened since August 26th, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

This weekly dev log was released later than normal, as September 2nd was a national holiday (Labor Day).

Arcade Progress
Johanna continued working on new machines for the Arcade, last week working on a unnamed game in which a coin is inserted, travels down the chute, goes into a funnel, and lands on a revolving wheel which determines your ticket winnings.

wheezwer worked on the Dragon's Treasure art, a backdrop of Salmon Says, and heavily cleaned up and updated the Little Birde Feeders machine art.

madmijk continued working on the gameplay code for "Captain Calypso's Planetary Piano".

Gloves continued working on animations for the arcade, this week working on animations for "Captain Calypso's Planetary Piano" and "Candy Slam".

Sketch worked on achievement icons for the Arcade.

Captain Calypso's Planetary Piano Endless Mode Gameplay
https://youtu.be/jxe3Pczdca0

Arcade Achievement Icons WIP

Unnamed Coin Drop Arcade Machine WIP

Casino Progress
macdguy continued working on improvements to Poker. The improvements to Poker include a new UI, Spectating Support, and the Endless Poker mode. You can now also join and leave the table at anytime. If you join during a game, you get put in waiting for the next hand. And if you leave early, you are considered folded.

The casino multiplayer game base was made more expandable to allow for additional multiplayer casino games such as Blackjack and Roulette.

Although not in any of the media shown, there is also now a separate log of all player actions in poker to refer back to at any point.

New Poker UI / Gameplay WIP
https://youtu.be/3zXLj013fm4

New Poker Spectating System WIP
https://youtu.be/0NSE5q8z1_g

New Poker Spectating Screen WIP
https://youtu.be/h1WbsLV3oWY

Poker Spectating Test
https://youtu.be/AwiHA8gXUIk

Bug Fixes / Optimizations
Sketch continued working on bug fixes and optimizations in several areas of Tower Unite.
  • Added a player mesh manager component to help make model setting code cleaner/more consolidated
  • Made player mesh manager enforce an ordering to model setting (i.e. last model requested will be set, not the last to finish loading)
  • Made model switching effect


Wrap It Up

That about covers everything that happened since August 26th, 2019 at PixelTail Games. See you all next week!

Weekly Dev Log for August 26th, 2019

Hello everyone, and welcome to the Weekly Dev Log for August 26th, 2019, detailing all the changes that have happened since August 19th, 2019. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

Arcade Progress
Johanna continued working on new machines for the Arcade.

wheezwer worked on mural art for the Arcade.

Madmijk continued working on the gameplay code for "Captain Calypso's Planetary Piano".

JJosh continued working on new plushies and a Radio for the Arcade.

Gloves continued working on animations for the arcade, this week working on animations for "Captain Calypso's Planetary Piano".

Sketch worked on achievement icons for the Arcade.

Arcade Achievement Icons WIP

Arcade Items WIP

Poker Improvements
macdguy worked on improvements to Poker, remaking the UI and working on a system for spectating. Work is also being done to include Endless Poker. He also started working on a spectating system, that would allow non-players to view all the cards as they would be if they were in the game. Spectators can only see cards that everyone else can see. They won't have an advantage over players who are in the poker game.

These Poker improvements and fixes are now planned to be released alongside Village.

New Poker UI WIP

Poker Spectating System WIP

Zombie Massacre: Acrophobia Remaster
Lifeless started working on a remastered version of the Zombie Massacre map, Acrophobia from GMod Tower.

Zombie Massacre: Acrophobia Remaster Very Early WIP

Jetpack Improvements
macdguy worked on improving the Jetpack networking logic, as well as adding new Jetpack models such as the GMod Tower Jetpack, a Rocket Jetpack, and a completely invisible Jetpack.

You can now also propel yourself forward with the Jetpack by holding down crouch while in the Jetpack state.

GMod Tower Jetpack WIP

Rocket Jetpack WIP

Gold Jetpack Emissive Fix WIP

Various Jetpack Skins WIP

Little Crusaders Ghost
JJosh worked on an improved ghost model for Little Crusaders. We plan on having additional facial expressions in the future.

Improved Little Crusaders Ghost Model
https://youtu.be/fYaDM4UqoHA

Bug Fixes / Optimizations
Sketch continued working on bug fixes and optimizations in several areas of Tower Unite, most notable Workshop.

Wrap It Up

That about covers everything that happened since August 19th, 2019 at PixelTail Games. See you all next week!

Weekly Dev Log for August 12th, 2019

Hello everyone, and welcome to the Weekly Dev Log for August 12th, 2019, detailing all the changes that have happened since August 5th, 2019. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed. (sorry for the delay for the Steam post)

July 2019 Survey Results

Last week, we released the survey results for our July 2019. Over 1,600 Tower Unite players participated in this survey. You can check out the results here.

Arcade Progress
wheezwer continued working on art for the "Coloracle 2: Whose Hue?", "Ball Bounce", "Dragon’s Treasure", and "Meteoroid Mania!" arcade machines.

madmijk continued working on the gameplay code for "Captain Calypso’s Planetary Piano".

Coloracle 2: Whose Hue? Art WIP

Ball Bounce Art WIP

Meteoroid Mania! Art WIP

Dragon’s Treasure Art WIP


Revamped Scoreboard
macdguy started working on a brand new scoreboard for Tower Unite, designed to be familiar and as functional as the one from GMod Tower.

Revamped Scoreboard

Bug Fixes / Optimizations
Sketch continued working on bug fixes and optimizations for several areas of Tower Unite.
  • Fixed an issue that caused workshop models to enter an infinitely loading state.
  • Fixed a long standing issue that caused Steam inventory consolidation to crash our backend servers.
  • Fixed item exchanging not working in certain situations if your items weren’t in separate stacks.
  • Fixed a network bug that caused players to not properly load their workshop avatar when initially joining a server.


Wrap It Up

That about covers everything that happened since August 5th, 2019 at PixelTail Games. See you all next week!

You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can follow our weekly developer logs here: http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums: http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.

Hot Fix 0.8.2.1

This update addresses several issues that were recently reported. Workshop player model issues should now be resolved, along with workshop editor importer fix. Developer logs will continue next week.

Changes
  • New condo map select UI
Bug Fixes
  • Fixed workshop player model loading issues
  • Fixed workshop editor importing issues
  • Fixed Altitude achievements
  • Fixed Altitude lighting being too bright when on lower graphic settings
  • Fixed Minigolf - Treasure Cove: Hole 4 camera issue
  • Fixed Minigolf - Treasure Cove: Hole 11 not triggering OOB near the end of the hole
  • Fixed Minigolf - Alpine: Hole 7 HIO camera angle
  • Fixed Minigolf - Alpine: Hole 17 HIO camera angle
  • Fixed Minigolf - Alpine: Hole 18 HIO not working
  • Fixed Woodlands rocks being small for non-hosts
  • Fixed floating door in Theater condo
  • Fixed hole in collision on Arcade building
  • Fixed invisible water in transit station
You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can follow our weekly developer logs here: http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums: http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.