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Tower Unite News

February 2024 Dev Update!



Thank you to every one of you who bought the supporter pack! It’s already been a tremendous help! The support we’ve gotten will go directly into Tower’s future. And thank you to those who have pitched in to support development in other ways!

Some updates:
  • As requested by our backers, Supporter Speed Shoes now stack with Backer Speed Shoes
  • As requested, we updated the “No DLC” statement on our store page to reduce confusion. We are still committed to keeping every content update free
  • We reached out to Steam about the supporter pack not being visible on the main store page, and have now resolved the issue and the pack should now be visible
  • We also wrapped up the last two gifts we wanted to give in the supporter pack, which are a hat and a placeable plushy. We’ll let you know when those are available to all supporters


PATREON SUPPORTERS UPDATE

When we first brought up the supporter pack, we said we’d give our Patreon supporters a similar gift, since patrons haven’t gotten a physical gift in the game aside from the Patron tag. Our Patrons also have been asking us for updates on this.

We’ve been making progress on this, and the main holdup is the backend work. Our current idea is that Patrons will get a different color version of the placeable plushy that we will be giving to supporters. We also will be looking into other gifts in the future, based on suggestions from our Patrons.

Some notes about the proposed gift:
  • We want this gift to be something the patrons will get to keep forever, even if they aren’t a patron anymore
  • We are planning to connect the gift to the Patron Extraordinaire tier level
  • Again, we’re still figuring out how it’ll function, but if you’re already supporting us or have supported us in the past at that tier level, you will get the gift as well!


FEBRUARY 2024 STATE OF THE GAME PROGRESS

We wanted to give you a quick update on the game’s progress!

Last month, we released Minigolf: Nostalgia and the Alpha release of Workshop Level SDK for Virus, Little Crusaders, and SDNL.

We also implemented and made progress on more in-game EXP / Unit bonus events. Look forward to Ball Race, Virus, Arcade, and Fishing events this month, as well as a desert-themed map event to celebrate the upcoming Minigolf: Haven release!

Speaking of which, we’re currently in the testing/wrap up stage for Minigolf: Haven, which should be out early this month.

As you know, optimization is a constant must for this project, and we’re working on improvements to the Plaza optimization and also Condos. We have a few updates that will be focused directly on optimization, with the first one being towards Arcade physics.

We’re making progress on level SDK improvements, such as better playtesting tools, new features such as custom sounds, moving platforms, and various bug fixes and improvements such as more interactions with IO systems.

We’ve made great progress with Dedicated Condos as well in the past week. Currently, we have a working Dedicated Condo on Linux and Windows that loads in Condo data! We’re working on getting it to connect to our server list backend and working on Workshop mod handling. We plan to get Dedicated Condos out as soon as we can, but it may not have shared inventory support initially.

For Bumper Cars, we’re still working on getting this minigame out. We’ve been touching up some artwork and adjusting gameplay. We also have been in the early stages of an Arcade update with new games.

Progress is being made on the Workshop SDK for Ball Race and Minigolf, including modular course pieces for Minigolf, which we’ll post more in our developer logs.

In other sections of development, we also have been making progress on the new Workshop player model rig, Ball Race: Eruption, and upgrading the engine to 4.22, of which we have a working build.

Also, we are doing a small pass on Minigolf: Nostalgia to fix issues reported by our players, as well as some art polish.

Thanks once again to everyone. Be sure to check our Trello and Weekly Dev Logs to get the most info on the game.

Tl;dr: thank you and we’re cookin’




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.17.7.1

This update improves SDK tools and fixes bugs from the last update.

SDK Improvements

We've fixed lots of issues with spawn points, CTF flags, weapon pickups, and fixes for team-based games in SDNL.

We're still improving the Play test feature. In this update we've improved spawn point testing. You can quickly test spawn points by pressing the respawn key (default K) and you can now switch player modes (such as becoming Infected or becoming the Dragon with the L key). More testing tools are being developed to make the process better.

SDK Maps Easier To Access

You can now access workshop maps in the Game World menu when you create a game in the map list. Workshop maps now work in Game World ports, previously they were not loading properly.

New Canvas Primitives

We have new Canvas Primitives that should really help with more unique geometry.

Canvas Elbow

One-Way Canvas
Useful for one-way walls and platforms that you only want players to see or go through in one direction.

Canvas Statue - New Standing Sprite Mode
In the past Canvas Statue had a Face Camera mode which would make the canvas face the camera, just like a sprite. Now with the new Standing option, you can get the sprite to face your camera but lock upwards, so it doesn't change vertical directions. This is very useful for certain effects like fires, sprite characters, or sprites from 3D games of the 90s.


Changes
  • Added Browse for Workshop Map to the Game World map list menu
  • Added One-Way Canvas Wall, Canvas Elbow to D.I.Y. store
  • SDK - LC: Added gameplay support for damage volumes (both Knights and Dragon)
  • SDK: Volumes now have two new filter types - TeamA and TeamB, which can be used to filter out players based on their team
  • SDK - LC: Added spawn protection to Knights for SDK purposes
  • SDK - SDNL: Intro animation is now skipped in Play test mode
  • SDK - SDNL: Added Respawn (default "K") hot key to respawn player to a random spawn point during Play test mode
  • SDK - Virus: Added Respawn (default "K") hot key to respawn player to a random spawn point during Play test mode
  • SDK - Virus: Added "L" hot key that toggles infected state
  • SDK - LC: Added Respawn (default "K") hot key to respawn player to a random spawn point during Play test mode
  • SDK - LC: Added "L" hot key that toggles between being the Dragon or Knight
  • Condo: Added item drag slots to Floating Text, allowing you to place it on surfaces more easily
  • Condo/SDK: New Canvas Statue setting - Keep Upright (w/ Follow Camera/sprite mode). When Canvas Statue is in Follow Camera/sprite mode & Keep Upright is on, the sprite will follow your camera but stay locked on the Z axis
  • SDK: Workshop map tutorial popup no longer pops up after returning from a play test session


Bug Fixes
  • Fixed workshop maps not loading properly when selected in Game World ports
  • SDNL: Fixed crash related to teleporters when teleporting projectiles through teleporters
  • SDK: Fixed playing a workshop map not working if you click on Play on the thumbnail (instead of the popup)
  • SDK: Fixed updating existing workshop maps dialogue not showing your workshop maps if you don't have a condo uploaded
  • SDK - SDNL: Fixed CTF flags not spawning in custom levels
  • SDK - SDNL: Fixed Weapon Pickups not spawning correctly in custom levels and not showing the weapon previews properly
  • SDK - SDNL: Fixed super Weapon Pickups not spawning correctly in the correct game types
  • SDK - SDNL: Fixed Weapon Pickup pedestal not updating to look like a super weapon pedestal when you set it as a super weapon
  • SDNL: Fixed players not being able to damage themselves (from explosives) in team-based games
  • SDK - SDNL: Fixed issues where spawn points would fail on round 2
  • SDK - SDNL: Fixed Dino Battle not spawning in dinosaurs properly
  • SDK - SDNL: Fixed music not playing on custom maps
  • SDK - LC: Fixed Knights not being able to walk up angles
  • SDK - LC: Fixed Knights being able to walk through blocking volumes
  • SDK - LC: Fixed Damage Volumes still causing damage when hidden
  • SDK - Virus: Fixed damage volumes not properly infecting survivors
  • SDK: Fixed Weapon Pickups being pickupable while in noclip
  • SDK: Fixed Game World events such as (IsSDNL) not firing off
  • Workshop Condo: Fixed workshop information intro description not having a scroll bar
  • Workshop Condo: Fixed workshop information intro description not parsing BBCode to rich text properly
  • Fixed accidentally closing workshop condo/map info when clicking inside the workshop info box
  • Condo: Fixed FX Light Beam item not syncing with clients properly
  • Condo: Fixed Lightbox items cone angles changing when condo is reloaded
  • Condo: Fixed Light Panel light angles/cone changing when condo is reloaded
  • Condo: Fixed the default light Radii for the Spacelight and fixed Spacelight radii changing incorrect on condo reload or duplication
  • Libretro: Fixed game list not restoring scroll position under certain circumstances
  • LC: Fixed upgrade customization UI not closing the tooltips properly
  • Optimized Outdoor Light item





Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for January 29th, 2024

Hello everyone, and welcome to the Weekly Dev Log for January 29th, 2024, detailing all the changes that have happened since January 22nd, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Supporter Pack[/h2]



We've released the Supporter Pack for Tower Unite!

If you're like us and you love Tower Unite, please consider supporting us through this supporter pack!

We're a small team that relies on fan support to keep this project alive! Buying this supporter pack will directly help us cover development costs as we work to make Tower Unite the best it can be.

The supporter pack comes with a few gifts to show our appreciation! We tried to keep them similar to other rewards we've given in the past to those who have helped to fund the game!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/

[h2]February 2024 Condo Contest (Kitchen)[/h2]



Hey everyone!

The theme of this month’s contest is Kitchen!

Make or decorate a kitchen! The submission should be something that was made after the contest was announced.

Your submission can be a regular Condo or a Workshop Game World Map.

The submission period ends on February 21st, 2024 at 11:59 PM.

Be sure to look at the prizes and follow the rules here!

[h2]Minigolf: Haven[/h2]

Lifeless continued working on Minigolf: Haven, getting it ready for release.

[h3]Minigolf: Haven WIP[/h3]



[h2]Workshop Game World Map SDK Progress[/h2]

macdguy continued working on the Workshop Map SDK, fixing a bunch of issues.

Johanna started working on standardizing the snappable pieces used for assembling Minigolf holes.

[h3]SDK: Minigolf Course Pieces WIP[/h3]



[h2]Miscellany[/h2]

Johanna worked on Minigolf: Nostalgia, getting it ready for release, and also worked a bit on Bumper Cars.

Joshua continued working on the new Workshop Skeleton.

macdguy worked on getting Minigolf: Nostalgia released.

Madmijk worked on implementing sounds for the guitar.

Wheezwer worked on logos for the new weekend events.

Sketchman continued working on the engine upgrade and CPU optimizations for the Arcade.

Will worked on music for Eruption.

[h2]Wrap It Up[/h2]
That about covers everything that happened since January 22nd, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Supporter Pack!

We've released the Supporter Pack for Tower Unite!

If you're like us and you love Tower Unite, please consider supporting us through this supporter pack!

We're a small team that relies on fan support to keep this project alive! Buying this supporter pack will directly help us cover development costs as we work to make Tower Unite the best it can be.

The supporter pack comes with a few gifts to show our appreciation! We tried to keep them similar to other rewards we’ve given in the past to those who have helped to fund the game!

You can grab the Supporter Pack here:

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/


Stay tuned for our Weekly Dev Log!

Hot Fix 0.17.7.0

This update addresses several bugs from the new update.

Changes
  • Condo: Removed large AFK notice while in Condos, now only shows a small AFK icon at the bottom left. This should help remove the AFK status from blocking media you are actively watching
  • Condo: New VR Grid material
  • Condo: New material variants to Basic Doorframe
  • Updated dialogue UI. Now has better support for longer sentences (no longer resizes the text)
  • SDK: Added Play testing button to SDK scoreboard, allowing you to quickly play test an SDK map in the Game World it's being made for
  • SDK: Updated walkable angles for Virus maps
  • SDK: Added Game World IO module that has outputs when a Game World / Game Type is currently active on the level, along with other gameplay events
  • SDK: Workshop map title now displays on the waiting for players screen, instead of just "workshop map"
  • SDK: Added checks to prevent players from entering into seats
  • Condo IO/SDK: Added IO events for CTF flag (OnPickedUp), Oddball (OnPickedUp), Weapon Pickup (OnPickedUp, OnRespawned), Health/Ammo/Armor Pickup (OnPickedUp, OnRespawned)
  • SDK: Removed use prompt for Libretro items
  • SDK: Disabled media players in workshop maps
  • SDK: You can now eat food in Game Worlds
  • Condo IO/SDK: Damage/Heal Volume now can damage/heal up to 10,000 HP


Bug Fixes
  • SDK: Fixed certain Workshop tags not being selectable
  • SDK: Fixed CTF and Oddball items showing up in Virus maps
  • Minigolf - Nostalgia: Hole 13 fixed circling for a long time in the first tube hole
  • Minigolf - Nostalgia: Fixed not going out of bounds on the floor in Hole 15, 16, 17


Known Bugs
Selecting a Workshop Game World map from the Game World Ports doesn’t work currently


Toy Time Weekend Event!
We're running a new Weekend event this weekend! All toy-themed maps will have a 1.5x unit boost, which includes Cardboard Castle, Toy Room, Bedzoom, Hallway Raceway, and Nostalgia!









Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7