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Tower Unite News

Hot Fix 0.16.8.1

This update addresses several bugs from the new update.

To Celebrate TU's Anniversary, Tower Unite is 30% off until April 17th!

https://store.steampowered.com/app/394690/Tower_Unite/


Changes
  • Plaza: Added Dev HQ hidden area back into the plaza
  • Plaza: Improved LOD for Bowling Alley sign
  • Plaza: Updated Plaza's loading screen image to be more up to date
  • Virus: Reverted the change to the Dual Silencers. Left/right click now fires left/right barrels again
  • Workshop: Added fallback support for mouth offset if the workshop model did not have one set
  • Libretro: Added 4:3 and Vertical screen ratio modes to Masher Cabinet
  • Libretro: Added 4:3 and Wide screen ratio modes to Bruiser Cabinet
Bug Fixes
  • Fixed issues with Game World Ports
  • Plaza: Fixed skylight turning on in interiors sometimes
  • Plaza: Fixed the scaling issues with the Oasis beach store
  • Plaza: Fixed water volume being in wrong position at peninsula fishing hole
  • Plaza: Fixed Ferris Wheel railings being severely offset
  • Plaza: Fixed Ferris Wheel sign being offset
  • Plaza: Fixed Dark Voyage building's clock hands from being offset
  • Plaza: Fixed Oasis store's ceiling fans from being offset
  • Plaza: Fixed fishing store's sign floating
  • Plaza: Fixed lighthouse's fresnel lens being offset
  • Plaza: Fixed store previewer room not working for Songbirds
  • Plaza: Fixed store previewer room not working for Toy Stop
  • Plaza: Fixed bug that caused players to be teleported away from the Songbird's stage if they jumped too high
  • Plaza: Fixed snowball arena's spawns being under map
  • Plaza: Fixed incorrectly placed gameplay volumes in Dark Voyage's ride platform
  • Plaza: Fixed Snowball Battle and Death Arena spawn points
  • Plaza: Fixed 2D map positions being off due to rescale
  • Fixed Catsack Piñata causing crashes due to rescaling while destroying
  • Fixed Party Blower duplicating visually
  • Fixed toast in mouth item not using new mouth offsets




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Tower Unite Anniversary Events! (0.16.8.0)


To celebrate Tower Unite's debut to Early Access, we're starting our Anniversary Event celebrations!

Kalleira, wanting to celebrate with everyone, caused mayhem by bringing in all the characters and minigames from all the holiday events. Due to her magic, this event features minigames from Halloween events and Winter Holiday events all at the same time!



You can also earn Anniversary Coins from playing any of the game worlds or minigames in Tower and unlock anniversary themed items, Halloween items, and Winter Holiday items!

This event will last for the entire month of April, so you'll be able to take your time getting coins!


New Anniversary Items!
Head to Kalleira near the Plaza fountain!


Easter Events will continue until the 10th!


Also...
Double Ticket Weekend

To kick celebrations off, this weekend we're also having a Double Ticket Arcade Weekend!


Quite a busy weekend!

[h2]Little Crusaders and Accelerate Payouts have increased![/h2]
We've more or less doubled the payouts for both Little Crusaders and Accelerate to encourage more multiplayer variety. Little Crusaders in particular earns you more when you have more players in the game.



Changes
  • Anniversary 2023 Plaza Update
  • Anniversary 2023 Optimization Pass
  • Added new items to Anniversary store: Catsack Ballon, Catsack Pinata, Holdable Catsack Balloon, Holdable Foil Balloon, Logo Backpack, Logo Cap, Logo Shades, Logo Tie, Party Blower, Rolling Ballrace Orb Pet, Wearable Logo Clock, Spring-Eyes Glasses
  • Added new items to D.I.Y: Full Vent Hatch, Half Vent Hatch, Vent Panel, Decorative Vent Cover, Wooden Easel
  • Added new items to Celebrations: Holdable Heart Balloon, Foil Balloon, Festival Booth, Loose Balloon
  • Added new item to Tower Threads: Dino Eggshell Hat
  • Added new item to Toy Stop: Rolling Egg Pet
  • Virus: You can now pickup your TNT after throwing it down
  • Virus: Dual Silencers no longer require primary and secondary, you just need to fire with primary
  • Virus: Slightly sped up movement
  • Added landing sounds
  • Added splash effects to water surfaces
  • Minigolf - Mushroom Wood: Added boost rings on certain holes
  • Libretro: Improved cord connection visuals
  • Accelerate Payout Increased: 1st Place - 800 > 1500
  • Accelerate Payout Increased: 2nd Place - 600 > 1200
  • Accelerate Payout Increased: 3rd Place - 400 > 800
  • Accelerate Payout Increased: 4th Place and Below - 300 > 600
  • Accelerate Payout Increased: Best Lap of the Game - 200 > 500
  • Accelerate Payout Increased: Gold Trophy - 1000 > 2000
  • Accelerate Payout Increased: Silver Trophy - 800 > 1600
  • Accelerate Payout Increased: Bronze Trophy - 600 > 1200
  • Accelerate Payout Increased: Tin Can Trophy - 500 > 800
  • Little Crusaders Payout Increased: Knights Slayed The Dragon - 400 > 800
  • Little Crusaders Payout Increased: Last Knight Bonus - 150 > 300
  • Little Crusaders Payout Increased: Dragon Slayer - 300 > 800
  • Little Crusaders Payout Increased: Rooting in the Afterlife - 200 > 400
  • Little Crusaders Payout Increased: Ultimate Dragon - 400 > 1000
  • Little Crusaders Payout Increased: Esquire Chomp Bonus - 30 > 50
  • Little Crusaders Payout Increased: Knight Chomp Bonus - 60 > 90
  • Little Crusaders Payout Increased: Baron Chomp Bonus - 85 > 100
  • Little Crusaders Payout Increased: Count Chomp Bonus - 100 > 500
  • Little Crusaders Payout Increased: Dead Knight Bonus (multiplier) - 150 > 180
  • Little Crusaders Payout Increased: Esquire Bonus - 50 > 80
  • Little Crusaders Payout Increased: Knight Bonus - 65 > 200
  • Little Crusaders Payout Increased: Baron Bonus - 200 > 400
  • Little Crusaders Payout Increased: Count Bonus - 250 > 500
  • Little Crusaders Payout Increased: Ending A Legacy - 50 > 200
  • Little Crusaders Payout Increased: Birb To The Rescue - 50 > 200
  • Workshop Editor: Added mouth offset
  • Rollercoaster: Removed the second station stop, now the coaster only has one boarding moment
Bug Fixes
  • Minigolf - Mushroom Wood: Fixed moving platform/obstacle desyncs
  • Fixed an issue with Ice Moon and AMD cards
  • Fixed media player report button not showing up
  • Fixed Laser Tag recharge station collision blocking inventory traces
  • Workshop Editor: Fixed pet offset not saving properly
  • Rollercoaster: Fixed safety floors not animating properly / desyncing
  • Rollercoaster: Fixed lights not animating properly / desyncing
  • Rollercoaster: Fixed ride achievement not always firing off due to the second station stop
  • Plaza: Fixed elevator to the roof having too many buttons
  • Condo: Fixed canvas sprite settings not being copied by the copycat tool properly




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for April 3rd, 2023

Hello everyone, and welcome to the Weekly Dev Log for April 3rd, 2023, detailing all the changes that have happened since March 27th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]March / April 2023 Condo Contest - Tree House - ONGOING[/h2]

Hey everyone!

The theme for the March/April contest is Tree House!

So, build a house in a tree! You can build your own tree or use one of the existing ones, and feel free to make your tree house in any style.

Also, remember that you can disable collision on items (such as trees) by right clicking and selecting Disable Collision.

The submission period ends on April 10th, 2023 at 11:59 PM.

Read all about the rules and prizes here!

[h2]Update 0.16.8.0 - 2023 Anniversary Events[/h2]
We're working to get Update 0.16.8.0 ready for release, which marks the return of the Anniversary events (with some new items), as well as a Plaza Update and Optimization pass.

You can read everything planned for this update, here.

[h3]2023 Anniversary Items[/h3]



[h2]Miscellany[/h2]

Johanna worked on fixing Plaza Lighting and getting it ready for release.

Joshua continued working on Anniversary items.

Lifeless continued working the Ball Race map, "Heavenscape".

macdguy worked on fixing Plaza issues. He fixed bugs with the Rollercoaster, fixing the lights and guardrails, removing the double station stop, and fixing the achievements. He also added a mouth offset for Workshop models. Adjusted various things in Virus, such as being able to pickup TNT after it has been thrown, adjusted the akimbo pistols, adding/updating sounds, and updated the physics on the Crossbow bolts (so they physics now when breaking glass instead of just hovering in midair).

madmijk continued working on MIDI support. He also rebaked movement for the Monorail in the Plaza.

Nuclearxpotato continued working on Anniversary items and other items.

Sketchman continued working on backend improvements. He also made new achievements for Virus: Catzek Temple.

Will started working on music for Ball Race: Heavenscape.

[h3]New Piano UI with Pitch + Modulation Wheels and Color Support[/h3]



[h3]Virus: Catzek Temple Achievements[/h3]



[h3]Virus: You can now pick up thrown TNT[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since March 27th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for March 27th, 2023

Hello everyone, and welcome to the Weekly Dev Log for March 27th, 2023, detailing all the changes that have happened since March 20th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Accessibility Suggestions[/h2]
We've created a forum post asking the community for suggestions on how we can improve gameplay for players with certain conditions such as colorblindness, dyslexia, or anything else that might affect a players ability to use the standard presentation and controls of the game.

If you have any ideas or suggestions, and possible solutions on how to solve a particular issue, please check out the forum post here.

[h2]March / April 2023 Condo Contest - Tree House - ONGOING[/h2]

Hey everyone!

The theme for the March/April contest is Tree House!

So, build a house in a tree! You can build your own tree or use one of the existing ones, and feel free to make your tree house in any style.

Also, remember that you can disable collision on items (such as trees) by right clicking and selecting Disable Collision.

The submission period ends on April 10th, 2023 at 11:59 PM.

Read all about the rules and prizes here!

[h2]Update 0.16.7.0 - Mushroom Wood[/h2]
Last week, we released Update 0.16.7.0, which brought Part 2 of Dark (renamed to "Mushroom Wood"), as well as various fixes.

You can read about that update, here.

[h2]Update 0.16.8.0 - 2023 Anniversary Events[/h2]
We're now working on Update 0.16.8.0, which marks the return of the Anniversary events (with some new items), as well as a Plaza Update and Optimization pass.

You can read everything planned for this update, here.

[h2]Miscellany[/h2]

Johanna continued working on the Virus map, Theme Park.

Joshua continued working on Anniversary items.

Lifeless worked on getting the Minigolf map, "Mushroom Wood" ready for release, as well as working the Ball Race map, "Heavenscape."

macdguy worked on VR last week, adding a menu and the wrist menu. He worked on the foundations of the HUD interface, for popup prompts, and started on item pickups. He also released the update.

madmijk continued working on MIDI support.

Nuclearxpotato worked on Anniversary items, as well as the finishing touches for the Virus map, "Catzek Temple".

Sketchman worked on new achievement icons for "Cardboard Castle" and "Mushroom Wood". He also did touchups on some older achievement icons (specifically Virus).

Wheezwer continued working on signage for the Virus map, "Theme Park".

Will continued working on SDNL music.

[h3]New Achievement Icons[/h3]



[h3]Updated Achievement Icons[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since March 20th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Mushroom Wood Update (0.16.7.0)



Mushroom Wood

A new Minigolf map is here! Previously known as Dark, Mushroom Woods features 18 holes.

Jump between mushrooms in a colorful fantasy world.




VR Menu: Start of VR Alpha!

In this update, we've added the very first VR menu. We've also started implementing SteamVR Input support and the beginnings of the VR alpha.

VR is still in development, so expect various features to not work at this time. We'll be continuing to add support for each Plaza game & Condo activity in future updates. You can keep track of our VR progress on our Trello here: https://trello.com/c/TJ4FbpZ1/620-vr-support



April's Calendar of Events is Now Here!



Look forward to a Double Ticket EXP event this weekend!





Changes
  • New Minigolf Map - Mushroom Wood!
  • Added Dark Voyage achievements: "I Survived the Dark Voyage", "Doc Brown"
  • Added Billiards achievements: "8-Ball Rookie", "8-Ball Champion", "Clean Game", "Pool Hustler"
  • Added Cardboard Castle achievements: "Count of Cardboard Castle", "Paper-thin Royalty"
  • Added new achievements for Mushroom Wood
  • VR: First 3D menu
  • VR: SteamVR Input support
  • VR: Wrist menu (first pass, will be continuously updating this). Has options to enter Plaza, Condo Hub, and Join Friends
  • Libretro: Bruiser Cabinet now allows you to switch between 1-4 player, allowing you to play as player 2, 3, or 4 on games
  • Renamed achievement: "Knightsend-by-Sea Destruction" is now "Seaside Carnage"
  • Renamed achievement: "Mystic Grove Destruction" is now "The Legend of the Mystic Creature"
  • Renamed achievement: "Market Destruction" is now "Market Crash"


Bug Fixes
  • Potential Map fixes for AMD card visual issues
  • Libretro: Fixed portable handhelds sometimes duplicating
  • Libretro: Fixed portable handhelds not removing properly sometimes
  • Fixed Canvas Teleporter not saving canvas animations
  • Condo: Fixed Canvas data viewer not showing canvas data for various items that have canvas data, and also fixed said canvas data not being uploaded to workshop condos
  • Libretro: Fixed cartridge physics state desyncing with clients
  • Condo: Fixed soda can prop not spawning for clients
  • Libretro: Fixed arcade cabinets causing players to flicker/rotate weird for hosts
  • Libretro: Fixed arcade cabinet canvas animations not always animating for clients
  • Condo: Fixed box select causing item duplication issues when groups are involved
  • Condo: Fixed fog in Resort
  • Libretro: Fixed buttons floating on certain cabinets
  • Libretro: Fixed all buttons being pressed when using Bruiser cabinet
  • Libretro: Fixed right stick not animating properly with right stick gamepad while in dual joystick mode
  • Fixed leaderboards for Paradise and Midori not appearing properly on the collection book
  • Fixed Knightsend-by-sea missing achievement icons
  • Condo: Fixed multi-select not working with certain items
  • Fixed version sort for inventory items list not sorting properly





Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7