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Tower Unite News

Weekly Dev Log for May 8th, 2023

Hello everyone, and welcome to the Weekly Dev Log for May 8th, 2023, detailing all the changes that have happened since May 1st, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]May 2023 Art Contest - Game Worlds[/h2]



Hey everyone! It's time for another art contest!
This art contest's theme is Game Worlds!

So, make something related to Ball Race, Minigolf, Little Crusaders, Zombie Massacre, Accelerate, and/or Virus!

Entries are allowed until May 25th, 2023 at 11:59PM CT.

Be sure to check out the prizes and follow the rules below!

Prizes:
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

You can read the rules and how to participate here!

[h2]Engine Upgrade from 4.20 to 4.21[/h2]

We have been working on updating the game to use Unreal Engine 4.21. Progress has been steady and we are hoping to get the upgrade out soon.

[h2]SDNL: New Game World[/h2]

Johanna continued working on the map, Frostbite, mainly working on optimization.

joshua worked on view models.

macdguy finished the overall gameplay loop. He also worked on the HUD and the Scoreboard functionality. Added some weapons such as the Dual Uzi and Grenade Launcher.

Nuclearxpotato continued working on a new map, Disposal, which is based off the Virus map, Corrosion.

Sketchman worked on weapon traces for the SDNL weapon prediction.

Wheezwer worked on some concept art for the map, Meadows.

[h3]SDNL: Disposal VERY EARLY WIP BLOCKOUT[/h3]



[h2]Ball Race: Heavenscape[/h2]

Lifeless continued working on the map, working on optimizations.

Will continued working on the music.

[h3]Ball Race: Heavenscape (Background Art WIP)[/h3]



[h2]Miscellany[/h2]

madmijk continued working on MIDI support, working on the item that allows the player to manipulate multiple MIDI instruments at once, as well as the drum machine.

Nuclearxpotato worked on some condo items.

Sketchman continued working on the engine migration to Unreal Engine 4.21.

[h2]Wrap It Up[/h2]
That about covers everything that happened since May 1st, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Arcade: Double Ticket Weekend Event!



Experience the wonders of double ticket earning this weekend starting now and ending on Monday.

Tower Unite occasionally features events that multiply your rewards for playing the game! This weekend is double ticket weekend, so hop on over to the Arcade and shower yourself in prizes.

EVERY Arcade game gives double tickets during this event!

HAVE FUN AND ENJOY THE TICKETS!

Weekly Dev Log for May 1st, 2023

Hello everyone, and welcome to the Weekly Dev Log for May 1st, 2023, detailing all the changes that have happened since April 24th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]May 2023 Art Contest - Game Worlds[/h2]



Hey everyone! It's time for another art contest!
This art contest's theme is Game Worlds!

So, make something related to Ball Race, Minigolf, Little Crusaders, Zombie Massacre, Accelerate, and/or Virus!

Entries are allowed until May 25th, 2023 at 11:59PM CT.

Be sure to check out the prizes and follow the rules below!

Prizes:
1st Place - 1,000,000 Units
2nd Place - 750,000 Units
3rd Place - 500,000 Units

Prizes may be raised, and we also award participation prizes!

You can read the rules and how to participate here!

[h2]Engine Upgrade from 4.20 to 4.21[/h2]

We have been working on updating the game to use Unreal Engine 4.21. Progress has been steady and we are hoping to get the upgrade out soon.

[h2]SDNL: New Game World[/h2]

Last week we had a lengthy internal meeting discussing the goals, gameplay, and weapons / maps we want to include in SDNL’s first release. We're excited to prepare and share more information soon about SDNL in the coming developer logs. We have officially begun full development of SDNL.

Johanna continued working on Frostbite. She also conducted art and sound passes on several weapons: Magnum, Pirate Gun, Garand, Laser Saber, etc.

joshua worked on a new skeletal rig for SDNL.

macdguy worked on several of SDNL weapons: Laser Saber, Chainsaw, Stealth Box, Magnum (w/ scope), M1 Garand, Katana, Bullpup, and RPG. He also worked on Sliding movement, double jump movement, and dash movement (for Katana).

Nuclearxpotato started working on a new SDNL map.

Wheezwer worked on signage for Frostbite.

[h3]SDNL: Laser Saber WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]SDNL: Throwable Chainsaw WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]
Lifeless continued working the Ball Race map, "Heavenscape".

madmijk continued working on MIDI support, working on the item that allows the player to manipulate multiple MIDI instruments at once.

Nuclearxpotato worked on condo items.

Sketchman continued working on the engine migration to Unreal Engine 4.21.

Wheezwer worked on graffiti text for use in maps.

Will continued working on music for the Ball Race map, Heavenscape.

[h3]MIDI: New Electronic Keyboard Sounds[/h3]

[previewyoutube][/previewyoutube]

[h2]Wrap It Up[/h2]
That about covers everything that happened since April 24th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for April 24th, 2023

Hello everyone, and welcome to the Weekly Dev Log for April 24th, 2023, detailing all the changes that have happened since April 17th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.16.9.0 - Catzek Temple[/h2]
Last week we released Update 0.16.9.0, which included the new Virus map, Catzek Temple as well as various plaza improvements and other bug fixes.

You can read all the fixes and changes here.

[h2]SDNL: Frostbite[/h2]
Johanna continued working on Frostbite, adding more detail to the outside areas.

[h3]SDNL: Frostbite[/h3]



[h2]Slaughterday Night Live[/h2]
macdguy started working on the movement and weapons systems for SDNL (Slaughterday Night Live).

[h3]SDNL: Rocket Gibs[/h3]



[h2]Miscellany[/h2]

Joshua continued working on new items, such as the music stand and the dragon. He got the dragon textured and ready for rigging. He also worked on the Electronics NPC.

Lifeless continued working the Ball Race map, "Heavenscape", working on the background environment.

madmijk continued working on MIDI support.

Nuclearxpotato worked on bug fixes for the Virus map, Catzek Temple. He also worked on various condo items, such as a dumpster, and added cords to the Retro Gaming Computer.

Sketchman continued working on the engine migration to Unreal Engine 4.21.

Wheezwer worked on graffiti text for use in maps.

Will continued working on music for the Ball Race map, Heavenscape.

[h3]Graffiti Art for Maps[/h3]



[h3]New Condo Items[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since April 17th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.16.9.0

This update addresses various issues that came up from Update 0.16.9.0.

Catzek Temple Issues Addressed
Bug Fixes
  • Virus - Catzek Temple: Fixed spots where players could trap themselves
  • Virus - Catzek Temple: Added measures to prevent exploits
  • Virus: Added a small fix for crashes relating to autofire weapons





Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7