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Halloween 2020 (0.12.1.0)



HALLOWEEN 2020 EVENTS ARE HERE!


Halloween Plaza 2020

The plaza is decked out for another spooky Halloween event!
Enjoy the haunted festivities by collecting remains, finding bones, and unlocking various Halloween exclusive items. Be sure to check out the Ghoulcery, because it is back again with new items for you to spend your Ghoul Coins on. And, if you search the coast line, you’ll see that a maze has once again surfaced to be explored!

New Additions!

The unknown can be one of the scariest concepts in existence, so we’ve once again added several new additions to the Halloween Plaza for you to explore this Halloween!

Halloween Achievements

We've added lots of new Halloween-exclusive achievements this year. Participate in new quests and scavenger hunts throughout the plaza to earn them, and be sure to check them out in your collection book, too!

Halloween EXP & Milestones

This year you can earn Halloween EXP for participating in Halloween events such as Halloween minigames, collecting candy or remains, completing Halloween achievements, and completing Halloween quests!

As you increase your Halloween EXP, you can unlock Halloween milestones such as throwable blood wine and a drivable Minecart!

Return of the Ghoul Coins

While playing games in Tower Unite during this year's Halloween event, you'll earn Ghoul Coins. These coins can be redeemed in the Plaza for Halloween items. You can earn them by playing Plaza minigames or Game Worlds. This year you can earn Ghoul Coins at the Arcade and through Fishing!



Halloween Minigames

The Plaza minigames have not been left out of the Halloween fun. Participate in the Ghost Hunting and Pumpkin Smash minigames on the Event platform, and you uncover a lot of pumpkins along the way!

New Lighthouse and Sea Store

Kalleira has a newly designed store in the lighthouse, which has been updated to fit the revamped art in the rest of the plaza! On your way around the Boardwalk to the lighthouse area, you can also stop by the new By the Sea Shore Store, which has been given its own location in an enchanting cave.

Virus & Zombie Massacre FX and Art Revamp

Both Gasoline and Compound have been fully revamped and polished with more detailed storefronts and ambience, among other fixes. We also polished all the Virus weapon effects, adding in new tracer effects, decals and hit sounds.

Lots of New Items
  • Added new Halloween milestones: Minecart, Halloween Jetpack, Skeleton Friend, Throwable Blood Wine
  • Added to the Ghoulcery store: Witch Witch Hat, Witch Plushy, Ant Head, Robot Box, Bat Hat, Candy Corn Plushy, Bat Plushy, Orbiting Moon, Fly Head, Bat, Crow, Eyeball Stalk, Haunted Catsack
  • Available only from Halloween events: Candy Cane, Candy Bar, Candy Corn, Blue Cake Pop, Pink Cake Pop, Mint Cake Pop, Chocolate Milk, Cinnamon Stick, Gummie, Hot Chocolate, Ice Cream, Pumpkin Pie, Blue Rock Candy, Green Rock Candy, Pink Rock Candy, Waffle Cone, Peppermint Lollipop, Gem Pop, Round Lollipop, Flat Lollipop, Aesthetic Chips
  • Added to the D.I.Y. store: Canvas Teleporter, Portal
  • Added to the Celebrations store: Pumpkin Clock Necklace, Gold Pumpkin Clock, Coffin, Pumpkin Pool Tube, Pumpkin Clock, Pumpkin Sofa, Pumpkin Bed, Pumpkin Table, Candy Apple, Ghost Light, Haunted Piano, Haunted Paint, Transdimensional Painting
  • Added to the Sweet Suite store: Pillow 2





Changes
  • Plaza Update (Lighthouse Area Update)
  • Plaza: New Lighthouse
  • Plaza: New Sea Store
  • Plaza: Improved lighting
  • Plaza: Updated Typing Derby look
  • Plaza: Improved windows effects on the main tower
  • Plaza: Cleaned up geometry and optimized
  • Virus Weapon FX polishing Pass
  • Virus: New weapon tracer effects
  • Virus: Improved muzzle flashes
  • Virus: Added decals & hit sound effects
  • Zombie Massacre FX polishing pass
  • Zombie Massacre: Gasoline art revamped
  • Zombie Massacre: Compound art revamped
  • Added quick map key bind (M by default) to quickly open and view the Plaza map and fast travel system
  • Virus & Zombie Massacre: Improved damage hit notes
  • Virus: Increased damage of Sci-fi Handgun from 17 to 27
  • Little Crusaders: New Ghost model
  • Zombie Massacre: Tweaked Scientist combo power to be better
  • Zombie Massacre: Added trajectory aimer to Grenade Launcher and Explosive Flasks, so you can adjust where you want the grenades/flasks to land at
  • Zombie Massacre: Reduced delay of explosive environmental props from 1.5 seconds to .5 seconds
  • Added new condo materials: Lava, Lava 2, Slime, Chocolate, Blood, and Cosmic
  • Increased amount of rows shown in inventory hot bar to from 2 to 3
  • Inventory: Added more advanced item rotation settings
  • Inventory: Added item snapping slots to the glass wall item


Bug Fixes
  • Fixed inventory not showing up while in Plaza
  • Fixed item rotation resetting when dragging already placed items
  • Zombie Massacre: Fixed Gold Melon item being really bright
  • Zombie Massacre: Fixed Tesla Zap and Transplant particles glowing really bright in Compound
  • Zombie Massacre: Fixed spider boss acid stacking vertically
  • Zombie Massacre: Fixed spider boss acid not always following the spider properly, leading to the acid not spawning in correct places, making the acid not really a challenge. Now it's a challenge
  • Fixed treasure items spawning in bad places sometimes
  • Fixed item snapping slots stretching on stretched items
  • Fixed blood/vomit decals not showing up due to a bad setting parameter





Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for October 19th, 2020

Hello everyone, and welcome to the Weekly Dev Log for October 19th, 2020, detailing all the changes that have happened since October 12th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Priority Survey - October 2020[/h2]
Since the Arcade has been released, this survey is all about prioritizing the order of upcoming updates. While we have our own internal goals and direction we want to take the game next, we would love to hear your thoughts on what priority you think we should move in!

You can participate in this survey by clicking here.

[h2]October 2020 Condo Contest[/h2]
This month, we're running a spooky, Halloween-themed Condo Contest! This contest ends at 11:59 PM PST on October 31st, 2020. Winner takes home 1,000,000 units! You can read more about the contest, as well as rules for Co-op condo submissions here.

[h2]Halloween 2020 Update[/h2]
Work continues on the Halloween 2020 update, which will bring back the Halloween Plaza, various Halloween Events, Halloween Items, polishing passes on Zombie Massacre: Gasoline and Zombie Massacre: Compound, as much more. You can view the whole list here.

Johanna finished minor touch-ups with the Halloween Plaza, and finished the polishing passes with Zombie Massacre: Gasoline and Zombie Massacre: Compound.

macdguy continued working on implementing the Halloween events, EXP, and achievements, while also touching up the quest system from last year. He also fixed a couple visual bugs with Zombie Massacre and Virus, fixed the Spider Boss in Zombie Massacre not spitting acid correctly, and worked on a better seasonal switcher for switching props and materials for Holiday events in the Plaza.

Sketchman worked on achievement icons for the Halloween achievements, while also finishing up work on the Zombie Massacre projectiles.

[h3]Halloween 2020: Achievement Icons[/h3]



[h3]Zombie Massacre: Gasoline (Gas Station Front Before / After)[/h3]



[h3]Zombie Massacre: Gasoline (Gas Station Overview Before / After)[/h3]



[h3]Zombie Massacre: Gasoline (Motel Overview Before / After)[/h3]



[h3]Zombie Massacre: Compound (Before / After)[/h3]



[h3]Zombie Massacre: Blood Effects (Before / After)[/h3]



[h3]Zombie Massacre: Projectile Arching WIP[/h3]

[previewyoutube][/previewyoutube]

[h2]Accelerate: Sunrise Isles - Track 2[/h2]
Johanna continued working on Track 2 of Sunrise Isles.

[h3]Accelerate: Sunrise Isles - Track 2 WIP[/h3]



[h2]Accelerate: Waterfall[/h2]
Lifeless continued working on Waterfall.

[h3]Accelerate: Waterfall WIP[/h3]



[h2]Better Item Icons[/h2]
macdguy worked on improving the thumbnail system to speed up taking image icons while also improving the overall image quality.

[h3]Better Item Icons (Before / After)[/h3]



[h2]Miscellany[/h2]

Madmijk added snapping slots to all of the standard canvas variations (cutouts, posters, and their wide and tall variations) and the glass panel item.

Sketchman continued working on Workshop related crashes and bugs.

Wheezwer worked on a new background for Typing Derby, and worked on sprites, ship designs, and character designs for the Galaxy Time (formerly Galaxy Police) cabinet.

Will continued working on music for the Accelerate map, "Waterfall".

[h3]Typing Derby: New Mural WIP[/h3]



[h3]Galaxy Time: Sneak Preview of a Talk Sprite WIP[/h3]



[h3]Virus Gold 9MM Normal Map Fix (Before / After)[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since October 12th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for October 12th, 2020

Hello everyone, and welcome to the Weekly Dev Log for October 12th, 2020, detailing all the changes that have happened since October 5th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Priority Survey - October 2020[/h2]
Since the Arcade has been released, this survey is all about prioritizing the order of upcoming updates. While we have our own internal goals and direction we want to take the game next, we would love to hear your thoughts on what priority you think we should move in!

You can participate in this survey by clicking here.

[h2]October 2020 Condo Contest[/h2]
This month, we're running a spooky, Halloween-themed Condo Contest! This contest ends at 11:59 PM PST on October 31st, 2020. Winner takes home 1,000,000 units! You can read more about the contest, as well as rules for Co-op condo submissions here.

[h2]Halloween 2020 Update[/h2]
Work continues on the Halloween 2020 update, which will bring back the Halloween Plaza, various Halloween Events, and items.

Johanna finished upgrading the Plaza to the Halloween Plaza, which will also include the new Lighthouse / Kalleira's Store, the new By the Sea Shore store, and the new Lighthouse Peninsula. She also upgraded the Halloween Plaza from last year's event, adding more decorations and ambiance.

JJosh continued working on pets, items, and masks for the Halloween 2020 update.

macdguy continued working on implementing the Halloween Events and adding some Halloween themed items.

[h2]Upgraded Weapon Effects[/h2]
Johanna spent some time doing an art pass across the many weapon effects in the game, making them more visually appealing, while also adding bullet decals for each of the bullet types and a framework for proper hit effect sounds on wood, metal, glass, flesh, etc.

[h3]Upgraded Weapon Effects Demo[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]

Johanna worked on a little art pass on Typing Derby.

Lifeless continued working on the Accelerate map, "Waterfall", and added gameplay features to the second track of the Accelerate map, "Pine Valley".

macdguy created a new season switcher to help with future seasonal lobby changed and squashed some bugs.

Madmijk fixed some other canvas items being offset, and continued working on fixing bugs with the drag slots and the item visualizer.

Sketchman looked into bugs, continued cleaning up the weapon system code, updated the Grenade Launcher on Zombie Massacre to shoot the grenade where you want it to be, and continued looking into Minigolf Sync issues.

Wheezwer worked on a new background for Typing Derby.

Will continued working on music for the Accelerate map, "Waterfall".

[h3]Condo: New Item Rotation Settings[/h3]

[previewyoutube][/previewyoutube]

[h3]Zombie Massacre: Grenade Launcher Projectile Path[/h3]

The grenade launcher in Zombie Massacre now shows the path the grenade will take and where it will land, allowing better control over the grenade. We hope to bring this to other weapons soon.

[previewyoutube][/previewyoutube]

[h3]Plaza: New Typing Derby Background[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since October 5th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Clarification and Reminder on Inappropriate Workshop Content in Tower Unite

After some discussions with the community on Steam, on our Discord, and among our team about Workshop, we want to clarify our rules on inappropriate sexual content. We have always had rules about sexual content, but, going forward, we want to be more clear about them and how we will be enforcing them as developers, when necessary.

So, this is our clarified policy on inappropriate sexual content on Workshop as of October 5, 2020:

We will not allow content that is inappropriate, sexually offensive, or over-sexualized, such as:
  • Models that include sexually explicit language
  • Models with hypersexualized features (for example: over-exaggerated chests, hips, “bulges”, etc.)
  • Models with inappropriately exposed skin (for example: nudity, a character only wearing a thong or small underwear, etc.)
  • Models only wearing underwear
  • Models with modeled genitalia (both visible and hidden)
  • Models that clearly allude to sexual fetishes (again: over-exaggerated features, fetishistic clothing, etc.)
  • Models from a sexual/pornographic source


Models that break these rules should be reported to us through Steam, and we will continue to go through and ban/remove models which break the rules when we have the time.

We will not make a content filter to hide or allow this content.

If you have uploaded content in the past which breaks these rules, including content that is currently marked as inappropriate, we’d recommend removing it as soon as possible, as it will be removed from our Workshop when we are made aware of it, resulting in a temporary workshop ban issued by Steam.

You have until October 9th, 2020 to remove models that break these clarified rules on your own before they may be removed by us, unless there is a pressing issue requiring their removal.

Our reasoning for these rules is that Tower Unite is intended to be a place for people to hang out, have fun, and make friends. Allowing sexual, lewd, inappropriate, and pornographic content can make people feel uncomfortable and disrespected, and that is not the environment we want, nor do we desire to make it easier for that type of content to exist in our game.

Please remember to review our Workshop rules and Steam’s rules before uploading, and remember that Tower Unite’s Workshop does not permit users to upload political, racist, or sexist content either.

Keep in mind that Tower Unite is not complete, and we will continue to add features to our game (such as improved tutorials, Workshop system settings, Canvas system settings, and the improved Condo browser) which will foster a comfortable and safe environment for players to have fun, while still allowing user-uploaded content.

Thank you,
Pixeltail Games


Additional clarification can be found here: https://forums.pixeltailgames.com/t/clarification-and-reminder-on-inappropriate-workshop-content-in-tower-unite/39456/23

Weekly Dev Log for October 5th, 2020

Hello everyone, and welcome to the Weekly Dev Log for October 5th, 2020, detailing all the changes that have happened since September 28th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.12.0.0[/h2]
Last week, we released Update 0.12.0.0, containing Co-op condos, which allow a condo owner to authorize their friends to help them build their condo. Co-op condos contain a permissions system, allowing the condo host to specify what actions an individual is allowed to perform. You can read more about Update 0.12.0.0 here.

[h2]Hotfix 0.12.0.1[/h2]
Last week, we also released Hotfix 0.12.0.1, which fixed some issues with the 0.12.0.0 update, as well as a couple minor changes. You can read more about the hotfix here.

[h2]October 2020 Condo Contest[/h2]
This month, we're running a spooky, Halloween-themed Condo Contest! This contest ends at 11:59 PM PST on October 31st, 2020. Winner takes home 1,000,000 units! You can read more about the contest, as well as rules for Co-op condo submissions here.

[h2]Halloween 2020 Update[/h2]
Work has begun on Halloween 2020 update, which will bring back the Halloween Plaza, various Halloween Events, and items.

Johanna worked on fixing up the Halloween Plaza, and is working on re-theming and updates to the Halloween Plaza.

JJosh began working on pets, items, and masks for the Halloween 2020 update.

[h3]Halloween 2020: Pets WIP[/h3]

[previewyoutube][/previewyoutube]

[h3]Halloween 2020: Hats WIP[/h3]



[h3]Halloween 2020: Items WIP[/h3]



[h2]Miscellany[/h2]

Johanna finished the "By the Sea Shore" store, the Lighthouse, and the Lighthouse peninsula, while also cleaning up various pieces of geometry around the plaza.

Lifeless continued working on the Accelerate map, "Waterfall".

macdguy worked on getting Update 0.12.0.0 and Hotfix 0.12.0.1 released, and is now working on Halloween Events.

Madmijk worked on fixing issues with various items, while also working on fixing off centered canvas variations and adding drag slots to them.

Wheezwer continued working on concept art for "Nahnia", the minigame area for Plane War and Snowball Battle, while also working on art for the Arcade Shooting Gallery and Logo.

[h3]"Nahnia" Remastered Concept Art WIP[/h3]



[h3]Arcade: Shooting Gallery Progress WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since September 28th, 2020 at PixelTail Games. See you all next week!

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7