1. Tower Unite
  2. News

Tower Unite News

Accelerate Workshop Update (0.10.2.0)



New Track: Bedzoom Track 2!

We plan to add a second track to each Accelerate map. The first second track is for Bedzoom!



Accelerate Workshop Support!

You can now create custom vehicles and share them on Steam Workshop! We've added new vehicle types: bike, scooter, and hover. You'll be able to customize the tire offsets, handlebar position, leg positions, and more.

You can get started by reading our SDK documentation here: https://towerunite.com/sdk/creating-vehicles



New Menu & Global Chat

We've redesigned and decluttered the menu UI in order to accommodate for upcoming options.

Global Chat is back in this update, enabling players to connect with others more easily.







Changes
  • Accelerate Workshop Vehicle Support: Create custom vehicles!
  • Accelerate: Bedzoom Track 2 added!
  • New menu
  • Return of Global Chat
  • New crash handler: Now upload crash dumps directly to us!
  • Accelerate: 1st place will no longer receive the Flavor Melon speed boost
  • Accelerate: Increased the speed of the Moon Power
  • Accelerate: Increased the speed of Combustible Cornelius
  • Accelerate: Slightly reduced the chance of getting a bumper
  • Accelerate: Slightly increased duration of boost for both the Single and Triple Melons
  • Accelerate: Spawn system now spawns players in the correct positions in the race grid
  • Accelerate: Optimized turn networking
  • Accelerate: Adjusted collisions to improve edge detection
  • Accelerate: Item pickup collision size increased
  • Added a cone angle parameter for spot light items
  • Added some component tag arguments to give additional control over brightness, cone angle, and attenuation radius of different light components within a single item


Bug Fixes
  • Bowling memory leak fix
  • Accelerate: Fixed turning being digital instead of analog for controllers
  • Accelerate: Fixed issue where All Powerful Sun was never given to last place
  • Accelerate: Fixed respawn system not respawning you properly to the right location of the track
  • Accelerate: Fixed bumper desync
  • Accelerate: Fixed boost not applying when you are not moving forward
  • Fixed a bunch of light items that did not have their default parameters reflected in the light components, including candles and chandeliers
  • Fixed the emergency light beacon item turning into a bright point light upon changing any editable parameter
  • Fixed chat being blurred while playing Poker
  • Fixed pets showing up in first person
  • Fixed Canvas surface scales being extremely small for clients
  • Virus: Fixed Crossbow tracer effects not showing up
  • Fixed Ice Rink not doing ice effects
  • Fixed ice movement issues for clients in Condos
  • Fixed canvas surface editor icons not loading
  • Little Crusaders: Fixed bird not showing up when picked up
  • Fixed Plaza 2D map location banners being blurred







Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for July 20th, 2020

Hello everyone, and welcome to the Weekly Dev Log for July 20th, 2020, detailing all the changes that have happened since July 13th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.10.2.0[/h2]
Work continues on getting Update 0.10.2.0 ready for release. As mentioned last week, this update will feature not only Steam Workshop Vehicle Support and Track 2 of Bedzoom, but will also include an improved Main Menu, the return of Global Chat, a built-in crash reporter, along with a bunch of other bug fixes and improvements. You can read more the contents of this update here.

[h2]New Main Menu[/h2]
macdguy started working on a new Main Menu, in an effort to make the user interface cleaner and less cluttered. The main menu featured in 0.10.2.0 is still in progress, but conveys the general idea that we're going towards.

[h3]New Main Menu WIP[/h3]


[h2]Accelerate Progress[/h2]
Johanna continued working on Sunrise Isles, 99% finishing Track 1. Her next task is working on Track 2 of Pine Valley.

Wheezwer worked on artwork for the start line, checkpoint banners, foliage, and other art for Sunrise Isles. She also started working on concept art for Nightcity.

Will finished the music for Nightcity, and continued working on music for Sunrise Isles.

[h3]Accelerate: Sunrise Isles WIP[/h3]


[h2]Miscellany[/h2]
Caboose700 worked on building and integrating a in-game crash reporter, which will appear in the event of a fatal error, allowing the end user to quickly give a description of what occurred, and upload the crash dumps automagically.

macdguy did some work on Workshop Condos, which would allow a user to upload their condo save data to the workshop for anyone to download. He also worked a bit on co-op condos, and "continuous gameplay", which would allow players to choose a next map without having to go back to the main menu and create a new server.

Madmijk worked on fixing colorable items, rewriting some of the base code to make it more flexible. This involved touching a bunch of items to reflect these changes. He also worked on a fix for Planetary Piano where sometimes notes wouldn't appear.

Sketchman continued working on the player grouping system, and also looking into integrating the new server browser.

[h2]Wrap It Up[/h2]
That about covers everything that happened since July 13th, 2020 at PixelTail Games. See you all next week!

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for July 13th, 2020

Hello everyone, and welcome to the Weekly Dev Log for July 13th, 2020, detailing all the changes that have happened since July 6th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.10.2.0[/h2]
Work continues on Update 0.10.2.0 which will feature Workshop Vehicle Support and Track 2 of Bedzoom, along with a slew of bug fixes and improvements. You can read more about the update here.

[h2]Accelerate Progress[/h2]

Johanna continued working on Sunrise Isles, working to get the map finished and ready for playtesting.

Lifeless is almost done getting Track 2 of Bedzoom ready for release.

macdguy added a new vehicle type: Bike. He also worked on Workshop Vehicles, which will give users the ability to upload new vehicles to Steam Workshop and use them in Accelerate, similar to how workshop items work. There's features such as vehicle types: normal wheel, bike, scooter, hover wheels. You can also adjust handbar/leg offsets (for bikes), wheel offsets, and more. He also setup the minimap for Bedzoom Track 2, while also fixing several bugs in Accelerate. He also looked into why controllers were inputting as digital and resolved it - giving controllers analog movement.

Will continued working on music for Sunrise Isles and Night City, while also working on new Engine sounds.

[h3]Accelerate: Bedzoom Track 2 WIP[/h3]


[h3]Accelerate: Workshop Vehicles WIP[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]

Caboose700 upgraded the forum software and did maintenance to it's server, fixed an issue with the Patreon Link software, optimized the OpenTDB to prevent timeouts, and continued working on the OpenTDB rewrite.

Johanna continued working on some improvements to the Plaza.

macdguy continued working on "continuous gameplay", which would allow players to choose a next map without having to go back to the main menu and create a new server.

Madmijk worked on fixing some light issues, and helped debug Workshop crashes.

Sketchman worked on bug fixes and continued working on the player grouping system.

Wheezwer helped test Bedzoom internally, while also working on Steam Trading Cards for Ball Race and Virus.

[h3]Steam Trading Cards: Ball Race WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since July 6th, 2020 at PixelTail Games. See you all next week!


Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Bedzoom Update (0.10.1.0)



New Accelerate map: Bedzoom!




Zoom through a playful and exciting toy race track!

We've made various improvements to Accelerate's networking as well!


Changes
  • Added new Accelerate map: Bedzoom!
  • Accelerate: Adjusted payouts. Significantly reduced Best Lap payout. Added 4 new payouts for end of the two races during podium results: Gold Trophy, Silver Trophy, Bronze Trophy, Tin Can Trophy
  • Accelerate: Reduced Pickup respawn time from 5 seconds to 3 seconds
  • Accelerate: Reduced Pine Valley difficulty to Easy from Medium
  • Virus: Weapon slot clean up. Moved all Shotguns to slot 1, moved all Pistols to slot 2, moved all Rifles to slot 3, moved all special items to slot 4, moved Adrenaline to slot 5



Bug Fixes
  • Accelerate: Fixed/improved jump network desync
  • Accelerate: Fixed wall bounce network desync
  • Accelerate - Pine Valley: Fixed bridge collision issues
  • Accelerate: Fixed homing item indicator not removing after a homing item hits the player
  • Little Crusaders - Knightsend-by-sea: Fixed some camping spots
  • Little Crusaders - Knightsend-by-sea: Fixed some visual holes in the map
  • Little Crusaders - Knightsend-by-sea: Fixed some annoying collisions
  • Little Crusaders - Toy Room: Fixed some lighting issues
  • Little Crusaders - Throne Room: Fixed some camping spots
  • Little Crusaders - Throne Room: Fixed an annoying collision spot
  • Little Crusaders - Market: Fixed some camping spots
  • Little Crusaders - Market: Fixed some visual bugs
  • Little Crusaders - Market: Fixed some annoying collisions
  • Little Crusaders: Fixed dragon head rotation being desynced
  • Fixed a crash with canvas downloading
  • Fixed leaderboards showing Steam IDs instead of player names
  • Fixed player rotation issues in Plaza
  • Arcade: Fixed Lonely Gun weapon animations not playing
  • Fixed a bug with Bowling and vehicles
  • Ball Race: Fixed "Your best" HUD element not removing after you disable the scoreboard HUD feature







Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.10.0.2

This update directly addresses various crashes and Workshop issues.

Bug Fixes
  • Possible crash fix for Workshop player model / manager crash
  • Possible crash fix for canvas cache crash
  • Possible crash fix for Workshop icon crash
  • Possible crash fix for Workshop material crash
  • Crash fix for accessing banned user list while in a condo
  • Possible crash fix for canvas loading crash
  • Accelerate: Improved bowling ball bounce logic
  • Accelerate: Fixed bowling ball travel speed issues
  • Accelerate: Fixed drift effects not stopping after start boost






Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7