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Weekly Dev Log for May 26th, 2020

Hello everyone, and welcome to the Weekly Dev Log for May 26th, 2020, detailing all the changes that have happened since May 18th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.9.1.0[/h2]
Work continues on preparing Update 0.9.1.0 for release. A bunch of small fixes and improvements were added over the course of last week, and we're hoping to get this update out very soon. You can view all about what's in this update here.

[h2]Accelerate Progress[/h2]
Johanna continued working on "Pine Valley" and "Sunrise Isles".

JJosh continued working on new Accelerate Karts, working on the "Flower Power" kart.

Lifeless continued working on "Bedzoom".

macdguy continued working on the Item System, Boost System, and fixing various bugs.

madmijk continued working on items, working on "Gamer Be Gone", "All Powerful Sun", and the "Birb Shield".

Wheezwer finished up artwork for the current item cards, finished the "Bedzoom" carpet, and started working on a Palm Tree texture.

Will continued working on music for "Pine Valley" and "Sunrise Isles", and starting to work on sound effects.

[h3]Accelerate: Sunrise Isles WIP[/h3]


[h3]Accelerate: Pine Valley WIP[/h3]


[h3]Accelerate: Flower Power Kart WIP[/h3]


[h3]Accelerate: Item HUD WIP[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Item Card System WIP[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Drift Skid Marks WIP[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Flux Item WIP[/h3]


[h3]Accelerate: Birb Shield Item WIP (Grabs Items)[/h3]


[h3]Accelerate: Minigolf Hole Item WIP (Traps Other Players)[/h3]


[h3]Accelerate: Gamer Be Gone Item WIP (Pushes Away Other Players)[/h3]


[h2]Zombie Massacre Improvements[/h2]
macdguy worked on some adjustments and improvements to Zombie Massacre. The RPG item was upgraded to be a homing missile to make it more effective, and the Crossbow and Bolt Action Rifle fire speeds were increased.

[h3]Zombie Massacre: Improved Crossbow and Bolt Action Rifle[/h3]
[previewyoutube][/previewyoutube]

[h3]Zombie Massacre: Homing RPG[/h3]
[previewyoutube][/previewyoutube]

[h2]Ball Race Improvements[/h2]
macdguy added a toggle-able scoreboard for Ball Race to show players their current ranking compared with the top 10 players for each level.

[h3]Ball Race: Leaderboard HUD[/h3]


[h2]Miscellany[/h2]
Caboose700 continued working on the Open Trivia Database rewrite.

Johanna continued working on the overhaul of the virus map, "Overtime".

JJosh started working on a couple upgrades for Little Crusaders.

ThisIsntNath began working on concepts for in-game brochures, to provide information at a glance on various maps.

Sketchman worked on implementing the new server browser, fixed an issue that could occur when loading workshop files already stored on disk, and improving the net sync code.

[h3]Little Crusaders: Bird WIP (For Dragon)[/h3]


[h2]Wrap It Up[/h2]
That about covers everything that happened since May 18th, 2020 at PixelTail Games. See you all next week!


Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for May 18th, 2020

Hello everyone, and welcome to the Weekly Dev Log for May 18th, 2020, detailing all the changes that have happened since May 11th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Update 0.9.1.0[/h2]
Work continues on preparing Update 0.9.1.0 for release. We're hoping to release this update very soon, aiming for this week. You can view all about what's in this update here.

[h2]Accelerate Progress[/h2]
Johanna continued working on "Pine Valley", updating the course design and visuals, along with polishing some art assets for "Bedzoom".

JJosh continued working on the "Flower Power" kart, and a spray bottle for the "Gamer Repellent" item.

macdguy continued working on core functionality for Accelerate, working on the Dragon Item, item randomization (which takes into account the player's position in the race), etc.

Madmijk continued working on Accelerate items, working on the "Bowling Pin Shield", the Golf Ball item, and the "Gamer Repellent".

Wheezwer continued working on item cards for Accelerate, while also working on the carpet for Bedzoom.

Will continued working on the music tracks for "Pine Valley" and "Bedzoom", and is starting to work on sounds for the karts and items.

[h3]Accelerate: Dragon Item WIP[/h3]
[previewyoutube][/previewyoutube]


[h3]Accelerate: Speed Lines WIP[/h3]


[h2]Zombie Massacre: Nightyard[/h2]
More work has been done on Nightyard, along with some improvements to the flashlight in Zombie Massacre.

[h3]Zombie Massacre: Nightyard + Flashlight Improvements[/h3]
[previewyoutube][/previewyoutube]

[h2]New Weapon: Time Gun[/h2]
Chris has been hard at work on new weapons, finishing this "Time Gun", designed for the future Rail-Based Shooting Gallery located in the Arcade.

[h3]New Weapon: Time Gun Renders[/h3]


[h2]Miscellany[/h2]
Caboose700 continued working on the rewrite of the Open Trivia Database.

macdguy worked on some general improvements to Tower Unite, fixing an issue with the moon stretching and with the flashlight.

Johanna worked on a polishing pass for the Virus map, "Overtime".

Lifeless worked on updating world alignment materials and fixes for the Minigolf map, "Altitude".

Sketchman worked on more improvements with the Network Sync for moving platforms. He also started working on integrating the server listing backend with Tower Unite, created a potential fix for the Workshop NPC crash, fixed some issues with Workshop downloads (more fault tolerance, bad downloads won't stop other models from downloading anymore), and fixed an issue where the player would have to restart their game when clearing the Workshop cache.

[h3]Fixed Moon[/h3]


[h3]Fixed Flashlight[/h3]


[h2]Wrap It Up[/h2]
That about covers everything that happened since May 11th, 2020 at PixelTail Games. See you all next week!

Weekly Dev Log for May 11th, 2020

Hello everyone, and welcome to the Weekly Dev Log for May 11th, 2020, detailing all the changes that have happened since May 4th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

May 2020 Player Survey Results

We've wrapped up the player survey for May 2020. Thanks for all 1,724 of you for taking the time to do this survey. You can see the results of the survey here.

Update 0.9.1.0

We've renamed Hotfix 0.9.0.6 to Update 0.9.1.0. This update will a slew of Bug Fixes, along with a new Zombie Massacre map, some polish to the Virus map, "Hospital", and some improvements to Little Crusaders. You can read more about this update here.

Monthly Dev Breakdown for April 2020

[previewyoutube][/previewyoutube]

Accelerate
Johanna continued working on Pine Valley and Sunrise Isles, and started to block out Archenemypelago.

JJosh started working on the "Flower Power" kart.

Lifeless continued working on Bedzoom.

macdguy continued working on Accelerate, finishing certain items and tweaking others. Made some logic changes to the Bouncing Items (handling gravity), worked on the Pin Shield item and Moon Power items. Also fixed some issues with boosting and drifting.

Madmijk continued working on items for Accelerate, namely the Golf Hole and Bowling Ball items.

Wheezwer worked on item icons for Accelerate, along with the carpet for Bedzoom.

[h3]Accelerate: Moon Power Item WIP[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Item Shield Item WIP[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Bouncing Items WIP[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Jumping (New / Old)[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Item Throw Prediction[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Homing Bowling Ball Damage[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Wheel Suspension Simulation[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Player Interaction (Bumping)[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Archenemypelago Blockout WIP[/h3]


[h3]Accelerate: Pine Valley Progress WIP[/h3]


[h3]Accelerate: Sunrise Isles WIP[/h3]


Zombie Massacre: Nightyard
Lifeless worked on a very difficult, night time version of the Zombie Massacre map, "Trainyard".

[h3]Zombie Massacre: Nightyard WIP[/h3]


Miscellany
Caboose700 started working on a re-write of the Open Trivia Database code, and uploaded new Steam Achievement icons to Steam.

JJosh worked on some upgrades for Little Crusaders.

Sketchman created a potential fix for Workshop NPCs crashing, along with a potential solution for some Workshop Static Meshes never downloading. He also continued working on improvements for the new network synchronizing code.

Wheezwer continued working on the Steam trading cards.

Wrap It Up

That about covers everything that happened since May 4th, 2020 at PixelTail Games. See you all next week!

Weekly Dev Log for May 4th, 2020

Hello everyone, and welcome to the Weekly Dev Log for May 4th, 2020, detailing all the changes that have happened since April 27th, 2020. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

May 2020 Player Survey

It's that time of the year again! The May 2020 Tower Unite Player Survey is online and we can't wait to get your feedback! You can participate in the survey here!

Accelerate
Johanna finalized the layout for Pine Valley, and continued working on Sunset Isles.

JJosh continued working on the Taxi and Police karts for Accelerate.

Lifeless continued working on Bedzoom.

macdguy continued working on core systems for Accelerate, finishing the player position system, created a system for handling players going out of bounds, added Tire terrain effects, worked on items that need to bounce off objects, and fixed bugs that came up during internal playtesting.

Madmijk continued working on the system for items that target players.

Wheezwer worked on the tree branch texture for Accelerate, and worked on a carpet for Bedzoom.

[h3]Accelerate: Item Bouncing WIP[/h3]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Out of Bounds Handling WIP[/h3]
[previewyoutube][/previewyoutube]

[h3]Accelerate: Bedzoom Preview WIP[/h3]


[h3]Accelerate: Terrain Tire Effects WIP[/h3]


[h3]Accelerate: Taxi Kart WIP[/h3]


[h3]Accelerate: Police Kart WIP[/h3]


[h3]Accelerate: Bedzoom Carpet WIP[/h3]


Miscellany
Caboose700 worked on defining all of the upgrade items, and adding them to the appropriate manifests. He created items for the Minigolf and Ball Race upgrades, and added the Minigolf, Ball Race, and Little Crusaders items to the Upgrades Manifest.

Johanna worked on some optimizations for the Plaza, as well as working on the new and improved Game Worlds Ports area in the Plaza.

macdguy looked into various bugs, and added floating text chat to game worlds.

Sketchman worked on the upgraded achievement icons.

Will worked on getting FMod implemented.

[h3]Game Worlds Floating Text Chat WIP[/h3]


Wrap It Up

That about covers everything that happened since April 27th, 2020 at PixelTail Games. See you all next week!

Hot Fix 0.9.0.5

This update addresses several issues that were recently reported.

Changes
  • Replaced Throwable Tornado Arcade milestone with new Throwable Plushy milestone. With the new milestone you can throw all the plushies from pluck-a-pal
  • You can now change the color of the Laser Saber with reload key
  • Tweaked Avalanche gameplay a bit
  • Ping now shows for P2P hosted games (game world servers and condo)
  • Added Sack-Cat, Catsack Plush, Ram Plush, and Llama Plush to Pluck-a-Pal


Bug Fixes
  • Fixed RC car turning being different due to physics changes
  • Fixed theater seats being flipped
  • Fixed Ice Cave bonus score not being included in highscore leaderboard submission
  • Fixed news UI hot fix buttons clipping
  • Fixed weiner dog plush missing collision
  • Virus: Fixed player emote/mic icon being offset
  • Virus: Fixed infected health bar drawing through world and being really offset
  • Fixed Alpaca Plush awarding the wrong plush in Pluck-a-Pal
  • Fixed a few item icons on Steam



Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7