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Weekly Dev Log for November 12th, 2019

Hello everyone, and welcome to the Weekly Dev Log for November 12th, 2019, detailing all the changes that have happened since October 28th, 2019. Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.

Halloween 2019 Events Update - Ending Soon!
The Halloween 2019 Event is running until November 16th (PDT)! It’s your last few days to get those event exclusive items! Remember, a few items will still be available in Celebrations once the event ends. You’ll also be able to spend your Ghoul Coins after the events with Lil’ Pup in the Celebrations.

0.8.4.2 Patch
Over the weekend we released a hot fix with several bug fixes, and a major change to Virus gameplay.
You can read more about it here: https://steamcommunity.com/gid/103582791441305225/announcements/detail/1616157550887933037

Arcade Progress
macdguy worked on Arcade machine gameplay, as well as adding explanation screens for how to play each machine, the controls, improving networking/physics, and fine tuning the arcade systems. Work was also done on game type switching (difficulty settings, etc.).

Arcade items were defined on the item manifest.

Madmijk continued to work on Planetary Piano.

Will worked on Arcade music for Ring God and Avalanche.

wheezwer worked on logos for Arcade machines.

Josh made some Arcade plushies and additional items.

Avalanche Gameplay WIP (Music is placeholder)


https://youtu.be/Iw4fIgfbxtE

Ring God Gameplay WIP (Screen is unfinished)


https://youtu.be/CB75ybPNpmU

Tornado Gameplay WIP


https://youtu.be/fdnXBPUDGwI

(Really) WIP Game Type Switching (UI is unfinished)


https://youtu.be/9h22cCVvtt4

Arcade Plushes


Josh has been modelling Arcade plushes.











Game World Mutators
Work has begun on the mutator systems for Game Worlds. Work was done on the backend systems itself and networking.

Halloween Condo Contest Results
ThisIsntNath’s Halloween Condo Contest 35 came to a close, and we gave away prizes to three winners. Take a look at the thread 35 to see all the spooky submissions.

Everything Else
Sketchman continued working on the engine upgrade (4.19) and fixing some bugs.

Wrap It Up
That about covers everything that happened since November 4th, 2019 at PixelTail Games. See you all next week!

Hot Fix 0.8.4.2

This update addresses several issues that were recently reported.

The largest change in this hot fix is to Virus. You can now infect by touch as well as the slash!

Changes
  • Virus: You can now infect survivors by touch as well as slash
  • Optimized treasure/remains system (reducing ping lag issues)
  • Optimized casino machines
  • Optimized event character interactions (reducing ping lag issues)
  • Optimized store NPCs (reducing ping lag issues)
  • Optimized loading doors (reducing ping lag issues)
  • Added setting to disable decals (helps with FPS issues in Zombie Massacre)
  • Added setting to disable gun flash effects in Zombie Massacre
  • Temporarily removed Planet Panic join board in the Game World Ports


Bug Fixes
  • Fixed devil horns not being aligned correctly on Minigolf balls
  • Fixed Plaza tree material issues
  • Fixed hold type animation issues for Laser Tag milestone and Ghost Hunt minigame
  • Fixed minigame activities not clearing off scoreboard properly
  • ZM: Fixed zombies staying alive but not being anywhere in the map
  • ZM: Fixed visible hole in Trainyard in the Boss arena
  • ZM: Fixed navigation issue in Trainyard
  • Ball Race: players should no longer occasionally fall forever when falling off a level
  • Fixed Virus, Casino and Bowling Trophy Collisions
  • Fixed a hole in the ceiling of Condo
  • Fixed the eyes on some of the event characters
  • Minigolf: Reduced Alpine wind sound volume




You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can follow our weekly developer logs here: http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums: http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.

Hot Fix 0.8.4.1

This update addresses several issues that were recently reported.

Changes
  • Improved server stability
  • Added 3 new items to Ghoulcery Store: Death's Scythe, Throwable Pitchfork, and Lil' Pup
  • Added categories to Ghoulcery Store for easier navigation
  • Increased scale for Floating Pumpkin Pet, Floating Flaming Pumpkin Pet, and Fairy Pet
  • Ghost Hunting minigame: Combo system is now supported
  • Disabled Planet Panic temporarily during its reconstruction


Bug Fixes
  • Condo - Smooth Autumn: Fixed condo not saving correctly
  • Fixed Halloween emitter sounds not adhering to sound volume settings
  • Fixed bird sounds in Plaza not adhering to sound volume settings
  • Optimized wings
  • Optimized store NPCs
  • Fixed lightning machine texture
  • Fixed up a few of the new item icons
  • Fixed Trivia fast travel issues
  • Fixed holiday express converter
  • Plaza: Fixed beach house TV's
  • ZM: Fixed jetpacks not showing up
  • ZM: Fixed zombie spawn effects only playing on the host
  • ZM - Village - Fixed Zombies sometimes spawning inside of objects
  • ZM - Village - Adjusted boss AI to improve navigation in boss arena
  • ZM - Village: Fixed being able to get stuck in a building




You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can follow our weekly developer logs here: http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums: http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.

Halloween 2019 Events! (0.8.4.0)



New Halloween Plaza

This Halloween we're bringing back the cauldron. Collect remains and unlock various Halloween exclusive items. However, this year you can choose which items you'd like to get with Ghoul Coins.

New Zombie Massacre Map: Village
The blue moon is at its fullest in this rural England location. A combination of close quarters, urban streets, and open fields and forests. Keep off the moors, and stick to the roads.


Village's difficulty is Very Hard and thus is quite challenging. Keep a look out for the new monsters!

New Zombie Massacre Monsters
We've added new monster types in Zombie Massacre such as Ghosts, Skeletons, Exploding Pumpkins, and Werewolves. We've also tweaked the sounds of existing monsters. All monsters, excluding Werewolves (which are exclusive to Village) are available in every map.



Ghoul Coins
While playing games in Tower Unite during this year's Halloween event, you'll earn Ghoul Coins. These coins can be redeemed in the Plaza for Halloween 2019 items. You can earn them by playing Plaza minigames or Game Worlds!



Halloween Minigames
Participate in the Ghost Hunting and Pumpkin Smash minigames.

What's That?
Something weird is now in the Plaza.

40+ New Halloween Items
We've also added plenty of new ghoulish items. Use your Ghoul Coins to unlock these new items. New jetpack variants such as Angel Wings and Demon Wings are sure to be a treat.

New Condo Maps: Smooth Autumn
As requested, we've made a new condo variation of Smooth Dirt for the season. This autumny version is priced the same as Smooth Dirt.



Updated Virus: Overtime
Overtime's layout has been updated based on user feedback.




Changes
  • New Zombie Massacre map: Village
  • Added Ghoul Coins, the currency of the undead. Play any game in Tower Unite to earn Ghoul Coins.
  • New Halloween 2019 items (40+)
    • Available in Ghoulcery Store (requires Ghoul Coins):
      • Angel Wings
      • Bat Wings
      • Butterfly Wings
      • Demon Wings
      • Fairy Wings
      • Fly Wings
      • Cranium
      • Tesla Top Hat
      • Cow Skull
      • Angel Halo
      • Devil Horns
      • Death's Cloak
      • Jack-o'-Lantern Head
      • Devil Tail
      • Pumpkin Particles
      • Skull Particles
      • Candy Corn Particles
      • Bat Particles
      • Stink Particles
      • Flying Skull Pet
      • Flying Flaming Skull Pet
      • Rolling Pumpkin Pet
      • Haunted Minecart
      • Ancient Bonefire
      • Fairy Pet
      • Flying Pumpkin Pet
      • Falling Leaves
      • Autumn Leaves Particles
      • Devil Wings
      • Broken Radio
    • Available in Celebrations:
      • Brain in a Jar
      • Frankenstein Bed
      • Frankenstein Generator
      • Jack-o'-Lantern
      • Jacob's Ladder
      • Lightning Machine
      • Modern Tesla Coil
      • Plasma Machine
  • New Halloween 2019 events, collect remains and ghoul coins.
  • New Halloween 2019 characters
  • New Condo map: Smooth Autumn, an autumny variation of Smooth Dirt
  • Virus: Overtime layout changes
  • Vomit sound no longer plays if you have the vomit setting turned off
  • ZM: Added spawn in effects for zombies
  • ZM: New monster types - Skeletons, Ghosts, and Jack-o'-lantern
  • ZM: New monster type - Werewolf (exclusive to Village)
  • ZM: Tweaked the health bar to make the background colour less dark and added colour contrast to it
  • ZM: New monster sounds (unique spawn, idle, attack, death sounds for each monster type)
  • ZM: Increased difficulty/zombie amount for Day 1 and 2 across all maps
  • Virus: New Sonic Shotgun sounds
  • Virus payout adjustments:
    • Biohazard (Lost) - 50U -> 100U Per Survivor (Up to 6)
    • Biohazard (Won) - 100U -> 200U Per Survivor (Up to 6)
    • Patient Zero - 30U -> 50U Per Survivor
    • 4th Place and Below - 200U -> 300U (This actually does apply to infected too)
    • Infected Have Taken Over - 30U -> 150U


Bug Fixes
  • Fixed hedges in dark lighting settings
  • Fixed Resort aquarium
  • ZM: Fixed bug where if you died while being a zombie player - the camera would fall through the floor




You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can follow our weekly developer logs here: http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums: http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.

Hot Fix 0.8.3.1

This update addresses several issues that were recently reported.


Changes
  • New exteriors for Sweet Suite, Central Circuit, Toy Stop, Seasons, and Rob's Imports
  • Improved draw distances on certain models
  • Moved Seasons to the other side of the stores
  • Added AO setting


Bug Fixes
  • Fixed a critical issue that caused various Plaza issues such as floors not being solid, doors not being usable, etc.
  • Fixed workshop editor metadata not saving
  • Fixed workshop editor metadata not displaying properly
  • Fixed transparent workshop materials not applying emissive settings
  • Fixed appearance settings not saving properly
  • Fixed some material issues related to last update
  • Fixed bowling kicking players out randomly (due to workshop models)
  • Fixed waterslides not ejecting players off the slide properly
  • Fixed not being able to join/leave Laser Tag
  • Fixed head getting stuck looking a certain direction after exiting appearance
  • Fixed spin to win not responding
  • Fixed Human Blur achievement
  • Fixed scroll bar missing from content/workshop settings on some resolutions
  • Fixed stashing not working properly
  • Fixed Plaza minigame payouts boxes having (Very Easy) tagged
  • Fixed aquarium AI issues
  • Fixed Knight and Ghost milestones using the wrong scale if you are using a workshop model
  • Fixed menu character t-posing
  • Fixed workshop models loading in Laser Tag
  • Fixed several holes in the Plaza
  • Poker: Fixed game not ending properly when every player (but 1) has folded
  • Poker: Fixed an issue with joining mid-game
  • Poker: Fixed auto fold issues
  • Poker: Fixed some exploits
  • ZM: Fixed compound round 6 boss AI
  • Minigolf: Fixed Sweet Tooth hole 10 HIO




You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can follow our weekly developer logs here: http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums: http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.