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Hot Fix 0.7.1.1

This update addresses several issues that were recently reported.

Changes
  • Ball Race: Event Horizon - Changed some death walls to not punish shortcutters as much (Mostly in Levels 1,3,11)
  • Ball Race: Event Horizon - Changed an accidental WAY too good shortcut on Level 12, it will still be possible, but much more difficult
  • Plaza: Detail pass for Rob's Imports


Bug Fixes
  • Ball Race: Event Horizon - Fixed Death walls overlapping platforms on Level 14
  • Ball Race: Event Horizon - Reduced chance of flying through the finish line without actually finishing on Level 13
  • Minigolf: Alpine - Fixed hole 18 missing ice material
  • ZM: Fixed a bug where the camera wouldn't always switch off the upgrades camera during a boss battle
  • Fixed teleporters not teleporting RC vehicles or orbs properly sometimes
  • Fixed Dampe achievement issues
  • Fixed achievement: Laser Tag Master
  • Fixed minigames not loading teleport arenas (snowball battle fix)
  • Fixed RC dragon inventory collision issues
  • Fixed RC helicopter player name position
  • Fixed RC plane controls being inverted (also added plane sound effects)
  • Fixed RC plane turning issues when turning and going down at the same time
  • Fixed RC vehicles bleeding
  • Fixed ferris wheel carriages popping off sometimes
  • Optimized teleporter items
  • Optimized RC dragon, RC orb, and orb milestones
  • Fixed an exploit with minigames



You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can follow our weekly developer logs here: http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums: http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.

Event Horizon (0.7.1.0)



Event Horizon - a new Ball Race map!




Major Changes
  • Added new Ball Race map - Event Horizon!
  • Plaza: New Bait Shop & Boat Rental (for the upcoming fishing update)
  • Plaza: Added detail to Fresh store (part 1)
  • Plaza: Added new upgrades store window displays
  • Plaza: Added private theater entrance area (for upcoming private theater feature)


Changes
  • Plaza: Moved the boat launch building over to give the new bait shop & boat rental building more space
  • Plaza: Cleaned up the railings around the boardwalk
  • Plaza: Added more night lighting around boardwalk
  • Updated the targets in Target Practice to be visible during night time better (they no longer appear dark at all). Also updated the effects for the special targets
  • Added target lifetime indicators to Target Practice so you can tell when a target is about to remove itself
  • Updated the lighting in Minigolf - Forest to look much better
  • Updated leaderboard scoreboards screens in Plaza to show top 10 instead of just top 5
  • NPC item no longer shows prompt for talking to them if they have no dialogue lines at all
  • NPC item no longer shows leave dialogue if there is no dialogue lines
  • NPC item no longer shows talk button if there is no dialogue lines
  • Collection book now remembers the last scroll bar position after you've closed it and reopened it
  • Improved the look of the diamond golf ball
  • Updated engine sounds for RC golf cart
  • Added a setting to enable dynamic weapon scopes (like the crossbow) for better performance
  • Added a gameplay reset option to reset all plaza trackers (plushies, info markers, and camera spots)
  • Updated diamond jetpack trail
  • Reduced the scale of the RC car


Bug Fixes
  • Plaza: Added collision to the plaza road's trim so players can no longer fall through it when using the tiny potion
  • Plaza: Reduced texture data from ~760MB to ~740MB which will very slightly improve load times (ongoing process)
  • Plaza: Added collision to a metal wall behind the tower that did not have collision
  • Plaza: Fixed a gap in the escalators
  • Fixed a bug leading to plaza minigame payouts not always working
  • Minigolf - Sweet Tooth: Fixed the tubes getting players stuck by redoing them entirely
  • Minigolf - Altitude: Fixed Hole 18 being the absolute worst
  • Ball Race - Khromidro: Reduced the chance of falling through the finish circles without actually finishing
  • Ball Race - Summit: Fixed various different areas where you could get stuck
  • Virus - Hospital: Fixed an issue where you couldn't infect players in certain areas
  • Virus: Fixed workshop models sometimes loading in after the virus player model is set, causing infected players sometimes not being the infected model
  • Fixed a couple exploits with vote kicking
  • Fixed a couple exploits regarding upgrade items
  • Fixed Throwable Popcorn and Camera weapon shadows drawing when they shouldn't be
  • Fixed Casino anti-macro check breaking equipables when it failed to verify
  • Fixed first person legs causing players to be headless while using RC vehicles
  • Fixed monster potion creating lag and preventing switching monsters after doing the attack animation
  • Fixed achievement: Ribs Grow Back You Know
  • Fixed achievement: Big Bucks
  • Fixed achievement: Casino Addict
  • ZM: Optimized boss intros
  • ZM: Optimized monster materials and textures
You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can follow our weekly developer logs here: http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums: http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.

Hot Fix 0.7.0.4

This update addresses several issues that were recently reported.

Changes
  • Little Crusaders: Disabled bhopping
  • Little Crusaders: Updated dragon bite to account for knights that are above the dragon
  • Virus - Overtime: Added an extra route up to a known camping spot
  • ZM: Increased blade rotation rate for blade trap level 4
Bug Fixes
  • Fixed a bug leading to plaza minigame payouts not always working
  • Fixed join player messages not always showing the player names
  • ZM: Fixed helicopter decal missing material issue
  • ZM: Fixed player rotation in Gasoline being offset
  • Little Crusaders: Fixed dead knights blocking bites sometimes
  • Little Crusaders: Fixed being able to tailwhip dead knights
  • Little Crusaders: Fixed bird not flying away when bitten
  • Little Crusaders - Toy Room: Fixed a camping spot
  • Little Crusaders - Market: Fixed a couple camping spots
  • Highrise: Fixed weird dark shadows and updated lighting
You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap


You can follow our weekly developer logs here: http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums: http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.

Hot Fix 0.7.0.3

This update addresses several issues that were reported. All unit transactions have been moved to the new backend which should make everything a lot more stable now.

New Payout System

We've reworked the payout system to use the new backend, ensuring you'll be getting payouts for all games properly from now on.

This change also should see faster connections to the new backend.

New Store Buy and Sell System

With this change we also reduced store transaction errors and made the store transactions better by using the new backend.

You can also sell multiple of an item thanks to this new backend from your inventory directly in the game. A feature many of you have requested for a long time now!

Changes
  • New payout system
  • New store buy and sell system
  • Added the ability to sell up to 10 of an item at a time
  • Optimized start up load time
  • Updated client system to handle backend downtime better (queuing up achievements and exp so you'll never lose track of them when the backend goes down)
  • Ball Race: Added golden melon HUD element so you can better track which ones you've gotten
  • Updated Housewarming achievement description to be more descriptive
  • Updated Human Blur achievement description to be more descriptive
  • Updated "I Can See My House From Here" achievement description
  • Added RC controller icon for remote controller items (such as RC orb) to avoid icon confusion
  • Added display types for achievements that have seconds or meters
  • Increased EXP earn rate for Typing Derby and Trivia
  • Added ability to jump with RC orb milestone
  • Added new effects for Gold and Diamond jetpacks


Bug Fixes
  • Fixed lag related to displaying server lists
  • Fixed first person legs breaking when holding a weapon
  • Fixed Minigolf par achievements (like actually this time)
  • Fixed achievement: Around The World
  • Fixed achievement: Socialite
  • Fixed achievement: It's a Party
  • Fixed achievement: Get Together
  • Fixed achievement: Movie Night
  • Fixed achievement: Count of Amphitheatre
  • Fixed achievement: Amphitheatre Beast
  • Fixed achievement: Long Putt
  • Fixed achievement: Long Drive
  • Fixed achievement: Trivia Brainiac
  • Fixed achievement: Long Shot
  • Fixed achievement: Fields of Green
  • Fixed achievement: Weird Science
  • Fixed achievement: Homerun
  • Fixed achievement: Ribs Grow Back You Know
  • Fixed achievement: Wheel of Nothing
  • Fixed achievement: Drop And Roll
  • Fixed achievement: Kingpin
  • Fixed achievement: Smarty Pants being the incorrect amount
  • Fixed achievement: Trivia Show Off
  • Fixed being able to sell Sonic Shotgun milestone
  • Fixed TNT milestone issues
  • Fixed Ball Race orb milestone jump not working in Plaza
  • Fixed Galaxy Orb textures missing when broken
  • Fixed Galaxy Orb missing icon on Steam
  • Fixed laser tag symbol milestone taking input away from reload
  • Fixed Zombie Massacre trophies missing collision
  • Fixed Plasma Autorifle milestone ammo issues
  • Fixed Typing Derby HUD "ending typing derby" element colliding with EXP HUD element
  • Fixed Bowling Ball Rack duplicating itself when moving it
You can follow our current developments on our Trello:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

You can follow our weekly developer logs here: http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

You can report bugs on our forums: http://forums.pixeltailgames.com/c/bug-report

Or you may also report bugs on our Steam community, but please expect slow response time.