Map of the Week #52
Hey everyone!
This week we’re covering “Directional Input” by SockPuppet, a part of his “Prisons & Lands” series that aims to explore the boundaries of the editor. It’s a bit of an older map, but it’s no worse off in terms of quality.

Puppet was one of the first, if not the first, to make use of branching narratives as a major element of a level, and this is one of the shining examples of the potential of the mechanic. It doesn’t seem too complex at first, with only two endings (both labelled as “bad”) that both consist of playing a level and a slightly altered version of it.

That is, until…

After finding an alternate path, you’re left to explore all that the map has to offer. Follow clues given in bad endings, keep your objective in mind, experiment, and uncover all that the level has to offer.

And most importantly, don't die.

Play it now!
This week we’re covering “Directional Input” by SockPuppet, a part of his “Prisons & Lands” series that aims to explore the boundaries of the editor. It’s a bit of an older map, but it’s no worse off in terms of quality.

Puppet was one of the first, if not the first, to make use of branching narratives as a major element of a level, and this is one of the shining examples of the potential of the mechanic. It doesn’t seem too complex at first, with only two endings (both labelled as “bad”) that both consist of playing a level and a slightly altered version of it.

That is, until…

After finding an alternate path, you’re left to explore all that the map has to offer. Follow clues given in bad endings, keep your objective in mind, experiment, and uncover all that the level has to offer.

And most importantly, don't die.

Play it now!