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Map of the Week #38

Hey everyone!

As finals are approaching, and as this moderator is in fact a real existing person, we occasionally need to delay the MotWs for their sake and outs – but fret not, we’re still silently keeping watch for cool new maps to highlight (among other community-related tasks, of course)

This week’s spotlight is on “Search and Rescue”, the third installment of Classic_Cheese18’s “Diner” series. A great map packed with all kinds of undead (except for zombies – no one likes the Kingz, I guess).



From the opening shot alone, one can get intimidated by the sheer number of powerful enemies that you’ll have to tackle with such limited weaponry, which upon closer inspection isn’t too big a problem considering how you can flank and avoid large groups of enemies, keep to the darkness, and abuse stairwells. With that, the map manages to keep the player on their toes and punish careless actions, yet doesn’t feel like an insurmountable task, with occasional room for error that lets you retreat and rethink your strategies.



As for the level design, the map’s fairly linear – the vent network doesn’t allow access to the top floor of the building, and the two halves are separated by a blocked pipe you’ll need to open to avoid being forced to use the elevator. The decoration is also very praiseworthy – while not being all super flashy and picturesque, each room has a specific theme and has just the amount of details to tell you what you need to know.



Overall, a very impressive map which most certainly overshadows the previous two maps in the series. It’s always a pleasure to get to review maps made by someone other than the-most-popular-mapmakers (you know the ones), even if this isn’t the first time one of Cheese’s levels have been featured here.

Play it now!