Map of the Week #41
Hey, how’s everyone doing?
We’re reviewing another old map this week, with the blast from the past “To Hell and Back” by Nintee – a rather lengthy story-focused map that’s a part of his “Last Stand” campaign.

The level has a lot of features that were popular at the time – hiding secrets off-screen, decorating stairwells with background doors and, a feature unique to Nintee’s maps, ash piles that show you the respawn location of a recently deceased undead (my favourite type of oxymoron).

As mentioned previously, this level is pretty big, featuring long stretches of rooms in a fairly linear sequence. There’s plenty of weapons scattered about the place, along with plenty of enemies to empty said guns into. Be sure not to forget about your objective, though – you have to burn all the ash caches spread throughout the level, and backtracking in search of one you missed isn’t fun.



After you deal with that, you arrive in a large room that’s suspiciously quiet…

Wait, is that "The Parrot Is No More"? What could be going on there?

As for the rest of the level? Well, I’d rather not spoil it for you – it’s something much better experienced first-hand.
Play it now!
We’re reviewing another old map this week, with the blast from the past “To Hell and Back” by Nintee – a rather lengthy story-focused map that’s a part of his “Last Stand” campaign.

The level has a lot of features that were popular at the time – hiding secrets off-screen, decorating stairwells with background doors and, a feature unique to Nintee’s maps, ash piles that show you the respawn location of a recently deceased undead (my favourite type of oxymoron).

As mentioned previously, this level is pretty big, featuring long stretches of rooms in a fairly linear sequence. There’s plenty of weapons scattered about the place, along with plenty of enemies to empty said guns into. Be sure not to forget about your objective, though – you have to burn all the ash caches spread throughout the level, and backtracking in search of one you missed isn’t fun.



After you deal with that, you arrive in a large room that’s suspiciously quiet…

Wait, is that "The Parrot Is No More"? What could be going on there?

As for the rest of the level? Well, I’d rather not spoil it for you – it’s something much better experienced first-hand.
Play it now!