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Dev Update - Ouch!



Hi there!

Here's the latest development progress. Been adding some effects like this cracked visor and something that’s not very visible in this grab, is new atmosphere fog that’s lingering in the air. Its very subtle but effective when it’s all moving. It's not like standard distance fog but a more physical one.

I've been looking into and addressing the controller scripts as some players aren't keen on it’s immediate movement when you press a direction. Working on a subtle ease effect which will hopefully help with these issues. I’ll make this tog-gable in a setting as I’ve got quite used to the direct motion. Adding more settings for players, screen resolution, invert Y mouse, etc.

Oh and Chapter 2 is finished! Moving onto Chapter 3 …