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Corner Cards News

Patch Notes for Version 1.0.41

Update Version 1.0.41 Bug Fixes:
- Fixed a bug where the legacy volcano poster was a large poster when it was meant to be a small poster.
- Fixed a bug with fans giving heavy packs even when your backpack space was full causing you to go over the limit of card packs in your backpack.

Patch Notes for Version 1.0.4

Update Version 1.0.4
  • Updated Shop UI. Can now filter cosmetic items by type and hide owned cosmetics.
  • Updated Shop UI. When purchasing anything from the shop, a popup appears to confirm your purchase.
  • Updated Player Inventory UI. Added cosmetic item filter to backpack so you can now sort through your cosmetics by type.
  • Added a 10% chance for the fan to bring you a heavy pack for each pack they bring.
  • Updated Card Odds & Rarities in the Guide and added Shards to the Guide.


Bug Fixes:
  • Fixed an issue where the fan would appear behind the customer interaction sprite when approaching the table.

Patch Notes for Version 1.0.3

Update Version 1.0.3
  • Added 12 more cards to the sci fi set (holo variants)
  • Added several new cosplay skins for the merchant. These include cosplays of: Captain Nyra, Minx the Clever Fox, Trevor and Grell.
  • Added new large and small posters.
  • Added 12 new walls.
  • Added 8 new tables.
  • Added 4 new floors.
  • Added heavy packs to the shop. They are all a fixed price.

Bug Fixes:
  • Fixed a bug where the achievement for completing a set would trigger when you were a couple of cards off.


Small Note: With the addition of heavy packs to the shop, shards have lost some of their value as they were originally meant to be a way to get heavy packs as a reward for ripping many packs. As such, we may revisit this in the future and revamp the shard system.

Next update has a focus on UI improvements specifically for shop sorting in the cosmetics tab.

Corner Cards Upcoming Update

Corner Cards - Upcoming Update Sneak Peek!
[p][/p][h3]Hello everyone![/h3][p]We just wanted to drop in with a quick update about what's coming in the next Corner Cards update! This update will be live in a couple of days once we finish adding the final touches.[/p][p][/p][h3]Cosmetics[/h3][p]Get ready to make your corner even more unique![/p][p]We're adding 10 new walls, floors, and tables so you can mix, match, and personalize your corner even more. And that's not all! New posters are also joining the lineup so you can show off even more of your favorite card art on your walls! [/p][p][/p][h3]Heavy Packs are hitting the shop![/h3][p]Heavy Packs are making their debut in the shop for all you end game collectors out there![/p][p]We originally kept them out of the shop thinking they'd make rare cards too easy to find, but after more testing we realized... not so much![/p][p]So, starting next update, you'll be able to buy Heavy Packs for each set in the shop. Prices are the same across sets for the Heavy Packs, and they should help you finish those elusive rare cards a little bit faster![/p][p][/p][h3]Sci Fi Set Update![/h3][p]We're also circling back to give the Sci Fi set some more love! A few holo variants were missing in the last version... oops! So stock up on those Sci Fi packs and get ready to chase the full lineup once the update goes live!
[/p][h3]Thank You![/h3][p]We can't say it enough! Thank you all so much for playing, sharing, and supporting Corner Cards. Every bit of feedback and excitement from you helps shape the future of this little corner of ours. Good luck with your pulls and we hope your next pack shines bright![/p][p][/p][p]-Miles & Coel[/p][p][/p][p]PS: Keep an eye out on that merchant, I don't trust him but some of my sources say his wardrobe is about to get a few stylish skins soon![/p]

Upgrade Levels Feedback

[p]Thank you for all the support on our demo![/p][p][/p][p]We hope you've been enjoying the demo so far. Your feedback has been super helpful as we keep improving the game. [/p][p][/p][p]Right now, our plan is to keep your card progression and money earned from the demo. But as we balance upgrade pricing and effects, we want to hear from you about the upgrade levels:[/p][p]Option A: Cap upgrade levels in the demo, but let players carry over their upgrade levels (up to the cap) into the full game. Still keep card data and money. [/p][p]OR[/p][p]Option B: Reset upgrade levels when the full game launches so all upgrade levels start fresh. Still keep card data and money.[/p][p][/p][p]We want to make the decision that feels best for players, so let us know what you think![/p][p]Drop your thoughts in the Community Hub or right here in the comments. [/p][p][/p][p]Thanks again for playing and helping us shape the game![/p]