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We Are The Dwarves News

Update 6

Hello!
Here’s the new update.
We’re happy to tell you that we’ve added the local cooperative mode to the game and that’s a big deal!
Now you can play We Are The Dwarves with your friends.
Try it out and tell us your impressions!

Release notes:
New local cooperative mode + 4 levels for it. (Only gamepads supported in it)
Variety of mechanics and features tweaks and improvements for cooperative mode

Changed logics of some character abilities(improved targetiing and using for gamepads)
Fixed character abilities bugs
Fixed a lot of UI-related bugs
Simplified spacesuit repair mechanics(Star Crust removed from the game. Suit is repaired with Energy Ore now)
No need to charge spacesuit's systems no more. They will work while corresponding suit cell is unbroken.
Perfomance optimization
Mac and Linux related issues fixed
A lot of different bugs fixed

Know Issues:
2 Xbox One gamepads will not work properly (Unity bug)
Mouse cursor appears while fine abilities targetting with gamepad is made
Multiplayer camera issues(When someone falls, gets out of the camera frustrum)
Hot plugging sometimes works incorrectly. Please restart game when plugged new controller

Update 6

Hello!
Here’s the new update.
We’re happy to tell you that we’ve added the local cooperative mode to the game and that’s a big deal!
Now you can play We Are The Dwarves with your friends.
Try it out and tell us your impressions!

Release notes:
New local cooperative mode + 4 levels for it. (Only gamepads supported in it)
Variety of mechanics and features tweaks and improvements for cooperative mode

Changed logics of some character abilities(improved targetiing and using for gamepads)
Fixed character abilities bugs
Fixed a lot of UI-related bugs
Simplified spacesuit repair mechanics(Star Crust removed from the game. Suit is repaired with Energy Ore now)
No need to charge spacesuit's systems no more. They will work while corresponding suit cell is unbroken.
Perfomance optimization
Mac and Linux related issues fixed
A lot of different bugs fixed

Know Issues:
2 Xbox One gamepads will not work properly (Unity bug)
Mouse cursor appears while fine abilities targetting with gamepad is made
Multiplayer camera issues(When someone falls, gets out of the camera frustrum)
Hot plugging sometimes works incorrectly. Please restart game when plugged new controller

Update 5

Hi, friends!
It's been a while since the last update.
We worked hard fixing bugs, optimizing performance, tweaking balance.
And I'm glad to introduce the Update 5.
One of the most exciting feature that we would like to share in this update is a controller support.
We tested and supported XBox One, DualShock 4 and Steam controller. Other controllers should work as well.

So, the release notes are:
- gamepad support (including huge UI rework for proper gamepad navigation, detection)
- autopickup for all pickable resources added(no more pixel hunting needed!)
- gameplay and balance tweaks
- updated game difficulty screen
- fixed save-related bugs
- fixed a lot of UI bugs

Known issues:
- rarely black characters screen on Mac

Update 5

Hi, friends!
It's been a while since the last update.
We worked hard fixing bugs, optimizing performance, tweaking balance.
And I'm glad to introduce the Update 5.
One of the most exciting feature that we would like to share in this update is a controller support.
We tested and supported XBox One, DualShock 4 and Steam controller. Other controllers should work as well.

So, the release notes are:
- gamepad support (including huge UI rework for proper gamepad navigation, detection)
- autopickup for all pickable resources added(no more pixel hunting needed!)
- gameplay and balance tweaks
- updated game difficulty screen
- fixed save-related bugs
- fixed a lot of UI bugs

Known issues:
- rarely black characters screen on Mac

Update 4

Hi! Update 4 is alive!
Release notes:
Fixed few save-related bugs
Fixed double-cursor on Mac
Fixed various crashes on Linux
Fixed sounds in cutscenes
Fixed logic on levels
Fixed achievents unlock
Improved fx performance
Optimized collision meshes on levels
UI refactor an optimization