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Odiumfloreo News

Faster nightmares & quality-of-life improvements

  • Nightmare sections take less time to complete.
  • Flowers increase deformation faster.
  • The keys in the 3-key puzzle bounce more and have less weight.

Minor corrections

  • Changed a minor physics settings on the second minigame type's grabbable objects to prevent them from getting frozen.
  • Made the separators in the 3 chemicals puzzle harder to move by other objects.

Bugfixes

  • Fixed a bug that caused the exploration segments to ignore music settings.
  • Made the fly net stick in one of the exploration segments rotate slower.

Released

[p]it feels tiring.[/p][p]madness everywhere.[/p][p][/p][p][/p][p]your flesh twists and turns.[/p][p]you do not recognize the thing in the mirror.[/p][p][/p][p][/p][p]the wrathful screams drown all noise.[/p][p]the stimulation never stops.[/p][p][/p][p][/p][p]close your eyes.[/p][p]see the distortions.[/p][p][/p][p][/p][p]endure until the end.[/p][p]end the blooming.[/p][p][/p]

OST & minigames completed

[p]At the moment of writing this, the soundtrack is fully complete. Its Steam page has already been updated to list all of the tracks.[/p][p][/p][p][/p][p]The third and final type of minigame has also been completed. Originally, it was going to be a "spot the differences" type of game, but that idea didn't make use of the physics-based mechanics. After a quick brainstorm panic, I settled on a guessing minigame in which you are given a list of physic properties and have to locate the object that matches them.[/p][p][/p][p][/p][p]And, in case you are thinking that you can just brute-force it, well... the correct object is chosen at random at the start of the minigame. You will need to either think or get incredibly lucky.[/p]