Early Access, Patch #1: Hot on the Trail
[p]Patients, attention! This is the first Early Access patch![/p][p]It's been just a moment since launch, so let's call these fixes "hot on the trail." We've been gathering your feedback all weekend and have prepared a small pack of fixes.[/p][p][/p][h3]So, what's changed:[/h3][p][/p][h3]📢 KEY CHANGES[/h3]
- [p]Improved character control responsiveness during jumps. Platforming sections feel much better now.[/p]
- [p]Made design changes to the fan and bridge level. We felt your pain...[/p]
- [p]Pills are now twice as effective at reducing insanity.[/p]
- [p]Taking a pill now always grants a new ability. The chance to "recharge" the current one has been removed.[/p]
- [p]Added a "Total Insanities" field to profile statistics.[/p]
- [p]Increased the range for helping stuck allies.[/p]
- [p]Added sound effects to some emotions.[/p]
- [p]Disabled the ability to run around the lobby in unpurchased skins.[/p]
- [p]Fixed an issue preventing some candies from being collected.[/p]
- [p]Added an interaction area in the ventilation shaft of the frost puzzle room.[/p]
- [p]Fixed laser eye sound persisting after switching abilities.[/p]
- [p]Fixed a display issue with other players' nicknames in diagnoses.[/p]