Intensive Therapy Course
[h2]Attention, patients![/h2]
We’ve carefully listened to your feedback, taken your suggestions into account, and together with you, we’re making the project better, more convenient, and more enjoyable. Below, we’ll walk you through the key changes.
[h2]Therapy Course[/h2]
A new mode has been added — players will need to thoroughly explore every corner of the special clinic and track down all experimental specimens. Completing stages and rescuing samples will earn you valuable rewards!

[h2]Escape Mode[/h2]
The standard mode has undergone major changes and received a new name - Escape Mode. It now includes alternative final levels, as well as a completely new final stage - the Labyrinth, which appears both in Escape Mode and in the Therapy Course.

By popular demand, we’ve also increased the speed of elevators and platforms, making the gameplay noticeably more dynamic.
[h2]Controls[/h2]
Many players mentioned discomfort when jumping due to the character’s behavior in the air. We’ve reworked the controls: the character now responds more precisely, jumps farther, and excessive inertia has been nearly eliminated.
[h2]Gamepad Support[/h2]
You can now get comfortable, grab your favorite controller, and explore the clinic with ease. The game also works flawlessly on Steam Deck!

[h2]More Skins![/h2]
The cosmetics lineup has been expanded: you can now purchase a stylish squirrel jacket for lollipops and try on a trendy hairstyle with glasses. We’re sure that whoever completes the full set first will instantly recognize the reference to a well-known character.
[h2]Visuals and Optimization[/h2]
Most levels have undergone “renovation” - locations are now more interesting and varied. We also noticed that many players prefer low or medium settings, so we’ve reworked those presets to ensure the game still looks appealing without overloading the system.

[h2]Animations[/h2]
Several bugs that broke character animations have been fixed - no more running around with your arms constantly raised. We also reworked the jump animation: now you can see the character tucking their legs mid-air, which helps with squeezing through tight spaces and landing on distant platforms.
[h2]Balance and Enemy Behavior[/h2]
We removed Chain Stun from scientist projectiles and added enemy hit reactions. Opponents have also become smarter - you can no longer freely beat up a guard from behind while they’re chasing another patient.
[h2]Sound Design[/h2]
Some sounds have been reworked, and all emotes now have their own voice lines.
[h2]Lollipops from Enemies[/h2]
In this patch, we added a full mechanic for enemies dropping lollipops. Now the reward for defeating them is much more noticeable, giving players extra motivation to fight both regular enemies and the boss. The boss, by the way, drops more than 25 lollipops! And in the “Therapy Course” mode, defeating the boss grants the very same experimental sample that you need to carry to the end of the level.
Thank you for your feedback and support! We’ll keep working to make the game better with every update.
Follow us on our other social media to stay up to date with all the news:
We’ve carefully listened to your feedback, taken your suggestions into account, and together with you, we’re making the project better, more convenient, and more enjoyable. Below, we’ll walk you through the key changes.
[h2]Therapy Course[/h2]
A new mode has been added — players will need to thoroughly explore every corner of the special clinic and track down all experimental specimens. Completing stages and rescuing samples will earn you valuable rewards!

[h2]Escape Mode[/h2]
The standard mode has undergone major changes and received a new name - Escape Mode. It now includes alternative final levels, as well as a completely new final stage - the Labyrinth, which appears both in Escape Mode and in the Therapy Course.

By popular demand, we’ve also increased the speed of elevators and platforms, making the gameplay noticeably more dynamic.
[h2]Controls[/h2]
Many players mentioned discomfort when jumping due to the character’s behavior in the air. We’ve reworked the controls: the character now responds more precisely, jumps farther, and excessive inertia has been nearly eliminated.
[h2]Gamepad Support[/h2]
You can now get comfortable, grab your favorite controller, and explore the clinic with ease. The game also works flawlessly on Steam Deck!

[h2]More Skins![/h2]
The cosmetics lineup has been expanded: you can now purchase a stylish squirrel jacket for lollipops and try on a trendy hairstyle with glasses. We’re sure that whoever completes the full set first will instantly recognize the reference to a well-known character.
[h2]Visuals and Optimization[/h2]
Most levels have undergone “renovation” - locations are now more interesting and varied. We also noticed that many players prefer low or medium settings, so we’ve reworked those presets to ensure the game still looks appealing without overloading the system.

[h2]Animations[/h2]
Several bugs that broke character animations have been fixed - no more running around with your arms constantly raised. We also reworked the jump animation: now you can see the character tucking their legs mid-air, which helps with squeezing through tight spaces and landing on distant platforms.
[h2]Balance and Enemy Behavior[/h2]
We removed Chain Stun from scientist projectiles and added enemy hit reactions. Opponents have also become smarter - you can no longer freely beat up a guard from behind while they’re chasing another patient.
[h2]Sound Design[/h2]
Some sounds have been reworked, and all emotes now have their own voice lines.
[h2]Lollipops from Enemies[/h2]
In this patch, we added a full mechanic for enemies dropping lollipops. Now the reward for defeating them is much more noticeable, giving players extra motivation to fight both regular enemies and the boss. The boss, by the way, drops more than 25 lollipops! And in the “Therapy Course” mode, defeating the boss grants the very same experimental sample that you need to carry to the end of the level.
Thank you for your feedback and support! We’ll keep working to make the game better with every update.
Follow us on our other social media to stay up to date with all the news: