Hotfix (v.1.0.5) We Fixed the Ending Lag!
[h3]Hello Gamer Clucks, we found the source of the ending lag! We also made some other small fixes.[/h3][p]Tracking down the source of that ending lag was like slaying a dragon, I learned ton about in-depth profiling to find the exact issue. It will feel good to move onto some less critical and hopefully less painful issues.[/p][p][/p][h3]Patch Notes:[/h3]
- [p]Ensured all canvases were not pixel perfect.[/p]
- [p]Ensured all fonts were static.[/p]
- [p]Removed AllIn1SpriteShader components from ending visuals. (This was the biggest culprit)[/p]
- [p]Minimized amount of sprites drawn in ending visuals. (Removed about half)[/p]
- [p]Prerendered shaders on ending visuals to remove processing work for every frame.[/p]
- [p]Went through major post-processing volume settings and removed subtle Volume Overrides.[/p]
- [p]Turned off Realtime Reflection Probes setting.[/p]
- [p]Set compression on many large textures to be “Low Quality” (Did not notice a difference in visual quality)[/p]