1. Siegeturtle
  2. News

Siegeturtle News

v0.52.1 - Stat tooltips!

[h2]v0.52 is released~[/h2][p]​[/p][p]The demo has been refreshed with tons of quality of life changes and balancing improvements. One of the new additions are stat tooltips, which I noticed was a feature requested the deeper you go into the game.[/p][p][/p][h3]Stat tooltips![/h3][p][/p][p][/p][p]​[/p][p]I have added the long awaited stat tooltips that lets you view where your stats are coming from. This will also help me to see and balance the game accordingly, so this addition will be pretty useful all around.[/p][p]Not all stats will have tooltips, but the major important ones like damage, HP, Regen, Crit Rate, as well as Gold and EXP% gain have been added.[/p][p][/p][h3]Quality of Life[/h3][p][/p][p]Other quality of life changes have been added, such as being able to use arrow keys to scroll through the boss dungeon.[/p][p][/p][p][/p][p][/p][p]Speaking of boss dungeons, Dark Awakens has been improved to hold more darkness, as in the full version, you can go further and summon tougher bosses for higher rewards, which require more darkness.[/p][p][/p][p][/p][p][/p][h3]Next Update: Custom Keybinds[/h3][p][/p][p]I will next be adding custom shortcut keys, likely in v0.53, to allow you to rebind your keyboard shortcuts for opening various menus and actions like upgrading, so stay tuned![/p][p][/p][h3]Future Improvements[/h3][p][/p][p]I am also working on a new potion type: EXP potions, for the full version! :)[/p][p][/p][p] [/p][p][/p][p]And here's a sneak peek of the exclusive book equipment which will improve EXP gain. The EXP and level up system is also exclusive to the full version.[/p][p][/p][p][/p][p][/p][p]This is the best rarity so it has a lot more lines than common equipment.[/p][p][/p][p]I have also been working on new companions, such as the Fluffpaca, a fluffy alpaca, one of over 20+ new companions exclusive to the full version![/p][p][/p][p][/p][p][/p][p][/p][h3]Changelog:[/h3][p][/p]
  • [p]Hovering over various stats now show stat breakdowns[/p]
  • [p]Add total essence amount to essence tooltip[/p]
  • [p]Existing loot is now picked up upon win[/p]
  • [p]Boss dungeon level and move speed milestones now use highest lifetime[/p]
  • [p]Extra hit chance now capped at 100%[/p]
  • [p]AGI can no longer be enhanced after 100% extra hit chance[/p]
  • [p]Biomes now change at 100.1m instead of at 100m[/p]
  • [p]Arrow keys now scroll boss dungeon UI[/p]
  • [p]Jack of All Trades no longer degradable[/p]
[p]Balancing:[/p]
  • [p]Hibernator max level increased: 40 -> 100 (max: 108h)[/p]
  • [p]Dark Awakens max darkness doubled: 50 -> 100 per level[/p]
  • [p]Pelican's Pouch level cap increased: 500 -> 1000[/p]
  • [p]Essence bloom level cap increased to 1000, max boost: 1500% -> 1200%[/p]
  • [p]Jetpack distance cap: 50% -> 40%[/p]
  • [p]Temper tamer max level: 160 -> 500, level boost: 1s -> 0.3s[/p]
  • [p]Blinding Fury defense reduction: 100% -> 90%[/p]
  • [p]Belt crit rate multiplier: 0.25x -> 0.2x per rarity[/p]
  • [p]Cap 'Buy Max' to 1000 purchases[/p]
  • [p]Enemy full rage damage multiplier each second: 1.1x -> 2x[/p]
  • [p]Legendary unlock and above dark matter cost x2[/p]
  • [p]Potion max HP boost halved[/p]
  • [p]Potion HP regen boost increased by 25%[/p]
[p]UI:[/p]
  • [p]Shiny Pearl upgrade tooltip now says 'persists through ascensions'[/p]
  • [p]Add final damage stat and tooltip when it unlocks[/p]
  • [p]French is now community translated and no longer shows warning screen[/p]
  • [p]Update latest translations and mention EXP system in full version[/p]
  • [p]Add fish caught, starfish caught stats to fishing UI[/p]
  • [p]Fix heal and mana text spam when mass buying STA and INT[/p]
  • [p]Stats of enemy that killed you shows in death screen[/p]
  • [p]Add maximum offline progress info icon to offline reward screen[/p]
  • [p]All potion red badges now hide when Potion Inventory is opened[/p]
[p]Fixes:[/p]
  • [p]Pause game when loading savefiles to prevent currency leaking[/p]
  • [p]Fix able to auto-summon after downgrading Dark Awakens back to level 0[/p]
  • [p]Fix negative shard cost due to integer overflow[/p]
  • [p]Fix shards bug - shards had to be reset to 0[/p]
  • [p]Fix Darkness float overflow - darkness had to be reset to 0[/p]
  • [p]Fix Bee Sting not working beyond Level 500[/p]
  • [p]Fix 0HP enemies[/p]
  • [p]Officially fix MP not refilling upon death[/p]
  • [p]Fix infinity discount with Goldfish discounts[/p]
  • [p]Fix potion duration in PotionUI showing Level 1 potion instead of the potion hovered[/p]
  • [p]Fix distance tooltip's jetpack distance displayed not updating instantly after leveling jetpack[/p]
  • [p]Fix stat leaks when loading another savefile[/p]
  • [p]Fix enemy full rage damage resetting upon reload[/p]
  • [p]Enhancements now go higher before breaking infinity stats[/p]
  • [p]Enemy enrage damage multiplier now saved for real[/p]
  • [p]Enemy damage reduction from blinding fury is now saved upon reload[/p]
  • [p]Fix attribute level up VFX spam and lag when leveling multiple at once[/p]
  • [p]Update engine to Unity 2022.3.62f2[/p]
[p][/p][p][/p][p]-YYZ[/p][p][/p][p][/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

v0.46.0 - Companion display + New equipment WIP?

[h2]v0.46 is released~[/h2][p][/p][p][/p][h3]Companions display[/h3][p][/p][p]Owned companions are now displayed when selecting them. This is very useful for when you repeat ascensions. It is not easy to see at a glance what companions you own and this is important information to decide which companions you want to pick, or if to reroll for your favourite companions.[/p][p][/p][p][/p][p][/p][h3]Potion duration display[/h3][p][/p][p][/p][p][/p][h3]New companions - WIP[/h3][p][/p][p][/p][p]​[/p][p][/p][p][/p][p]I also worked on some new companions and skills, the Duck that grants Quackonomics, and the Owl that grants Owl's Foresight![/p][p][/p][p][/p][h3]New Equipment Slot?[/h3][p][/p][p]More to come in the full version![/p][p][/p][p][/p][p][/p][h3]Changelog:[/h3][p][/p]
  • [p]Companions owned now appear at the top when choosing new companions[/p]
  • [p]Game no longer pauses to show win screen if application is not focused[/p]
  • [p]Add slot for new equipment type[/p]
  • [p]INT AGI and LUK panels now never disappear after unlocking[/p]
  • [p]Bad savefiles now throw an error[/p]
  • [p]Fix bug where old savefiles with no achievements could not be loaded[/p]
[p]-YYZ[/p][p][/p][p][/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

v0.44.0 - Sproutling Companion preview, toggle all auto-buy!

[h2]v0.44 is released~[/h2][p][/p][h3]Toggle all auto-buy[/h3][p]You can now disable all auto-buy with one button. I hope this quality of life will also help in the demo and early-game experience.[/p][p][/p][p][/p][p][/p][h3]Quality of Life[/h3]
  • [p]Scrolling the mouse wheel now scrolls boss dungeon bossesPotion duration is now shown in the potions UI[/p]
[p][/p][p][/p][h3]Better Save file stats displayed[/h3][p][/p][p][/p][p]More stats are now shown when viewing your savefiles. Achievement count and Challenges count also display - these are future content but I have added them to prepare for their eventual release.[/p][p][/p][h3]New companions - WIP[/h3][p][/p][p]I wanted to showcase a new companion in the full version that I just made: Sproutling![/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]The new skill changes its effect based on the biome you are in, making this the first skill that interacts with your environment, in a subtle way![/p][p][/p][p][/p][p][/p][p]It also works hand in hand with the new EXP level up system that I have been working on![/p][p][/p][p][/p][p][/p][p][/p][h3]New Equipment Slot?[/h3][p][/p][p]More to come in the full version![/p][p][/p][p][/p][p][/p][h3]Changelog:[/h3][p][/p]
  • [p]Add toggle all auto-buy / toggle previous auto-buy button[/p]
  • [p]Add new sunset biome[/p]
  • [p]Save/load screen displays more save stats, stats pretty-fied[/p]
  • [p]Scrolling the mouse wheel now scrolls boss dungeon bossesPotion duration is now shown in the potions UI[/p][p][/p]
[p]-YYZ[/p][p][/p][p][/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

v0.43 - Equipment Rework, New glove stat

[p]v0.42 is released~[/p][p][/p][h3]Equipment Rework[/h3][p][/p][p]Equipment stats for Gold%, EXP%, HP%, MP%, Regen% and Damage% used to be additive. These did not scale into late game when skills and passives make up more of your %stats.[/p][p]Thus, those stats have now been made multiplicative![/p][p]Instead of a flat +150% damage from Ancient Armor, you now get x2.5 damage. This makes equipment more rewarding and allows you to push through later zones.[/p][p]Meanwhile in the early game, +10% damage from +0% still gives you x1.1 damage.[/p][p]Only the regen% had to be lowered to fit the new mechanics, as they were temporarily buffed a few patches ago until they could be made multiplicative. As such, updating will result in lower numbers for the Pants and Cape but overall better regen values. All other stat percentage bonuses have been kept the same in this transition.[/p][p]Additionally, Epic T2 and above gloves now give you an extra line: Extra hit% chance![/p][p][/p][h3]Main Menu companions[/h3][p]The main menu now populates with more of your companions as you acquire them.[/p][p][/p][h3]Ascension history[/h3][p]Ascension history statistics now shows online and offline duration upon hovering over playtime.[/p][p][/p][h3]Coming soon: Stat Tooltips[/h3][p]I have also reworked stat tooltips which will be available in a future update with the updated changes so it will be accurate too.[/p][p][/p][p][/p][h3]Changelog:[/h3][p][/p]
  • [p]Equip %HP, %Damage, %MP, %HP Regen, %MP Regen are now multiplicative instead of additive[/p]
  • [p]Equip %Gold, %EXP are now multiplicative instead of additive[/p]
  • [p]Equip HP Regen% stat modified: 1x -> 0.25x[/p]
  • [p]Equip MP Regen% stat modified: 1x -> 0.2x[/p]
  • [p]Epic T2 and above Gloves now give Extra hit chance%[/p]
  • [p]Max MP now grants at Uncommon instead of Rare equip[/p]
  • [p]MP Regen now grants at Rare instead of Uncommon equip[/p]
  • [p]HP Regen now grants at Rare instead of Uncommon equip[/p]
  • [p]Main menu fills with more companions as you acquire them[/p]
  • [p]At home, pressing home key now brings you back[/p]
  • [p]Hovering over playtime now breaks down active and offline time[/p]
  • [p]Change 'Gear' text to 'Equip' to be consistent with equip drop rate[/p]
  • [p]Cap enhancement stat requirements to 50% of minimum stat requirement[/p]
  • [p]SP per sec no longer counts offline time if home feature is enabled[/p]
  • [p]Shoe no longer gets 10/20/30% rarity bonus at Legendary/mystic/ancient[/p]
  • [p]Shields damage reduction x2[/p]
  • [p]Ascension history statistics now shows online and offline duration upon hovering over playtime[/p]
  • [p]Fix enemy spawning at 0HP when game loads[/p]
[p][/p][p]-YYZ[/p][p][/p][p][/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

v0.41 + Sneak peek of Axolotl, Mutant Stingrays and a Seacat?

[p]Heya![/p][p][/p][p]v0.41 is released with the following improvements:[/p][p][/p]
  • [p]Add screenshake toggle[/p]
  • [p]A toggle to turn off damage and loot numbers[/p]
  • [p]Add environmental leaves effect[/p]
  • [p]Add kill count to Boss Dungeon UI[/p]
  • [p]Update French translations[/p]
  • [p]Fix bug where stats did not update upon load without any buffs active[/p]
[p][/p][p]You might have noticed that the demo now has an EXP bar! This is a feature that allows you to gain experience and growth stats as you defeat monsters and bosses in the full version![/p][p][/p][p]I will share more about the EXP system in a future post![/p][p][/p][p][/p][p][/p][p]Meanwhile, I thought it would be cool to show off some of the companions that help you gain experience in the full version![/p][p][/p][p][/p][p][/p][p]There are 3 new companions that help you gain experience![/p][p][/p][h3]An unusual axolotl[/h3][p]This game would not be complete without an axolotl. I hope I spelt it right, or everyone is going to have a wild ride when playing. A game set in the ocean definitely must include. It grants the 'Epiphany' buff, a new buff with extra high cooldown but increases EXP gain for a short duration.[/p][p][/p][h3]Stingray or Alienray?[/h3][p]A stingray that was outcast for its outlandish colour....is it actually an alien? Nobody knows.[/p][p][/p][p][/p][p][/p][h3]A seacat?[/h3][p]And last but not least, Seacat! A cat that somehow adapted to the new water world it finds itself in.[/p][p][/p][p][/p][p]I try to give each companion its own personality and flavour and I hope you will like these new quirky companions when they release![/p][p]-YYZ[/p][p][/p][p][/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]