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Siegeturtle News

v1.1.24 - Auto GP improvements

v1.1.24 is released!
[p][/p][h3]Auto-GP now works when window is minimized[/h3][p][/p][p]Previously it would only work when the window is open, which was not intuitive, so now it will always work as long as 'A' is enabled.[/p][p][/p][p][/p][p][/p][h2]Changelog:[/h2]
  • [p]Auto GP now works when window is minimized[/p]
  • [p]Add cooldown to manual dungeon boss summon to prevent spamming clicks to cancel area boss spawns with back to back dungeon bosses[/p][p][/p]
[p][/p][p]I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p]https://yyzstudio.com/discord[/p][p][/p]

v1.1.23 - Engineering Notation, Autocast icon

v1.1.23 is released!
[p][/p][h3]Engineering Notation[/h3][p][/p][p]Number formats has been changed from a checkbox to a dropdown to allow more expansive options, including the new Engineering Notation.[/p][p][/p][p][/p][h3]Improved autocast toggle visibility icon on passives[/h3][p][/p][p]When disabling Bee Sting, it previously hides the autocast icon and it would not be visible at a glance that it was deactivated. Now it is marked in red when disabled so you know if to activate it.[/p][p][/p][p][/p][p][/p][p][/p][h2]Changelog:[/h2]
  • [p]Autocast label now shows in red when deactivated instead of hidden, so you know it's explicitly disabled for toggle-able passives like Bee Sting[/p]
  • [p]Add Engineering Notation[/p]
  • [p]Add new setting: Number Format[/p]
  • [p]Scientific notation toggle has been removed, and is now set by the new 'Number Format' dropdown[/p][p][/p]
[p][/p][p]I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p]https://yyzstudio.com/discord[/p][p][/p]

v1.1.22

v1.1.22 is released!
[p][/p][p]Fixed an issue where \[Next] modes would buy 1 more stat. This happened because previously, having the %all stat ascension ability would cause rounding errors that made it under-buy by one stat. That issue was fixed in v1.1.10. However this unintentionally made it over-buy by one when not owning the skill.[/p][p][/p][p]This issue has been rectified in this update, so that \[Next] behaves more precisely.[/p][p]As seen below it now buys exactly 50, which lets you hit the next enhancement requirement breakpoint exactly without over or under-buying.[/p][p][/p][p][/p][p][/p][h2]Changelog:[/h2][p][/p]
  • [p]Fix \[Next] mode buying 1 stat extra when having 0% all stat bonuses[/p]
  • [p]Fix auto-enhance button randomly appearing on a new game[/p]
[p][/p][p]I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p]https://yyzstudio.com/discord[/p][p][/p]

v1.1.21 - Improved buff icon timers

v1.1.21 is released!
[p][/p][p]I noticed people had tons of potions and even managed to get high uptimes on them such that the numbers would easily go beyond 9999, so I have improved the display formats for long duration buffs.[/p][p][/p][p]e.g. Instead of showing '31431' as the buff duration, it instead shows 8h43m.[/p][p][/p][p][/p][p][/p][h2]Changelog:[/h2][p][/p]
  • [p]Buff durations above 999 are now displayed in hours/minutes[/p]
  • [p]Fix negative monster kills due to integer overflow[/p]
[p][/p][p]I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p]https://yyzstudio.com/discord[/p][p][/p]

v1.1.20

v1.1.20 is released!
[p][/p][p][/p][h2]Changelog:[/h2][p][/p]
  • [p]Fix turtle stats window frozen[/p]
  • [p]Fix turtle stats sometimes not recalculating after One Life challenge completion[/p]
  • [p]Add notice to mention experimental content is subject to rebalancing changes[/p]
[p][/p][p]I've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)[/p][p][/p][p]-YYZ[/p][p][/p][p]https://yyzstudio.com/discord[/p][p][/p]