Dev Log #5 and Demo patch 1.7
[p][dynamiclink][/dynamiclink]Hello all,[/p][p]Thank you for all the demo downloads. The new demo update is here. [/p][p]This brings the biggest demo update to the game.[/p][h2]Revenge Bullet Time[/h2][p]There are multiple requests for an easy mode for the game. For Fallfate, I want to do the easy mode right. That meant keeping the high reward of well-timed parry and the risk of random ball movements.[/p][p]That's how we got this new early game meta progression: parry bullet time that activates once the player takes too much damages.[/p][p]
[/p][p]To reward more risky plays, a new feature is added: upgrade points multiplier. The less meta upgrade you turned off, the more upgrade points you will get. This feature also helps ramp up meta progression points in the long run and make the game quicker to play.[/p][p]
[/p][h2]New Contents[/h2][p]Even more improved game onboarding is now available:[/p]![]()
[/p][h2]Game Balance[/h2]
- [p]Video tutorials.[/p][p]
[/p]
- [p]Rewind tutorial.[/p][p]
[/p]
- [p]Game explanation.[/p][p]
[/p]
- [p]Meta progression animations. New meta upgrades animate in when unlocked. Shows upgrades with possible upgrade level.[/p][p]
[/p]
- [p]100% accuracy true physics. Fallfate uses true physics on the Disc, given the chaotic nature, some Disc are going in the wrong Pocket. This is ok in the normal gameplay but is very bad for the tutorial. This new update brings an improved Disc physic with 100% accuracy. Expert players, don't worry, Wave Spinning is still in the game. I cannot wait to see more expression of skill plays.[/p]
- [p]Meta progression ramping is much faster so player can fully enjoy the demo's experience with little time.[/p]
- [p]Mouse visibility issues.[/p]
- [p]Slow down issues.[/p]
- [p]Tutorial menu with controller issue.[/p]
- [p]Incorrect images resolution.[/p]
- [p]Victory screen calculation.[/p]
- [p]Particle position.[/p]
- [p]Button indicators not showing correctly for keyboard.[/p]