1. A Ragdoll Rage Game
  2. News

A Ragdoll Rage Game News

šŸ†Final Demo Update

[p]Hello y'all![/p][p]A new update packed with improvements, fixes, and quality-of-life changes was just released. A Ragdoll Rage Game also has some exciting news to share: it'll be participating in the upcoming Steam Next Fest! šŸŽ‰[/p][p][/p][h2]šŸ§— Patch Notes:[/h2][h3]New Features[/h3]
  • [p]Added leaderboard to the main menu with improved visuals. Go beat your best times![/p]
  • [p]Added a new checkpoint to better pace the gameplay.[/p]
  • [p]Made it easier to hit the perfect fling.[/p]
  • [p]Can now reset from the start while in checkpoint mode.[/p]
  • [p]Cave section difficulty now scales more gradually.[/p]
[h3]Gameplay & Feedback Improvements[/h3]
  • [p]Added a subtle sound cue when you miss a grab.[/p]
  • [p]Cow now moos subtly when grabbed šŸ„ lol[/p]
  • [p]The background theme will update properly when returning to a checkpoint.[/p]
[h3]Fixes[/h3]
  • [p]Fixed a glitch where every limb could be rebound to the same key.[/p]
  • [p]Fixed bug where pressing Escape in the cosmetics menu didn’t reset selected button animation.[/p]
  • [p]Improved some text visibility.[/p]
[p][/p][h2]šŸŽ‰Steam Next Fest[/h2][p]I'm thrilled to be part of Steam Next Fest on February 23rd! This is a huge opportunity for new players to discover the game and for the community to grow.[/p][p]If you enjoy the game, consider wishlisting or telling a friend during Next Fest. It genuinely helps more than you might think ā¤ļø[/p][p]More improvements to the full release are already in progress. Thank you for playing and supporting the game![/p]

Week 2 Patch NotesšŸ”§

[p][/p][h3]Update[/h3][p]Hey everyone,[/p][p]I’ve been working on A Ragdoll Rage Game Demo almost every day throughout this college semester. A lot of development hasn’t just been writing code or designing features... It’s been watching. I’ve seen all the feedback y'all have provided and watched gameplay footage of others, paying attention to every hesitation, fall, missed fling, or moment of confusion.[/p][p]Seeing how real players interact with the game has shaped this update more than anything else. Where people struggled for the wrong reasons, I stepped in. Where paths weren’t clear, I adjusted them. Every change in this patch is tied to something I saw, read, or learned from you.[/p][p]It’s not about making the game easier, it’s about making it fairer and clearer. Playing this rage game is hard enough![/p][p]I’m starting to shift my focus toward the full release now. I took a step back to polish the demo (and I’ll continue refining it), but there’s a lot more coming soon, such as more customization, an accessible level editor, a longer map, and your other weird ideas.[/p][p][/p][h3]Patch Notes[/h3][p]Fixes & Improvements:[/p]
  • [p]Fixed a culling bug where background objects popped in and out in certain areas[/p]
  • [p]Improved camera movement in the main menu[/p]
  • [p]Updated textures (elevator, desert section, barn bull)[/p]
  • [p]Added more directional arrows for clearer navigation[/p]
  • [p]Adjusted several sections to be easier or more intuitive[/p]
[p]Gameplay Changes:[/p]
  • [p]Added more rocks to the beginning section to reduce early frustration[/p]
  • [p]Lily-pads are now removed after passing Checkpoint 1[/p]
  • [p]In Checkpoint Mode, the reset button now more accurately says ā€œCheckpointā€[/p]
  • [p]In-game cutscenes won't replay as often in Checkpoint Mode when moving in the intended direction.[/p]
  • [p]The main menu is now more interactive, and the intro cutscene can be skipped[/p]
[p]Audio:[/p]
  • [p]Added 4 new soundtracks to the game[/p]
  • [p]Fixed other audio bugs[/p]
[p]Thanks for helping me shape this game for you. Feel free to check out the demo, and thanks for continuing to share your feedback and support! ā¤ļø[/p]

A Ragdoll Rage Game Demo UPDATE \\ Week 1 Patch NotesšŸ”§

[p]Hey everyone![/p][p]I wanted to share a quick update on the state of A Ragdoll Rage Game.[/p][p]I’m currently back in school for the holidays, so development time is a bit more limited than usual. That said, I’m still actively working on the game, focusing on bug fixes, polish, and moving closer to the full release. Progress may be a bit slower over the break, but development is still on track for a March 2026 release![/p][p]Here’s what’s included in this patch:[/p][p][/p][h3]Patch Notes[/h3]
  • [p]Fixed an issue where ragdoll legs could pass through each other. Unity physics can be tricky sometimes![/p]
  • [p]Added a clearer, more helpful tutorial for new players.[/p]
  • [p]Introduced bouncy lilypads to reduce falls into the water and reduce full resets.[/p]
  • [p]Temporarily removed an unobtainable hat (will return in the full release).[/p]
  • [p]Fixed a bug that allowed players to unlock hats hidden in the demo.[/p]
  • [p]Improved camera smoothness and fluidity.[/p]
  • [p]Enhanced clarity in the barn section, making it easier to identify interactive objects.[/p]
  • [p]Other visual improvements[/p]
[p]Thanks so much for playing, reporting bugs, and supporting the game. Your feedback is incredibly helpful, and I’m excited to keep improving the demo as we move toward Steam Next Fest.[/p]

šŸ”“A Ragdoll Rage Game Demo is RELEASEDšŸ”“

[p][/p][p]A Ragdoll Rage Game Demo is officially out now.[/p][p]After nearly a year of solo development, you can finally try the game for yourself. Grab, aim, and fling your ragdoll through a frustrating physics-based challenge built to test your patience and precision. No combat, no hand-holding, just pure movement and momentum.[/p][p][/p][p]The demo includes:[/p]
  • [p]A big chunk of the main map[/p]
  • [p]Plenty of Secrets and Badges to discover[/p]
  • [p]Fully physics-driven movement[/p]
  • [p]Plenty of cosmetics and an avatar editor[/p]
  • [p]Plenty of opportunities to fail (and learn)[/p]
[p]The demo does not include:[/p]
  • [p]Some cosmetics[/p]
  • [p]Level editor[/p]
  • [p]Full map[/p]
[p]This demo is available for free on Windows, Mac, and Linux.
If you enjoy it, wishlisting the game helps more than you might think.[/p][p]Thanks to everyone who’s followed the project so far. Have fun, and good luck![/p]

šŸŒ A Ragdoll Rage Game Is Now Available in 7 Languages!

[p][/p][h2]Take Your Pick[/h2][p]I’m excited to announce that A Ragdoll Rage Game has officially been localized into 7 languages, making it more accessible to players around the world! I felt that this was necessary before even the game's official release to reach as many players as possible worldwide.[/p][p][/p][p]You can now play the game in:[/p]
  • [p]English[/p]
  • [p]Spanish[/p]
  • [p]Portuguese[/p]
  • [p]Italian[/p]
  • [p]German[/p]
  • [p]French[/p]
  • [p]Russian[/p]
[p]Localization has been a big step forward for the game, and I’m super happy to finally get this update out. If you notice any translation issues or have suggestions for more languages, feel free to let me know because your feedback helps a ton![/p][p]Thanks for all the support, and enjoy flinging in your language šŸŒ[/p][p]P.S. Demo coming very soon![/p]