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Devlog 0: How To Never Ship A Game

[p]Happy Holidays folks! [/p][p][/p][p]The Steam Page Launch has gone pretty well and we're starting to rack up wishlists.[/p][p]
Very thankful for all those who supported us with their kind words as the page came out. Was definitely a nerve-wracking time and so any and all support means the world to us as a tiny indie team.[/p][p]
We are plugging away at the game + the demo we're aiming for release by the Next Fest in October 2026.
[/p][p]And as the new year comes rolling around, wanted to share a devlog we made a while back:
[/p][previewyoutube][/previewyoutube][p]
It covers the entire period in which I worked as a solo-dev on Gilgamesh, before hiring a team towards the end of 2024.
[/p][p]It did pretty well on Youtube and the response was very encouraging, so I will continue to make more! Released another devlog following up from this that I will share down the road.

Hope the holidays and the new year find you safe, warm and happy!

Wishlist Gilgamesh Drift if you haven't done so yet! [/p][p][dynamiclink][/dynamiclink][/p]