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EVERSPACE™ News

Everspace 2 live on Kickstarter



We're very excited to announce that the Kickstarter campaign for Everspace 2 just launched! The sequel to Everspace won't be a roguelike, but an open-world space shooter with deep exploration, tons of loot and classic RPG elements.

Your invaluable feedback helped make Everspace the success it was, which is why we'd like to get you on board as soon as possible. With your support we will be able to stay in full creative and financial control and increase the overall quality of the game. So please have a look at our reward tiers and maybe help us unlock a few stretchgoals as well. We would also like to point out that anyone backing on a digital game copy of Everspace 2 will receive a playable Demo Version before the end of this year!

Kickstarter:
https://www.everspace.game/go/kickstarter/es1steamnews

Everspace 2 on Steam:
https://store.steampowered.com/app/1128920/EVERSPACE_2/

Changelog 1.3.5

Along with the launch of our Kickstarter campaign for Everspace 2, we've just released a new patch for the original Everspace featuring a number of tweaks and bugfixes.

Here's the complete list of changes:

Tweaks
  • Show energy allocation of passive devices in ship stats screen
  • VR: tweaked the display of some HUD markers
  • Linux: Added missing option to change the size of the HUD markers
  • Added button in main menu advertising the Kickstarter campaign for Everspace 2. Will automatically remove itself on January 8th, 2020 (Windows, Mac)
Bugfixes
  • Fixed using Drone Disassembler on own drones not decreasing current drone count
  • Fixed splitter glyph additional projectiles having incorrect range/lifetime
  • Fixed life support damage sound still playing during game credits when winning a run with damaged life support system
  • VR: Fixed that the scatter gun didn't have additional projectiles on max. charge
  • VR: fixed that combat drones were lost to the player after a jump
  • Fixed a bug where ore from mining drills would fly away out of reach right after being spawned when having tractor beam installed and being within pull range

Patch 1.3.4 - Changelog

We've just released a new patch with some bug fixes and one small quality of life improvement that came with the Nintendo Switch port - you can now increase the HUD marker size.

Here's the complete list of changes:

Features

  • Added an option to adjust the HUD marker size


Bugfixes

  • Fixed time speedup bug that occured when having Time Extender activated and either destroying Okkar frigate turrets or Outlaw Snipers or scrapping a Shock Rifle Pro that is floating in space
  • Make sure Okkar Corvettes don't flee outside of level area
  • Fixed a handful of hardcore mode handicaps carrying over from sector 6 to sector 7
  • Fixed that disabling TrackIR without changing anything else in the game options would break freelook until restarting the game
  • Fixed nano injectors not working while emergency shield is active
  • Fixed black holes not being framerate independent
  • Fixed enemy sentinel sometimes still firing discharger while dying/already dead
  • Fixed that a new run couldn't be started in the hangar, if the player was on the codex tab
  • Fixed that rotating the ship in the color selection screen with gamepad would also change the color selection
  • Fixed that the health of the player's drones could go above 100%, and that they sometimes weren't spawning again when loading a savegame
  • Fixed being able to use drones while "no consumables" hardcore mode handicap was active
  • Fixed deadlock when a progress bar success type message was removed from viewport while equipment selection wheel was opened
  • Fixed localization issues of some ship wreck logbooks
  • Don't offer additional primary weapon slot at tuning stations when having ancient weapon glyph equipped
  • TrackIR: fixed that the crosshair was positioned and clamped incorrectly on ultra-wide resolutions
  • VR: fixed rendering artifacts on the cockpit in some orbits

Patch 1.3.3 - Changelog

We've just released a new patch with some smaller tweaks and a number of bugfixes. We've also added a special "retro graphics" graphics mode that you can unlock as a reward for finishing a hardcore mode run! Have fun!

Please note that there's a delay for the Linux version, we'll hopefully be able to release the patch on Linux later this year.

Edit: (22 Nov) We've just added a hotfix to the patch, fixing a few issues that were reported shortly after release. Please see the changes below.


Patch 1.3.3

New Features
  • Added special "retro graphics" option that is unlocked after finishing a hardcore mode run


Tweaks
  • Encounters: Nerfed Engine Booster MK2 and MK3 efficiency
  • Increased camera range in action freeze
  • VR / TrackIR: Unified Crosshair behavior in gamepad and keyboard mode. "Centered Crosshair" option works again in all cases.


Bugfixes
  • Fixed Splitter glyph additional projectiles not homing in on targets anymore
  • Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available
  • Potential fix for Okkar Corvettes and Outlaw Drone Carriers occasionally bouncing away when destroyed
  • Fixed a bug where it was possible to accidentally overwrite normal mode perks with hardcore mode perks
  • Fixed Grey Goo damaging player from greater distance if player has a tractor beam installed
  • Fixed hardcore mode "Anti Consumerism" handicap carrying over from sector 6 to sector 7
  • Fixed that the "Unarmed" challenge could be exploited by using Headstart enhancement
  • Fixed that the gamepad icons for aiming weren't displayed in the tutorial
  • Fixed using cloak while in cockpit view hiding clouds, plasma fields and holograms.
  • Fixed destroying an Ancient Splitter or Ancient Warden not counting as a player kill
  • Fixed destroying objects like flood lights counting as kill for Berserker glyph,
  • Fixed Colonial Station turrets occasionally being able to shoot through walls
  • Fixed Beeline subroutine also affecting NPCs targeting NPCs
  • Removed obsolete and non-working "Select Control Scheme" which somehow was there and is only relevant for consoles, as controls can be freely configured on PC/Mac/Linux
  • VR: Fixed that the "Back to Hangar" button on the Game Over Screen could not be clicked


Hotfix 1.3.3.36382

Bugfixes
  • Fixed Korean language font being broken
  • VR: Fixed rendering issues on some AMD graphics cards that got introduced with the last Unreal Engine update
  • Fixed navigation with WASD or custom keys being broken in some screens
  • Fixed German umlauts sometimes not being uppercase even though they were supposed to

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