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Try the new arena right now!



The new arena beckons, but there is no pass? Enough tolerating this!

Several free passes have already appeared in the "Gifts" section of the game store, so that everyone can check out new content without restrictions!

Gift passes can be collected until January 8, 2023.

We wish you good luck in the arena!

08.12.2022 game update



Today, during the maintenance, the following changes were made to the game:

  • Reworked the balance of all classes. All ability buffs have been reset.
  • The first season of the "Altar Protection" arena has started.
  • Added brightness setting for effects.
  • The list of passive effects now displays all the passive effects that affect the character.
  • Expanded the information content of the description of a number of abilities
  • In the Temple of the Abyss Trials dungeon, you can now get recipes for potions that increase the regeneration of magical and necrotic energy. Increased the chance of getting stone recipes and alchemy recipes when killing the bosses of this dungeon.
  • Aradoth can now drop Epic Gear, Rare Jewels, Enchant Scrolls, and Profession Materials.
  • Improved lighting in some locations.
  • The "History of Antiquity" event has ended, merchants will stay for another week.


We wish you a pleasant game!

New Arena - Altar Defense!

The new arena "Protection of the Altar" is already in the game!



Unlike all other arenas, here everything is decided by your tactics, speed and reaction. Alone or with friends, you have to protect the ancient altar from hordes of monsters with the help of special ifrit towers.



To defeat the monsters in the lanes, you need to use defensive towers that can be built and upgraded by spending special resource points. The following towers are available:
Fiery ifrit - deals damage to a group of enemies at the same time.
Poisonous Ifrit creates poisonous puddles under enemies.
Ice Ifrit - Attacks with slow projectiles in an area.
Resource Generator - Does not attack enemies, but generates additional resources.
Ifrit of Destruction - Fires a powerful stone projectile at a single target and reduces its defense.
Ifrit skirmisher - shoots powerful arrows at single targets at a great distance.



All towers can be upgraded with resource points. The level of tower improvement is marked by color: white, green, blue, purple, red.

In addition, the altar will be attacked by weaker monsters that do not follow the lines. For killing them, you will be awarded a bonus rating.

From time to time, bonuses will appear around the altar: healing the altar, increasing the rating, and others. Collecting them will require resource points, and you need to have time to collect them before they disappear.

For completing the arena, you get victory points, for which a special “altar guard reward” is issued. In it you can find recipes and rune components, equipment and many useful consumables. Accrual of victory points can be accelerated with the help of a special potion.

In addition, for the successful completion of the arena, you earn a rating, and players of level 60 can get into the list of the best defenders at the end of the season. The rating is earned for activity in the arena: building and upgrading towers, killing monsters, successfully completing waves and rounds, saved resource points, saved altar health.

You can participate in battles in the arena both in single player and in group mode.

Arena passes can be obtained by defeating world bosses.



Additional entry attempts (“Altar Arena Passes”) can be purchased from the in-game store.

In the future, we will continue to work on improving the arena, and your feedback is the key to making it even more interesting.

We wish you good luck in conquering the arena!

Class rebalance!

Friends!

As you know, we are constantly monitoring the situation in the game, paying special attention to both game statistics and your wishes. As a result, we occasionally review the abilities of certain classes to make them more relevant in today's game environment, taking into account new equipment, pets, runes, and other opportunities for strengthening.

Today's update brought important changes to all classes, which you can read about below.



All skill buffs across all classes have been reset so you can reassign skills to reflect the new skill traits.

Barbarian

[h3]Rage[/h3]
  • Furious Strike - base damage increased by 5%, Cleave 3 now reduces damage dealt by 5% instead of 10%
  • Whirlwind - base damage increased by 9%, weapon damage increased by 8.5%, reload time reduced from 25s to 20s. Buffs 1 and 2 increase damage by 20% instead of 15%.
  • Murder - base damage reduced by 7%, weapon damage reduced by 4%.
  • Ax Throw - Fury Level 4 increases critical strike chance by 20% instead of 15%.
  • Skullbreaker - Enhancement 3 now increases ability damage by 20% instead of 15%

[h3]Combat Mastery[/h3]
  • Bull Strike - base damage increased by 8%, weapon damage by 7%. Ability cooldown increased from 0s to 4s. Buffs 2 and 3 now increase damage by 15%, up from 10%. Simplify 1, 2, and 3 reduce the cost of the ability by 3 Rage, instead of 2.
  • Frightening Shout - 3D 2 now increases radius by 2m instead of 1m
  • Berserker - cooldown increased from 30s to 35s, boost 3 now increases efficiency by 3% instead of 2%.
  • Shockwave - the cost of the ability has been increased from 20 rage to 25.
  • Bloodlust - Bleeding can now stack up to two times.

[h3]Containment[/h3]
  • Shackle - cast range increased from 13m to 15m.
  • Tread of the Titan - base damage increased by 10%, range increased from 7.5m to 8.5m, number of targets increased from 6 to 7, reload time increased from 35s to 42s
  • Resolute - now affects the ability "Tread of the Titan"
Paladin

[h3]Retribution[/h3]
  • Righteous Strike - Enhancement 1 increases damage by 15% instead of 10%.
  • Onslaught - base damage increased by 6%, weapon damage by 12%. Range 2 now gives 2m instead of 1m. Range 3 has been replaced with a buff that increases the damage of the ability by 15%.
  • Justice - buff 1 increases damage by 20% instead of 15%, buff 2 also increases healing by 20%
  • Righteous Wrath - radius increased from 15m to 18m
  • Power of Faith - base efficiency increased by 12%, weapon efficiency multiplier increased by 6%.

[h3]Self-sacrifice[/h3]
  • Shield Bash - base damage increased by 8%, weapon damage increased by 5%, cooldown reduced from 15s to 12s. Ability cost reduced from 20 to 15. Buffs now deal 13% damage instead of 9%. Cleave now increases cost by 15 instead of 20 and does not require previous traits to be learned.
  • Victim - magic damage increased from 80% to 90%
  • Conviction - magic damage increased from 40% to 45%
  • Retribution - radius increased from 15m to 18m

[h3]Valour[/h3]
  • Divine Revelation - ability radius increased from 6m to 7m, base damage increased by 18%, weapon damage by 12%
  • Divine Chains - cooldown increased from 20s to 22s
  • Divine Shield — base shield durability increased by 15%, weapon durability increased by 8%. Amplification 1 and 2 increase the power of the ability by 15%, instead of 10%.
  • Sanctuary - Speedup 1,2 and 3 now speed up cooldown by 15s instead of 10s. Shrine cost increased from 50 to 70 Zealotry.
  • Consecration - the base damage of the ability is increased by 12%, weapon damage by 22%
  • Bastion - Enhancement 1 now increases magic defense by 6% instead of 5%
  • Aura of Mercy — radius increased from 15m to 18m.
Warrior

[h3]Combat Mastery[/h3]
  • Cleave - Cleave 1,2 and 3 reduce damage by 6% instead of 10%
  • Bleeding - reduces the strength of the enemy's physical and magical attacks by 7%, instead of 5%.
  • Titan Strike - base damage reduced by 11%, weapon damage reduced by 5%.
  • Not Knowing Fatigue - Enhancement 1 now gives 4% stamina bonus instead of 3%, Enhancement 2 gives 5% instead of 4%.

[h3]Exhaustion[/h3]
  • Crush - base damage reduced by 15%, weapon damage reduced by 6%. Crush duration reduced from 16s to 8s.
  • Whirlwind - reload time reduced from 30s to 25s, base damage increased by 16%, weapon damage increased by 5%.
  • Pierce - the enhancement increases damage by 40% instead of 30%.
  • Disarmament - the cooldown of the ability has been increased from 25s to 30s.
  • Rage - the chance of triggering has been increased from 10% to 14%.

[h3]Tactics[/h3]
  • Taunt - reduced defense reduced from 15% to 10%
  • Lion's Roar - cooldown increased from 10s to 15s, number of targets increased from 6 to 8, radius increased from 10m to 14m. Amplification 1 increases damage by 2%, instead of 1%.
  • Wrath — cooldown increased from 40 to 45s, rage generation increased from 25 to 30.
  • Fighting spirit - Rage generation reduced from 25 to 20.
  • Battle Scars - base reduction of physical damage reduced from 25% to 20%, magic damage from 25% to 15%.
  • Cripple strikes — the duration of the Weakness effect has been reduced from 20s to 10s. Weakness additionally reduces the opponent's wisdom, buffs 1,2 and 3 also affect the decrease in wisdom.
Pathfinder

[h3]Accuracy[/h3]
  • Shot - Enhancement 3 increases damage by 20% instead of 10%.
  • Rain of arrows - range reduced from 30m to 26m. Enhancement 2 and 3 now increase damage by 20% instead of 15%
  • Queue - the cost of the ability has been increased from 50 to 60 energy. Base damage increased by 25%, weapon damage by 16%, range increased from 30m to 33m.
  • Precise Shot - Increased damage per charge by 4%.
  • Armor-piercing tips — the chance of triggering has been reduced from 25% to 22%, the duration of armor penetration has been increased from 5s to 7s. Luck 2 now increases proc chance by 15%, up from 10%.
  • No Miss - The ability also increases critical damage by 25%. Buffs 1, 2, and 3 now grant 6% increased Critical Strike Chance, up from 4.3%, 4.3%, 5.4%

[h3]Survival[/h3]
  • Jagged Arrow - Buffs 1 and 2 now increase bleeding damage by 15% each, instead of increasing arrow hit damage.
  • Frostbolt - the base damage of the ability is increased by 10%, weapon damage by 10%. Range increased from 30 to 35m. Luck 1 and 2 increase chance to proc by 15% instead of 10%.
  • Heavy Arrow - base damage and weapon damage increased by 15%. Buffs 1 and 2 have been replaced with Boosts 1 and 2, which increase cooldown by 3s each.
  • Throat Shot - Duration 2 now gives 2s instead of 1s.
  • Explosive Arrow - the radius of the ability has been increased from 4m to 6m. The number of targets has been increased from 5 to 7. The cast time has been increased from instantaneous to 1s. Ability cost reduced from 50 to 40 energy.

[h3]Cunning[/h3]
  • Summon Companion - base cast time increased from 5s to 7s. Creature damage increased by 5%, stamina by 7%. The creature's appearance has been changed.
  • Bounce - boost 1 speeds up reloading by 3s instead of 2s.
  • Trap — Duration 1 and 2 increase the duration of immobilization by 2s instead of 1s.
  • Hedgehogs - the cost of the ability has been increased from 25 to 30.
  • Light Step - Duration 3 increases the duration of the ability by 3s, instead of 2s.
  • Sniper - base damage multiplier increased from 2% to 2.5%.
  • Evil Beast — health increased by 20%, physical and magical defense by 10%, ability power by 5%.
Monk

[h3]Combat Mastery[/h3]
  • Power Strike - the base number of targets has been increased from 1 to 2.
  • Rage Flux - the cost of the ability has been increased from 20 fanaticism to 25. The base damage of the ability has been reduced by 15%, weapon damage by 9%.
  • Furious Throw - the base damage of the ability is increased by 7%, weapon damage by 3%.
  • Comet - the base damage of the ability is increased by 12%, weapon damage by 4%
  • Circular Strike - Enhancement 1 and 2 increase ability damage by 20% instead of 15%.
  • Hail of blows - cooldown increased from 20s to 22s.

[h3]Meditations[/h3]
  • Force Flux - base healing increased by 13%, weapon healing by 4%.
  • Spirit's Refuge - the cost of the ability has been increased from 50 to 60 fanaticism, acceleration 1, 2 and 3 speed up the cooldown by 15s instead of 10s.
  • Wall — the base time to cast the ability has been increased from 1s to 1.2s. Simplify 3 reduces the cost by 10 Zealotry instead of 5.
  • Deep Meditation - while the ability is active, you can now move at a speed reduced by 70%.
  • Fanatical - Buffs 2 and 3 now increase healing by 25% instead of 20%.

[h3]Strength[/h3]
  • Orb of Energy - simplification now reduces the cost by 7 Zealotry, instead of 5.
  • Sky wave — generates 20 Zealotry instead of 15, cooldown increased from 20s to 22s. Acceleration 3 speeds up cooldown by 3s, instead of 2s.
  • Diamond Skin - Ignore physical damage reduced from 20% to 17%, ignore magic damage from 30% to 25%. Duration increased from 15s to 18s.
  • Fanatical Fury - base damage reduced by 18%, weapon damage reduced by 7%. Amplification 1 now increases damage by 20%, up from 15%. Zealous Fury radius increased from 12m to 16m.
Killer

[h3]Toxicology[/h3]
  • Cobra's Tooth - The base share of main and additional damage is increased by 15%, the share of weapon damage by 8%. Base chance of extra damage increased from 15% to 20%. Buffs 1 and 2 increase damage by 15% instead of 12.5%. Luck 3 increases proc chance by 15%, up from 10%.
  • Cobra Venom - buffs 1, 2 and 3 now increase damage by 20% instead of 15%.
  • Snake Reflexes - Agility bonus increased from 12% to 14%
  • Fast Recovery - Base recovery increased from 10% to 15%. Buff 1 and 2 now grant 5% recovery speed instead of 2% and 3%.
  • Knowledge of Anatomy - the base value of the critical damage bonus has been increased from 30% to 35%.

[h3]Dagger Mastery[/h3]
  • Fan of Blades - base damage increased by 15%, weapon damage by 10%. Cooldown reduced from 9s to 7s. Slow reduced from 20% to 10%.
  • Dancing Blade - ability cooldown reduced from 10s to 7s, base damage increased by 22%, weapon damage by 20%. Additional Targets 2 increases the number of targets to 12 instead of 10.
  • Adrenaline - cooldown increased from 30s to 35s, cooldowns 1 and 2 now increase energy recovery by 25% instead of 15% and 20%.
  • Corrosion - base defense reduction increased from 16% to 18%. Acceleration 1 speeds up cooldown by 7s, instead of 5s

[h3]Subtlety[/h3]
  • Invisibility - boost 2 and 3 speed up cooldown by 3s instead of 2s.
  • Insidious Strike - the base share of additional damage is increased by 15%, the share of weapon damage by 6%. Simplify 3 reduces the cost of the ability by 10 energy, instead of 5.
  • Smoke Bomb - boosts 1 and 2 speed up reloading by 8s instead of 7s. Volume 1 and 2 increase the radius by 1.5m instead of 1m.
  • See Weakness - reload time increased from 40s to 45s. Base duration increased from 6s to 7s.
  • Shadow Step - on a miss, the cooldown is now 50% of the time, instead of 100%. Simplify 2 reduces the cost of the ability by 15 energy, instead of 10.
  • Mist - increases agility by 14% instead of 12%, gain 1 increases agility gain by 6% instead of 5%.
Sorcerer

[h3]Fire element[/h3]
  • Arrow of fire - base damage increased by 12%, weapon damage by 5%.
  • Hydra - base charge time increased from 1s to 1.3s. Damage multiplier per stack reduced from 50% to 45%. Base damage share reduced by 15%, weapon damage share by 8%.
  • Fire Land - base damage increased by 12%, weapon damage by 5%. The target can no longer have more than one burning from fiery ground.
  • Circle of Fire - Buffs 1 and 2 now increase the burning damage of the Circle of Fire. Duration increases burning time by 4s instead of 2s.
  • Fireball - base charge time increased from 0.9s to 1s. Amplification 3 now increases damage per stack by 10%, up from 5%.
  • Pyromaniac - base burning damage increased by 7%, weapon damage by 5%. Enhancement 3 now increases burning damage by 50%, up from 40%. Luck 3 now increases proc chance by 10%, up from 5%. Pyromaniac's effect now stacks up to 4 times instead of 5, and the multiplier per stack has been increased from 50% to 70%.

[h3]Lightning Release[/h3]
  • Lightning - cost increased from 6% to 7%, reload time increased from 20s to 22s.
  • Fan of Lightning - cooldown increased from 22s to 23s, boost 2 now increases damage by 30% instead of 25%.
  • Discharge - boost 2 and 3 increase the damage of the discharge by 15% instead of 10%.
  • Orb of Lightning - cast range increased from 15m to 20m.
  • Mind training — base intelligence bonus increased from 13% to 14%.

[h3]Secret knowledge[/h3]
  • Magic Shield - the cooldown of the ability has been increased from 40s to 60s. Base magic damage absorption increased from 60% to 65%, base physical damage absorption reduced from 60% to 50%. Base absorb rate increased by 18%, ability cost increased from 5% to 10%. Amplification now increases physical damage absorption to 70%, magical damage to 90%.
  • Sleep — the range of the ability has been increased from 25m to 30m. Cost increased from 6% to 7%.
  • Teleport - the cost of the ability has been increased from 6% to 8%, acceleration 1 and 2 now reduce the cooldown by 3s, instead of 2s. Buff now increases cooldown by 5s, up from 6s.
  • Meditation - base mana regen increased by 20%, bonus to regen from weapon damage increased by 8%. Acceleration 3 reduces the cooldown of the ability by 30s, instead of 20s.
  • Energy Focus - base mana regen increased from 50% to 65%.
Priest

[h3]Teaching of Darkness[/h3]
  • Smite - Gain 3 increases ability damage by 15% instead of 10%.
  • Torment - buffs 2 and 3 increase damage by 15% instead of 12.5%, ability cost increased from 4% to 5%.
  • Pillar of Darkness - the range of the ability has been increased from 20m to 25m.
  • Bounds of Darkness - the cost of the ability has been increased from 12% to 14%. The number of targets increased from 3 to 4. Branching increases the number of targets to 7, instead of 6. Simplification reduces the cost of the ability by 25%, instead of 20%.
  • Sadism - buffs 1 and 2 increase healing received by 2% instead of 1%. Enhancement 3 now increases healing received by 3%, up from 2%.

[h3]Teaching of Light[/h3]
  • Healing - now the target can have no more than one copy of this effect. Ability duration increased from 11s to 12s.
  • Pillar of Light - the cost of the ability has been increased from 14% to 15%, volume 1 and 2 now increase the radius by 2m instead of 1.5m.
  • Infuse - range increased from 23m to 25m, Enhancements 1, 2 and 3 increase healing power by 25% instead of 20%
  • Chain Healing - the cost of the ability has been increased from 12% to 14%, buffs 2 and 3 now increase healing power by 7%, instead of 6%.

[h3]Enlightenment[/h3]
  • Orb of Light - base cast time increased from 0s to 1.3s. Cooldown increased from 12s to 14s. The base share of shield durability is reduced by 8%, the share of weapon durability is reduced by 6%. Ability cost increased from 11% to 12%, cast range increased from 20m to 25m. Acceleration speeds up cooldown by 3s, instead of 2s.
  • Purification — the cost of the ability has been reduced from 15% to 12%. Amplification 2 increases the number of removed effects by 2, instead of 1. Simplify 2 reduces the cost by 25%, instead of 20%. Area 2 increases the number of targets to 4 instead of 3, the radius of the ability to 8m, and the cost of the ability by 30%.
  • Innervate - the duration of the ability has been increased from 13m to 15m, simplifications 1 and 2 now reduce the cost of the ability by 30% instead of 50%.
  • Altruism - Gain 1 increases healing received by 2% instead of 1%.
Necromancer

[h3]Dark magic[/h3]
  • Necrotic Arrow - base damage increased by 25%, weapon damage by 12%. Buffs 1,2 and 3 now increase damage by 15%, up from 10%. Area Damage Buffs now increase damage by 20%, down from 15%.
  • Summon Zombie - Zombie stamina increased by 15%, damage by 10%. Base summon time increased from 5s to 8s. Enhancements 1 and 2 increase zombie stamina and damage by 15%, instead of 10%, Enhancements 3 by 20%, instead of 10%.
  • Marked for Death - the cost of the ability has been increased from 6% to 7%.
  • Mark of the Plague — the cost of the ability has been increased from 6% to 7%.
  • Dark Armor - the cost of the ability has been increased from 9% to 10%. Damage dealt healing increased from 28% to 35%.

[h3]Curses[/h3]
  • Decomposition - increased damage per tick of ability increased from 10% to 20%, base damage increased by 8%, weapon damage by 3%.
  • Withering — the duration of the ability has been increased from 11s to 13s. Amplification 1 and 2 increase damage by 15%, instead of 10%. 3D increases radius by 4m instead of 3m.
  • Epidemic - the cost of the ability has been increased from 10% to 15%, Enhancement 1 increases damage by 15% instead of 10%, Enhancement 2 increases damage by 20% instead of 10%. Volume 1 and 2 increase the radius by 3m instead of 2.5m.
  • Fear — the cost of the ability has been increased from 7% to 9%. Duration 1 and 2 increase duration by 2s instead of 1s, duration 3 has been replaced with an increase that reduces cooldown by 3s.
  • Dead body - physical damage reduction increased from 10% to 11.5%. Buffs 1, 2, and 3 now reduce physical damage by 6%, up from 5%.
  • Flesh Minion - the cost of the ability has been increased from 12% to 15%, the cooldown has been increased from 60s to 90s. Attack range increased from 25m to 30m. Ability power increased by 30%, minion stamina increased by 35%. Haste 1 and 2 speed up cooldown by 10s instead of 5s, speed 3 speeds up cooldown by 15s. Added traits that increase the minion's stamina and damage.

[h3] Harvest of Souls[/h3]
  • Life Siphon - Enhancement 1 and 2 increase ability damage by 25% instead of 20%. Buff 3 has been replaced with Replenishment, which increases Necrotic Energy restored by 35%.
  • Spinning of Souls - damage from subsequent triggers is increased by 16% instead of 14%.
  • Vengeful Spirit - cooldown increased from 5s to 7s. Buffs 1 and 2 increase damage by 17% instead of 12.5%.
  • Doom's Aura - Increased damage increased from 4% to 6%. Amplification 3 now increases damage by 3%, up from 2%. Volume 1 and 2 increase the radius of the aura by 3m instead of 2m, Volume 3 increases the radius by 4m instead of 3m.
  • Reaper of Souls - the ability now also increases stamina by 2% per charge. The base radius of the ability has been increased from 12m to 18m. Amplification 1 - increases damage by 2%, instead of 1%. Buff 2 has been replaced with a Buff that increases your Stamina bonus by 1%.
  • Deadly Bonds - Enhancement 1 increases damage dealt to minions by 7.5% instead of 5%.


Also, for your convenience, the information in the description of many abilities and character buffs has been improved and expanded.

We hope you enjoy the new balance, and of course we look forward to hearing from you!

Have a nice game!

Multipliers schedule for upcoming week



Let your favorite game bring a good mood, and let the multipliers bring you a quick development!

In the near future you can feel the good magic of rates:

06.12 — x2 experience
08.12 — x2 gold
10.12 — x2 experience, x2 drop
11.12 — x2 gold, x2 coins of the Free Baronies

We wish you brilliant victories!