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Class rebalance!

The Lost Valley update brought major changes to all classes, which you can read about below.

Spherians!

As you know, we constantly monitor the situation in the game, paying special attention to both game statistics and your wishes. In this regard, from time to time we revise the abilities of some classes to make them more relevant in modern conditions of the game, taking into account new equipment, pets, runes and other opportunities for strengthening.

The Lost Valley update brought major changes to all classes, which you can read about below.



All skill enhancements for all classes have been reset so that you can redistribute skills to match the new skill traits.

[h2] BARBARIAN [/h2]
[h3] Rage [/h3]
  • Furious Strike] - Cleave traits 1 and 2 now reduce damage to one target by 5%, up from 10%.
  • Whirlwind - the radius of the ability is increased by 1m, the damage is reduced by 5%.
  • Furious Leap] - trait recovery 2 now grants 4 rage instead of 3.
  • Massacre - at rage level 5 deals 40% more damage, not 35%.
  • Ax Throw - at rage level 5 increases the chance of a critical attack by 10%, up from 8%.
  • Skullbreaker - Cooldown increased from 5 to 10s.


[h3] Combat skill [/h3]
  • Bull Strike - the cost of the ability has been increased from 20 to 25 rage, the duration of the stun has been reduced from 2s to 1s, the damage is increased by 5%.
  • Frightening scream - the radius of the ability is increased by 2 meters.
  • Fury of battle - base strength bonus increased from 0.6% to 0.7%.
  • Thirst for blood - damage from bleeding increased by 6%.


[h3] Containment [/h3]
  • Shackle - base cast distance increased by 3m.
  • Overcoming pain - base damage reduction increased by 5%.
  • Titanium walk - recharge increased by 5s, volume 3 now gives 1.5m radius, instead of 1m.
  • Combat trance - durations 1,2 and 3 now give 2s each, instead of 1s.


[hr] [/hr]

[h2] PALADIN [/h2]
[h3] Retribution [/h3]
  • Righteous Strike - Cleave 3 now increases the number of targets by 2 instead of 1.
  • Onslaught - generates 20 fanaticism instead of 15.
  • Righteous Wrath - increases damage by 12%, not 10%.
  • Power of Faith - healing power increased by 3%.

[h3] Self-sacrifice [/h3]
  • Shield bash - durations 1 and 2 now increase duration by 0.75s, instead of 0.5, duration 3 is replaced with cleave. Cleave increases the number of targets by 2 and the cost of the ability by 20.
  • Sacrifice - buffs now give 0.05 more damage and healing per lost health.
  • Condemnation - the radius of the ability has been reduced from 15 to 12, the cost of the ability has been increased from 20 to 25% of the current health.
  • Phoenix - recharge time has been increased from 30 to 40 minutes, increased speed 1,2 and 3 now accelerate recovery by 5 minutes each, instead of 2.

[h3] Valor [/h3]
  • Divine Revelation - Buff 3 now grants 10% ability power instead of 5%.
  • Divine shackles - the distance of application is increased by 5m, the cooldown is increased by 5s.
  • Divine Shield - cooldown is now 25s instead of 30s, transience 1 reduces the life of the shield by 4s, instead of 3s. Damage absorbed increased by 25%, and explosion inflicted reduced from 100% absorption to 75%.
  • Sanctuary - reduces any damage taken by 50%, instead of reducing magic damage by 50%.
  • Consecration - total damage increased by 25%.


[hr] [/hr]

[h2] WARRIOR [/h2]
[h3] Combat skill [/h3]
  • Cleave - radius and distance increased by 1 meter, buffs 2 and 3 increase damage by 15%, not 10%.
  • Bloodletting - damage from a blow is increased by 15%, from bleeding by 10%.
  • Dash - range 3 now adds 3m instead of 2, faster 1, 2 and 3 reduce cooldown by 2s instead of 1s.
  • Titan strike - damage reduced by 10%.
  • Not knowing fatigue - base stamina increased from 10% to 15%.

[h3] Exhaustion [/h3]
  • Crush - base defense reduction reduced from 20% to 15%
  • Slow Blow - Damage increased by 15%
  • Impale - durations 1 and 2 now give 3s duration instead of 2s.
  • Disarmament - increased frequency now reduces cooldown by 7s instead of 5s
  • Rage - base proc chance reduced from 15% to 10%

[h3] Tactics [/h3]
  • Taunt - base armor reduction reduced from 20% to 15%
  • Lion's Roar - reduces the power of opponents' abilities by 5%, not 3%, reinforcement 2 increases the bonus by 2%, not 1.
  • Morale - recharge increased from 1.45m to 2m
  • Battle scars - base damage reduction reduced from 30% to 25%, health threshold for activation increased from 60% to 65%
  • Crippling Strikes - base proc chance increased by 5%


[hr] [/hr]

[h2] RANGER [/h2]
[h3] Accuracy [/h3]
  • Shot - range 3 to increase the range of application by 3m, instead of 2.5m.
  • Rain of arrows - ability cost increased from 40 to 50 energy, damage increased by 5%.
  • Queue - trait duration increased from 0.5s to 1.5s.
  • Armor-piercing tips - base proc chance reduced from 30% to 25%.
  • No miss - base critical chance increased from 10% to 15%, traits in total increase the chance by 14%, instead of 10%.

[h3] Survival [/h3]
  • Serrated Arrow - ability damage increased by 15%, bleeding damage by 15%.
  • Frostbolt - base chance to freeze into place increased from 10% to 40%.
  • Heavy Arrow - cast range changed from 20m to 25m.
  • Explosive Arrow - the number of targets has been increased from 3 to 5, the cost has been increased from 40 to 50 energy, the knockback probability has been increased from 25% to 30%.

[h3] Cunning [/h3]
  • Summon companion - creature's damage increased by 5%.
  • Rebound - Increasing 2 reduces the reload time by 3s instead of 2s.
  • Trap - ability cost increased from 25 to 30 energy.
  • Hedgehogs - damage increased by 5%.
  • Sniper - the time for receiving stacks has been reduced from 3s to 2s, amplification and range 1 and 2 now give 0.5%, instead of 1%.


[hr] [/hr]

[h2] MONK [/h2]
[h3] Combat skill [/h3]
  • Power Strike - now generates 12 Fanaticism, instead of 10.
  • Stream of Fury - damage reduced by 20%, simplification trait 3 reduces consumption by 5, instead of 4 fanaticism.
  • Furious Throw - Increased 3 now reduces the cooldown by 3s instead of 2s. The range increases the cast range by 4m instead of 3m.
  • Comet - simplifications 1 and 2 now reduce the cost of this ability by 5s instead of 2.5s.
  • Hailing blows - range 1 and 2 now add 4m range instead of 3, damage increased by 10%.

[h3] Meditations [/h3]
  • Power stream - damage reduced by 5%, healing increased by 15%.
  • Shelter of the Spirit - the cost of this ability has been increased from 40 to 50 Fanaticism.
  • Wall - Increasing 3 reduces the reload time by 4s instead of 3s.
  • Deep Meditation - Increasing 3s reduces recharge time by 4s instead of 3s.
  • Fanaticism - healing is increased by 2%.
  • Spellbreaker - Buffs 1,2 and 3 now give 5% protection instead of 4%.

[h3] Fortitude [/h3]
  • Orb of Energy - cooldown reduced from 5s to 2s, damage and healing increased by 5%, cost increased from 10 to 14 fanaticism.
  • Diamond skin - recharge increased from 30s to 35s.
  • Fanatical Fury - range increased from 10m to 12m.
  • Sixth Sense - base gain increased by 2.5%.
  • Power of Faith - base enhancement increased by 2.5%.


[hr] [/hr]

[h2] ASSASSIN [/h2]
[h3] Toxicology [/h3]
  • Cobra Tooth - base chance of additional damage reduced by 5%, buff 3 now increases damage by 15% instead of 12.5%.
  • Cobra venom - base damage increased by 4%.
  • Reflexes of a snake - base bonus increased from 10 to 12%.

[h3] Dagger Mastery [/h3]
  • Dagger throwing - base cast distance increased from 25m to 30m.
  • Fan of blades - damage increased by 10%.
  • Dancing Blade - damage increased by 5%, cost from 30 to 35 energy, enhancement traits 1 and 2 now increase damage by 25%, instead of 20%.
  • Adrenaline - Regeneration 2 increases energy regeneration by 20% instead of 15%.
  • Corrosion - armor reduction reduced from 20% to 16%, duration increased by 2s.

[h3] Stealth [/h3]
  • Smoke bomb - base radius increased from 5 to 8m.
  • See Weakness - Base Defense Reduction reduced from 25% to 20%.
  • Step into the shadow - damage increased by 10%, cost from 45 to 40 energy.
  • Haze - base increase in agility changed from 10% to 12%.


[hr] [/hr]

[h2] SORCERER [/h2]
[h3] Fire [/h3]
  • Arrow of Fire - Buffs 1 and 2 now increase damage by 15% instead of 10%.
  • Hydra - mana cost increased from 8% to 9%, base damage reduced by 12%.
  • Tierra del Fuego - mana cost increased from 4% to 6%, damage increased by 20%.
  • Fireball - mana cost increased from 9% to 12%, damage increased by 5%.

[h3] Lightning release [/h3]
  • Lightning - Increased 2 now speeds up reloading by 3s, instead of 2.5s.
  • Fan of lightning - the number of targets has been increased from 5 to 7.
  • Orb of Lightning - mana cost increased from 8% to 10%, damage increased by 5%.
  • Train the Mind - Base intelligence bonus increased from 10% to 13%.

[h3] Secret knowledge [/h3]
  • Magic Shield - mana consumption increased from 4% to 5%, amplification now increases absorption to 85%, instead of 80%, shield strength is reduced by 6%.
  • Sleep - base cast distance increased from 15 to 20m.
  • Meditation - mana recovery per second increased by 50%.
  • Chorus of the Arcana - the radius of the ability has been increased from 25 to 30m.
  • Sorcerer's sagacity - bonus increased from 10% to 13%.


[hr] [/hr]

[h2] PRIEST [/h2]
[h3] Darkness [/h3]
  • Torment - damage increased by 15%, duration increased by 1s.
  • Pillar of Darkness - mana cost increased from 12% to 14%, base damage increased by 4%.
  • Bond of Darkness - base damage increased by 10%.
  • Vision of Darkness - the number of targets has been increased from 5 to 7.
  • Sadism - Buff 3 now increases healing by 2%, up from 1%.

[h3] Teaching of light [/h3]
  • Healing - the distance of the ability application is increased from 20m to 25m, the duration is increased by 1s.
  • Pillar of Light - mana cost increased from 12% to 14%, the casting distance of the ability increased from 20m to 25m.
  • Empowerment - the distance of the ability is increased from 20m to 23m.
  • Chain Healing - Mana cost increased from 10% to 12%.
  • Vision of Light - the radius of the ability has been increased from 10m to 12m.

[h3] Enlightenment [/h3]
  • Orb of Light - the durability of the sphere has been reduced by 19%, the mana consumption has been increased from 8% to 11%, the recharge time has been reduced from 15s to 12s.
  • Purification - mana consumption has been reduced from 20% to 15%, simplifications 1 and 2 now reduce consumption by 20% instead of 25, the range has been increased from 15m to 20m.
  • Inspiration - base bonus increased from 5% to 6%, base duration increased by 3 minutes.
  • Pious Chant - Buffs 2 and 3 now give a 7.5% bonus instead of 5%, mana cost increased from 10% to 15%.
  • Altruism - gains 2 and 3 now give a 2% bonus instead of 1%.


[hr] [/hr]

[h2] NECROMANCER [/h2]
[h3] Dark magic [/h3]
  • Necrotic Arrow - traits that increase damage for active curses now increase damage by 15% instead of 10%.
  • Summon Zombies - Buffs 1,2 and 3 increase the summoned damage by 10%, instead of 5%.
  • Marked for Death - base duration increased from 10s to 11s, buff 3 now reduces enemy damage by 10%, instead of 5%.
  • Mark of the Plague - base duration increased from 10s to 11s, buff 3 now increases the cost of enemy abilities by 10%, instead of 5%.
  • Dark Armor - energy consumption increased from 6% to 9%, healing increased by 3%.
  • Cage - energy consumption increased from 6% to 8%, recharge increased from 30 to 35s, cast range increased from 15m to 20m.

[h3] Curses [/h3]
  • Decay - damage increased by 15%.
  • Withering - energy consumption increased from 6% to 8%, base duration increased from 10s to 11s.
  • Epidemic - energy consumption increased from 6% to 9%.
  • Fear - energy consumption increased from 6% to 7%.
  • Summon flesh minion - creature damage increased by 5%.

[h3] Reaping souls [/h3]
  • Siphon life - restores 5.5% energy instead of 3%.
  • Whirling souls - energy consumption increased from 6% to 10%, base damage increased by 20%.
  • Vengeful Spirit - base range increased from 35m to 37m, energy consumption increased from 8% to 9%.
  • Baneful Aura - 3-dimensional now increases the radius by 3m, instead of 2m.
  • Reaper of Souls - base radius increased from 10m to 12m.


We hope you enjoy the new balance and of course we look forward to hearing from you!

Have a good game!

Lost Valley

The world of the Sphere does not stand still - new lands are opening up, new talents and opportunities appear. We present to your attention the new global game update - Lost Valley!



[h2]LOST VALLEY[/h2]

The Lost Valley is a massive new location for level 60 characters. Here you can test your skills, get new craft recipes, including recipes for scrolls of spells that allow you to periodically use useful skills, such as a curse, chain lightning or summon the shadow of a sorcerer.



In the center of the location is a dangerous ancient city, within which any character automatically switches to PvP mode. A new world boss reigns there, keeping powerful equipment and the rarest recipes. The city also contains most of the places where chests appear, which will help to quickly develop new abilities of the characters, and you can meet a unique merchant.



You can get to the Lost Valley through the teleport stones in the Forgotten Lands - near the White Claw and White Blade outposts.

[h2]ELEVATION[/h2]

Ascension Abilities are three new skills for each class. All characters from level 40 to 60 will receive active, passive and ultimate skills.



Instead of the usual scoring system, these skills can be developed using Ascension tokens, which with a small chance drop out when killing level 40-60 monsters.

The chance of getting tokens on the Flying Islands and in the Lost Valley has been increased, and additional tokens can be obtained by killing a new world boss and chests hidden in a new location. In the future, other ways of obtaining and spending tokens may appear.

And one more thing before you go to learn new skills - all affixes work on them, but only by 25% (4 times weaker than on other skills). For such powerful skills, it would be wrong for the affixes to work at full strength.

[h2]GLOBAL REBALANCE[/h2]

Skills of all playable classes have been revised to meet the changing conditions of the game.

Some skills have become more useful, some overly strong skills have become more situational. All character enhancements have been reset, allowing new combinations of enhancements to be tried out.

You can find out more about the changes that have been made to each class here.

Protection Limit - The maximum damage reduction granted by physical and magical protection has been increased from 75% to 85%. Together with all the other changes, increasing the limit of protection will make it possible to create much stronger and more tenacious characters.

* * *

The Lost Valley is a work in progress, and new enemies, crafting recipes, and quests may appear in future updates.

The territory of the Lost Valley will gradually fill with new events, merchants and loot.

We wish you a pleasant game!

Gift for the weekend

The weekend is here!

Good mood, smiles and gifts are perfectly combined with it. By the way, this is for you!

1) Copy this promo code into a special window in the "Gifts" section of the play store
2) Take something good in the magic chest
3) Done! You are gorgeous!

PROMO CODE:
611d636b44beaf1192a60f2a93c8c4

Don't oversleep, the promo code runs until December 22!

Killer's hour

A black shadow appeared silently on the road leading to the city. Silently, she slipped through the ajar gates and disappeared among the houses. It is the murderer of the Legion of Death who has come to take someone's life.
For centuries, the deadly assassins of the Legion have carved out the harvest, bringing death and collecting their bloody tribute.

On December 18, from 9 pm to 10 pm (GMT+3), the world of the Sphere will be filled with blood and the ominous laughter of Death itself, because the Hour of the Assassin will be held on the server!

Kill the most players during this time, and become an honorary member of the Legion. The updated reward will not be long in coming:
3 days of premium account
2 rare duelist potions
Scroll of Great Cleansing
5 scrolls of resurrection
5 grade 2 fortification crystals
Powerful magic feather
Unique game title "Legionnaire of Death"

All this will be yours!

Only unique kills of players level 15 and above will count. Murders on battlefields, sieges, arenas, etc. are also considered. Multiple kills of the same character are not counted in statistics. Results will be published within three business days after the end of the event.

Join the mysterious brotherhood of assassins, or one day they will come after your soul!

Multipliers for the weekend!



Spend your time in the world of the Sphere with maximum benefit this coming weekend!

On Saturday, the good magic of multipliers will help you:
  • х2 coins of the Free Baronies
  • х2 craft


On Sunday:
  • х2 experience
  • х2 drop


And on Monday:
  • х2 gold


Have a good hunt!