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Global update is already in the game!

The long-awaited update of Sphere 3 is already on the servers! Here's what you need to know about it right now!



🔹Alliances - a new era of politics and intrigue🔹
◽️ Create alliances from several clans, vote for important decisions, capture castles and issue decrees that will change the world!
◽️ New resource "influence" for clans.
◽️ Clan wars with the ability to fight anywhere in the Sphere.
◽️ Royal decrees that change the conditions of the game in an entire location.
◽️ Throne room with a storage for 20 million gold.
◽️ Legendary equipment for the alliance leader.

🔹Class rebalance - feel the true power of your class!🔹
◽️ Rods and daggers have become even faster.
◽️ Warriors have become stronger in battles with multiple enemies.
◽️ Necromancer monsters now pose a serious threat.
◽️ Assassins deal both magical and physical damage.
◽️ Sorcerers have received mass sleep - be careful!

🔹The new server "Theia" is waiting for you!🔹
Global update - it's time to plunge into a fresh game world and start your journey with a clean slate:
◽️ Recapture legendary castles from monsters and collect royal armor.
◽️ Claim your original nickname — without unnecessary "xxx" around the edges.
◽️ Be the first to get rare items that no one else on the server has.
◽️ Be one of the first to reach level 60 and get a special prize!

The New Year is rushing towards us, and it cannot be ignored! New Year's events have already appeared in the world of the Sphere. Long live the battles with snowballs and icicles, communication with snowmen and, of course, gifts, gifts, gifts!

🔹Event "The Feast of the Snow Whirl"🔹
◽️ Collect snowflakes, combine snowmen and get valuable rewards:
◽️ "Gift of the Whirlwind" effect — up to +40% to experience, gold, production and regeneration.
◽️ Caches with pets, powerful amulets, and even the legendary amulet of happiness!
◽️ Lots of useful prizes and guaranteed main rewards after a certain number of attempts.

🔹Snow Fairytale Season🔹
◽️ The New Year's atmosphere has engulfed the Sphere! Put on a hat, hand out gifts, and ride the legendary sleigh of Sinek Klamus.
◽️ A new pet - the magical bear Kili and a new loot collector - the snowman Lopa.
◽️ A chance to get Klamus' bag of gifts and his headdress. Ho-ho-ho!
◽️ More than a hundred different prizes for everyone!
◽️ A new season of all arenas and dungeons is a great time to write your name in history.

The update is already in the game! Come in and see for yourself. New world, new opportunities, new adventures - are you ready?

Alliances, Influence, and Kings

A new era of politics and power begins in Sphere 3!



Forget about old alliances — now clans can unite into alliances to fight for dominance in the game! A new clan resource — influence, a unique system of decrees and votes, as well as royal equipment for alliance leaders will open up endless possibilities for you.

Gather fighters, capture castles, manage territories and intrigue to lead your alliance to the pinnacle of glory! Forward to victories!

Let's dwell on each aspect of the update in more detail.

✨INFLUENCE✨

Influence is a new clan resource that can be accumulated and spent on the needs of the entire clan or alliance.

Influence will allow you to impose buffs on allies in the area where the castle is located, start wars, create alliances and choose kings in alliances. Kings can set decrees - positive effects and taxes that apply to the entire territory of the alliance (all locations where there are alliance castles).

The clan generates 1 influence point for each level 60 clan member. For owning each castle, the clan receives 250 influence per day.

In each castle that your clan owns, you can summon a castellan. Summoning a castellan costs 500,000 gold and a significant amount of craft resources and castle tokens. With his help, you can issue various decrees for influence.

Decrees are valid for the entire location in which the castle is located for 72 hours from the moment of activation.
A maximum of 3 edicts from different categories can be active in one castle:
🔹1
400 influence - +50% gold mined by the clan in the location
400 influence - +50% experience gained by the clan in the location
400 influence - +25% to the chance of items dropping for the clan in the location
400 influence - +50% to resource collection in this territory
🔹2
800 influence - reduction of damage received in the location for the clan by 10%
800 influence - the chance of items with quality dropping by +10%
🔹3
800 influence - during the siege of this castle, the speed of construction of siege weapons by the enemy is reduced by 50%.

If the castle is captured by another clan, the castellan will disappear and will need to be summoned again. Edicts are also removed if the castle is captured by another clan.

For territories that include multiple castles (Bristly Fields of War), only one decree of each category set earlier can be active at a time.
For example, if a decree on gold was issued in Miriel Castle yesterday, and today the same clan captured Osgar Castle, it will not be able to activate a decree on experience while the decree from Miriel is active.

✨ALLIANCES✨

You have already encountered the mechanics of alliances between clans, when allies could help you during sieges. The mechanics of alliances expands this system.

To invite a clan of your faction to an alliance, open the clan window and the new “Alliances” tab. Think of a name for the alliance and enter it in the first window, and in the second - the name of the clan you want to invite.

Please note that this window is case-sensitive, and if you write the clan name with a lowercase letter, and in the game it is with a capital letter, the invitation will not be received.

Creating an alliance will cost you 800,000 gold.
Members of alliance clans are considered friendly to each other everywhere except for places with full PvP, disabling groups, PvP arenas and battlefields. One alliance can include no more than 10 clans.
An alliance cannot be left earlier than 3 days after its creation. If an alliance is dissolved, the clan will not be able to rejoin the alliance or create a new alliance for 24 hours.

The alliance of clans gains access to the alliance chat, and the “Alliances” tab changes. It has three tabs: alliance, voting and war. For players of clans in an alliance, the clan name under the character's nickname in the game changes to the name of the alliance. You can still see which clan a character nearby is in by hovering over him.

In the “Alliance” tab, you can see the clans that are part of the alliance, their leaders, the number of members and influence. Let's take a closer look at the "Voting" tab.

✨VOTING✨

Voting in an alliance is used to make important decisions such as accepting a clan into the alliance, expelling a clan from the alliance, declaring war on another alliance, and choosing a king. Yes, you are not imagining things, you can really become a king in the Sphere! But first things first.
Each clan in the alliance can start a vote no more than once a day. In total, there cannot be more than 3 votes per day within the alliance, regardless of the number of clans in the alliance. Voting is started only by the clan leader.
The clan leader can invest more points to increase the chances of his decision being accepted. At the end, the sum of clicks on the "FOR" and "AGAINST" votes will be compared. Starting a vote is considered one "FOR" vote.

A notification about the vote comes to the alliance chat, the vote itself is available to all clan leaders in the alliance in the alliance window when clicking on the vote button.
Voting ends automatically 12 hours after it starts or if all clans have voted. Regardless of whether the decision was made or rejected, influence points are spent.

If the number of FOR and AGAINST points is equal, the vote ends in a draw - points are also spent. If only one clan leader voted before the deadline - the decision is made.

🔹Invitation and expulsion from the alliance🔹

To invite a third clan to the alliance, as well as all the others, you will have to hold a vote of existing alliance members. Clans pay for votes with their influence. Starting a vote costs 500 influence, the cost of one vote is 50 influence.

After the end of the vote, if the decision was made, an invitation is sent to the target clan, which can be found on the alliances tab. If the clan is disbanded or joins another alliance during this time, the invitation expires, points are spent, and a message is sent to the sender's chat stating that the clan has already joined the alliance or no longer exists.
The invitation exists for 72 hours, after which it is automatically rejected. If the target clan accepts another invitation while it has your invitation, your invitation is rejected.

When expelling a clan from an alliance, starting a vote will cost you 200 influence, and the expelled clan will leave the alliance immediately after the vote ends.

🔹 Declaring war on another alliance 🔹

Alliances that are at war with each other can attack each other on any territory, with the exception of certain peaceful zones. War is declared unilaterally.

Starting a vote to declare war will cost you 2000 influence. The war begins from the moment the timed vote ends or if all clans have voted and the total votes indicate "FOR" the war. Voting is removed, and the current war is moved to the wars section. An alliance can be in no more than 1 war at a time, regardless of whether it was declared by it or its opponents.

All current clan wars, the number of kills from both alliances are displayed at the bottom of the alliances tab. Victories are kills of your alliance representatives, losses are kills of the enemy alliance. Kills are counted only if the difference between the characters is no more than 5 levels.

During the war, an alliance cannot disintegrate, clans cannot leave this alliance.
The alliance war lasts 7 days, the number of kills of the enemy alliance representatives is counted, including during sieges and in the open world. Based on the results of the war, clans of the winning alliance receive 4500 influence points, clans of the losing alliance lose 4500 points, up to negative values.

If at least one clan of the declaring or target alliance has a negative value at the time of the war declaration, the vote does not start.

🔹 Declare yourself the king of the alliance 🔹

And another interesting reason for voting, which will require 4000 influence points from you.
After choosing a king, new elections are impossible for 21 days. Then, until the player-king leaves the clan or alliance, he is considered its king. If for some reason the king leaves the alliance, you can start a new vote. Until a new vote begins, the king is not replaced and continues to be considered the king. As long as there is a king in the clan, this clan cannot be expelled from the alliance.

✨KING✨

Let's take a closer look at the mechanics of kings.
Having a king additionally gives the clan 50 influence daily, and also opens the opportunity to choose the location of the throne room (a special room with a throne). The throne room is needed for additional storage and the decree menu. Royal decrees can only be activated by the king.
Each alliance can only have one king at a time.

🔹Throne Room🔹

The throne room is more than just a fancy room with a throne. It can be created in the “Castles” tab when selecting a castle belonging to the king’s clan. Activating the throne room requires an alliance and a king in your clan. Creating a throne room costs resources from the king’s inventory depending on the castle.
The entrance to the throne room is inside the castle and looks like a teleport stone.

The following items and NPCs can be created inside the throne room for a certain amount of resources and gold:
🔹Treasury
🔹Royal Advisor
🔹Royal Armorer
🔹Royal Blacksmith

The Royal Armorer gives the king legendary equipment with special properties, improved by +10. Similar to the castle equipment, it can be further improved at the blacksmith in the throne room. When a castle is lost or the king changes, any actions by the character who was previously king will require him to remove the equipment. He will be able to put it on again only if he again becomes king in the alliance that owns the throne room.

The Treasury is an additional large storage area that can hold an additional 20 million gold, among other things. Unbound items can be placed in this chest later. All taxes collected by decrees are sent to the King's Chest.
If the castle is captured, the gold is confiscated, 50% of the gold is burned, 25% is returned to the magic chest of the leader of the previous clan owner (plus items), 25% of the gold is sent to the magic chest of the new leader of the clan that owns the castle.
If the castle is captured by an enemy or otherwise lost, the throne room is closed and must be reopened. If the clan leaves the alliance in any way, access to the throne room is lost. 25% of the gold and items from the treasury are returned to the leader's magic chest.

The Royal Advisor is a character who gives the king access to special decrees.

🔹King's Decrees🔹

Royal decrees provide bonuses for all alliance members in the territory where there is a castle controlled by the alliance. Decrees are valid for 72 hours. Activating a decree costs clan influence.

The following clan decrees are available to the king:
🔹Dungeon Tax - in territories controlled by the alliance, everyone except alliance members must pay a tax to enter the dungeon. This money goes to the king's treasury. Decree cost: 1000 influence.
🔹Territory Defense - in all territories where there are alliance castles, alliance members have a 10% reduced chance of receiving a critical hit. Also works during a siege. Decree cost: 1000 influence.
🔹General Celebrations - in all controlled territories, any characters of your faction have a 10% increase in experience gained, the chance of a drop, and the amount of gold and resource production received. Cost: 1000 influence.
🔹Logistics Development – ​​All alliance members receive a 15% bonus to movement speed. Cost: 600 influence.
🔹Teleportation Tax – The cost of using teleports for everyone except alliance members increases by 50%, the tax portion goes to the clan treasury. Even if the destination is outside the alliance's holdings, the money is first withdrawn taking into account the tax, then the teleport occurs. Cost: 1000 influence.

In the Bristly Fields of War, where several castles are located, when a tax is established by different alliances holding these castles, the tax amount remains fixed (as from one decree), and the revenues to the treasury are divided between all these alliances.

In the future, other improvements and additions to the mechanics of alliances and influence are possible.
I wonder who will be the first king on your server? Maybe you? We are looking forward to your impressions of the update!

The Feast of the Snow Whirl



🎄The most festive time of the year has arrived! Have you already started decorating the tree and buying gifts for friends and family? We invite you to go on a winter's adventure in Sphere 3.

Only at this special time of the year will you have access to completely unique opportunities: snow battles, holiday missions and, of course, pleasant gifts from the local Frosty.

First, get to know Frosty. Depending on the faction you play for, you can find him in Cinderkreg (humans) or the Hellsong Tavern (demons).
It is with him that the festive chain of quests that you will have to complete begins.

By completing daily quests and killing monsters of your level, you can get ❄snowflakes. Snowflakes can be combined into snowballs, and snowballs into snowmen. When combining snowmen, the character will receive the "Gift of the Whirlwind" buff, which increases health regeneration, experience gained, as well as the chance of obtaining and gold received from killing monsters by 1% for each stack, up to 40%. The buff exists for all 3 weeks of the event and for another week after.

Also, during the unification of snowmen, there is a chance to receive a chest "Cache of the Whirlwind", which contains special amulets, a box with eternal carnival masks and pets "Frost Star" and "Ice Ifrit". The box of masks and pets are bound to the account, so they can be transferred to your other characters. If you have not received the Cache of the Whirlwind in 24 attempts, you are guaranteed to receive it on the 25th attempt!

All amulets are suitable for the level and class of the character who received the cache, and also contain 6 slots for inlay. From the Cache of the Whirlwind, you randomly receive one of the following amulets.

Rare Amulets:
📿Whirling Amulet - When receiving a crowd control effect, reduces damage taken by 20% for 8 sec. Cannot occur more than once every 60 sec.
📿Fireworks Amulet - When dealing a critical hit, strikes the target and surrounding enemies within 8 meters with a burst of flame, causing disorientation for 2 sec. NPCs are stunned for 3 sec instead. Cannot occur more than once every 80 sec.

Epic Amulets:
📿Lucky Talisman - an amulet for good luck in the new year. Increases the chance of items dropping by 10%.
Wealth Talisman - an amulet for good luck in the new year. Increases the amount of gold received for killing monsters by 15%.
📿Whirling Amulet - When receiving a crowd control effect, reduces damage taken by 30% for 12 sec. Triggers no more than once every 40s.
📿Fireworks Amulet - when dealing a critical hit, it strikes the target and nearby enemies within 8 meters with a burst of flame, causing disorientation for 3.5s. NPCs are stunned for 5s instead. Triggers no more than once every 50s.

Legendary Amulet
💎Amulet of Happiness - increases stamina by 5%, the amount of resources and gold collected, and the chance of items dropping by 15%.
Premium account doubles the chance of getting snowflakes from monsters, and additional snowballs can be obtained in the in-game store.

Each time you combine snowflakes, your faction gets 1 victory point. Once a day, the points are reset and both factions receive a boost, the power of which depends on their place in the competition.

And how can the winter halidays pass without snow games and fun? All this is now available to you! Find snowdrifts and ice floes from which you can get snowballs or icicles that give a slowing effect. You can throw them at each other or at monsters. However, remember that these funny ammunition melt easily, and in the warm hands of your characters they will not last longer than 5 minutes.

And now let's celebrate the holidays in Sphere 3! Winter adventures await their heroes! 🎄

Happy upcoming holidays!

Welcome to the new server — Theia!



Heroes of Sphere, meet the new server — Theia!

Ready for new achievements? On the Theia server, you have a unique opportunity to start fresh! Here, all players are equal — only your skills and determination will decide who becomes the ruler of the Sphere world.
What awaits you in this new realm?
🔥Start your adventure anew: battle monsters, level up your character, acquire legendary equipment, and form powerful clans and alliances.
🔥Join the epic race to capture the first castles, home to the most dangerous monsters. The first siege is not just a battle but a true test of strength!
🔥Climb to the top of the leaderboards and make history on the new server as one of its pioneers.
Choose the Theia server when entering the game and embark on your new heroic journey!

May your path be full of victories, your allies loyal, and your adventures thrilling!

Class Rebalance



We always keep our finger on the pulse of events, closely monitoring your feedback and game statistics. And now it's time to bring in a fresh wind of change! We've revised the abilities of some classes so that they shine even brighter in the modern realities of the game, taking into account new equipment, pets, runes and other powerful enhancements.

Ready for new challenges? Meet the seasonal balance update!

⭐️ All skill points have been reset and you can redistribute them in accordance with the new realities.

🔷WEAPONS🔷

This time, some weapons have also been changed:
▪️ Daggers - attack and ability speed increased by 10%, damage decreased by 6%
▪️ Wands - attack and ability speed increased by 5%, damage decreased by 5.5%
▪️ Symbols - attack and ability speed increased by 5%, damage decreased by 6%.

🔷BARBARIAN🔷

🔸Fury
▪️ Whirlwind - base damage of the ability increased by 14%, weapon damage by 9%.
▪️ Furious Leap - recovery 1 now increases rage generation by 4, instead of 3.
▪️ Reprisal - base damage of the ability increased by 8%, weapon damage by 5%. Cost increased from 17 to 20. Simplification 1 and 2 reduce the cost of the ability by 4, instead of 2. Simplification 3 has been replaced with Cleave, which increases the number of targets to 3 and the cost of the ability by 5.
▪️ Axe Throw - Duration now increases the slow by 2s, instead of 1.
▪️ Skull Crusher - Base Silence duration decreased from 5s to 4s. Duration 1 and 2 now increase the silence duration by 2s, instead of 1s.

🔸Combat Mastery
▪️ Bull Strike - Base stun duration against monsters increased from 1s to 2s. The ability now generates double the amount of hatred from monsters.
▪️ Frightening Shout - Base Fear duration decreased from 8s to 5s. Rage level 5 now increases the fear duration by 2s, instead of 1s.
▪️ Berserker - ability cooldown increased from 40s to 60s. Additionally, the ability reduces the chance of receiving a critical hit by 4%. Duration 1 and 2 increase the duration by 3s, instead of 2s. Duration 3 has been replaced with a recovery that increases rage generation by 15.
▪️ Shockwave - ability cooldown increased from 30s to 35s.

🔸Containment
▪️ Shackle - base duration decreased from 5s to 4s.
▪️ Titan's Stride - Volume 3 has been replaced with a buff that increases the ability's damage by 15%.
▪️ Unbridled Fury - a new passive skill that increases the barbarian's attack speed by 6% and run speed by 4%.

🔷PALADIN🔷

🔸Retribution

▪️ Righteous Strike - Cleave 3 no longer reduces damage dealt.
▪️ Judgement - Cooldown increased from 10s to 14s. Base damage and healing of the ability increased by 15%, weapon damage and healing increased by 7%. Increased cooldown speeds up the ability by 4s, up from 2s. Hatred generation rate increased by 20%.

🔸Self-Sacrifice
▪️ Shield Bash - Hatred generation rate increased from 1 to 2.
▪️ Sacrifice - Range increased from 25m to 30m. Cooldown increased from 2 to 4s.

🔸Valor
▪️ Divine Revelation - base damage multiplier of the ability increased by 12%, weapon damage multiplier by 8%.
▪️ Divine Shield - base shield durability increased by 12%, weapon durability share increased by 5%.
▪️ Consecration - the ability no longer blinds enemies, but increases the critical strike chance of allies in the area of ​​application by 5%. Simplification 1 and 2 reduce the cost of the ability by 7 and 8, instead of 5. Simplification 3 has been replaced with a buff that increases the critical strike chance under the effect of Consecration by another 1.5%. The Consecration buff rune has been changed and now increases the critical strike chance from Consecration.

🔷WARRIOR🔷

🔸Battle Mastery
▪️ Dash - Increase 1 and 2 speed up the ability's cooldown by 4s, instead of 3s. Increase 3 has been replaced with a duration that increases the stun by 1s.
▪️ Titan Strike – added a 15s cooldown. Simplification 1 and 2 now reduce the ability cost by 10, instead of 5. Buffs 1 and 2 increase the ability damage by 20%, instead of 15%.
▪️ Guillotine – Simplification 1 now reduces the ability cost by 10, instead of 5. Simplification 2 has been replaced with an increase that speeds up the ability cooldown by 3s.

🔸 Exhaustion
Whirlwind – cooldown reduced from 25s to 20s. Base damage increased by 18%, weapon damage by 10%.

🔸Tactics
▪️ Taunt – generates 20 rage, instead of 10.
▪️ Lion's Roar – Volume 2 increases the ability radius by 3m, instead of 2m. Increase 2 speeds up the reload by 3s, instead of 2s.
▪️ Wrath – reload increased from 45s to 50s. Damage increases by 25%, instead of 20%.
▪️ Fighting Spirit – ability duration decreased from 20s to 15s. Rage generation decreased from 30 to 25.

🔷PATHFINDER🔷

🔸Accuracy
▪️ Shot – base damage increased by 10%, weapon damage by 5%.
▪️ Arrow Rain – cost increased from 45 to 50. Base damage increased by 18%, weapon damage by 8%. Enhancement 1 increases ability damage by 20%, instead of 15%. Skill shot frequency increased by 2 times. Cast range decreased from 26m to 23m.
▪️ Burst – ability duration increased by 0.5s
▪️Precise Shot – Simplification reduces the cost of the ability by 15, instead of 10.

🔸Survival
▪️ Jagged Arrow – Buff 1 and 2 increase bleed damage by 30%, instead of 20%.
▪️ Heavy Arrow – Base damage and weapon damage increased by 20%.
▪️ Explosive Arrow – Cooldown increased from 20s to 25s.

🔸Cunning
▪️ Summon Pet – Buff 1 and 2 increase pet damage by 20%, instead of 15%, Buff 3 increases damage by 25%, instead of 20%. The pet generates 10% more hatred from enemies.
▪️ Bounce – Increase 1 now speeds up the cooldown by 6s, instead of 3s. Increase 2 has been replaced with a buff that increases the number of charges of the ability by 1 and the cooldown by 5s.
▪️ Hedgehogs - Buff 1 and 2 increase the ability's damage by 25%, up from 20%.
▪️ Light Footfall - Increase 1 and 2 reduce the cooldown by 10s, up from 5s. Increase 3 has been replaced with a buff that increases the speed by 25%.

🔸Ranger's Ascension
▪️ Vicious Beast - Cooldown increased from 100s to 130s.

🔷MONK🔷

🔸Combat Mastery
▪️ Power Strike - Cleave 1 no longer reduces damage dealt
▪️ Torrent of Fury - Buff 1 increases the ability's damage by 15%, up from 10%.
▪️ Furious Throw – Range 1 and 2 increase dash distance by 5m, up from 3m. Range 3 replaced with Fervor, increasing Fanaticism generation by 5. Acceleration 1 and 2 increase reload speed by 3 and 4. Acceleration 3 replaced with a buff, increasing dash damage by 25%.
▪️ Comet – Base damage increased by 20%, weapon damage by 14%.
▪️ Spinning Strike – Buffs 1 and 2 increase damage by 30%, up from 20%.
▪️ Hail of Blows – Buffs 1 and 2 increase damage by 6%, up from 5%.

🔸Meditations
▪️ Force Flow – Cost decreased from 25 to 20. Enhancement 1 and 2 now increase the ability's damage and healing equally by 20%, instead of 15% and 20%.
▪️ Spirit Haven – Increase 2 and 3 reduce the cooldown by 20s, instead of 15s.

🔸Fortitude
▪️ Energy Sphere – Base effectiveness multiplier increased by 20%, weapon multiplier by 12%. Enhancement 2 increases the ability's damage and healing by 25%, instead of 20%.
▪️ Diamond Skin – Absorption increased by 3%. Ability duration increased from 20s to 25s, cooldown from 50s to 60s. The ability can no longer be dispelled. Buffs have been replaced with Buffs 1, 2, and 3, which reduce damage taken from both sources at once. Duration has been added, increasing the duration of the ability by 3s.

🔷KILLER🔷

🔸Toxicology
▪️ Cobra Tooth - Buffs 1, 2, and 3 increase damage by 20%, up from 15%.
▪️ Cobra Venom - Base damage of the ability has been increased by 15%, weapon damage by 10%. Buffs 1 and 2 increase the ability's damage by 30%, up from 25%. Duration 1 and 2 increase the duration of the poison by 3s and 4s, up from 2s. Duration 3 has been replaced with Concentrate, which increases poison damage by 100%, but reduces the duration by 7s.
▪️ Paralyzing Poison - Duration 2 now increases duration by 0.2s, instead of 0.1s
▪️ Serpent Reflexes - the ability additionally increases wisdom by 7%.
▪️ Knowledge of Anatomy - the ability additionally increases magic critical damage by 30%.

🔸Dagger Mastery
▪️ Throwing Dagger - Amplification 3 increases the ability's damage by 20%, instead of 15%.
▪️ Fan of Blades - Slow increased from 10% to 15%.

🔸Stealth
▪️ Sneaky Strike - the ability's base damage has been reduced by 20%, weapon damage by 15%. The ability deals additional magic damage. The base damage increase now also affects magic damage. ▪️ Shadow Step – base damage reduced by 15%, weapon damage by 8%. The ability deals additional magic damage. Diminution 1 reduces the cost by 20, instead of 10. Simplification 2 has been replaced with a buff that increases the ability's damage by 20%.
▪️ Mist – the ability now also increases wisdom.

🔸Ascension of the Assassin
▪️ Incarnate Darkness – additionally increases magic critical damage.

🔷WIZARD🔷

🔸Fire Element
▪️ Hydra – the ability cost has been increased from 9 to 10%. Base damage has been increased by 12%, weapon damage by 6%.
▪️ Fire Land – Buffs 1 and 2 increase the ability's damage by 20%, instead of 15%.
▪️ Circle of Fire - Buffs 1 and 2 increase burn damage by 30%, up from 25%. Buffs 1 and 2 now also affect the ability's base damage.
▪️ Fireball - Volume 1 and 2 increase the explosion area by 2m and 3m, up from 1m and 2m. Volume 3 has been replaced with Overheat, which increases the ability cost by 100%, but increases the ball's damage by 60%.

🔸Lightning Element
▪️ Lightning - Duration 2 increases the stun duration by 1.5s, up from 0.5s.
▪️ Lightning Fan - Increase 1 and 2 speed up the recharge by 3s, up from 2.5s.
▪️ Discharge - Buffs 2 and 3 increase the ability's damage by 20%, up from 15%.
▪️ Lightning Sphere – Buff 1 and 2 increase ability damage by 15%, instead of 10%. Might increases ability damage by 35%, instead of 30%.
▪️ Mind Training – Increases Intelligence by 15%, instead of 14%.

🔸Secret Knowledge
▪️ Magic Shield – Base shield durability increased by 18%, weapon durability by 7%. Buff 3 increases shield durability by 20%, instead of 15%.
▪️ Sleep – Duration 1 increases sleep duration by 3s, instead of 1.5s. Duration 2 replaced with Volume. Volume increases cooldown by 10s, cost by 100%, but allows you to apply sleep in a 7 meter radius area on 5 targets.
▪️ Teleport - range 2 increases the jump distance by 4 meters instead of 3.
▪️ Meditation - cooldown increased from 120s to 150s.
▪️ Sorcerer's Insight - increases wisdom by 14%, instead of 13%.

🔸 Ascension of the Sorcerer
▪️ Rain of Fire - base damage increased by 15%, weapon damage by 4%.

🔷PRIEST🔷

🔸Teaching of Darkness
▪️ Punishment - range decreased from 35 to 30m. Haste 2 increases casting speed by 0.2s, up from 0.1s. Haste 3 has been replaced with Range, increasing cast range by 5m.
▪️ Torment - Duration 2 increases ability duration by 3s, up from 2s.
▪️ Pillar of Darkness - Buffs 1 and 2 increase ability damage by 20%, up from 15%. Power 1 and 2 increase damage per charge by 7%, up from 5%.

🔸Light's Teaching
▪️ Pillar of Light - Buffs 1 and 2 increase healing by 20%, up from 15%.
▪️ Chain Heal - Cost increased from 14% to 20%. Cooldown increased from 10s to 12s. Simplification reduces ability cost by 30%, up from 20%.

🔸Enlightenment
▪️ Orb of Light – Duration 1 now increases duration by 10s, up from 5s, Duration 2 has received the properties of Duration 3. Duration 3 has been replaced with Haste, reducing the cast time of the spell by 0.2s. Enhancement 1 increases shield absorption by 20%, up from 15%. The ability can now be used while moving.
▪️ Plea for the Body – cooldown increased from 10 to 30s.
▪️ Pious Chant – cost increased from 18 to 20%. Enhancement 1 increases speed by 7.5%, up from 5%.

🔷NECROMANCER🔷

🔸Dark Magic
▪️ Summon Zombie – added a 15s cooldown. The pet generates 10% more hatred from enemies. Vitality 1 and 2 now provide 25% health, up from 15%. Vitality 3 has been replaced with a cooldown that speeds up the ability's recovery by 3s. Enhancement 1 and 2 increase damage by 25%, up from 15%. Enhancement 3 has been replaced with a haste that reduces the cast time by 3s.

🔸Curses
▪️ Wither - cost increased from 13 to 17%. Base damage increased by 15%, weapon damage by 7%.
▪️ Fear - ability cooldown increased from 18 to 25s. Ability cost increased from 9% to 10%.
▪️ Dead Body - physical damage reduction decreased from 11.5% to 10%. Enhancement 1 reduces damage by 5%, up from 6%.
▪️ Summon Flesh Minion - Increase 1 and 2 reduce minion cooldown by 22 and 23 seconds. Increase 3 has been replaced with a haste that increases casting speed by 0.3s.

🔸Soul Reaper
▪️ Soul Whirlwind - Whirlwind damage increases by 12% every second, up from 16%. Increase 1 and 2 reduce ability cooldown by 3s, up from 2s. Increase 3 has been replaced with a buff that increases damage growth by 4%.
▪️ Vengeful Spirit - cost increased from 10% to 12%.

We hope you enjoy the new balance, and of course, we look forward to your impressions!

Enjoy the game!