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Season "Horrors of Sphere"



Over a hundred gifts for every Sphere player! The bravest, wisest, and noblest warriors of the Sphere are invited to participate in the new season!

🔹What is this season?🔹

It's essentially a series of tasks that award progress points for participation. As you accumulate progress points, you'll earn sets of useful, and sometimes even unique, rewards!

🔹Tell us more about the prizes!🔹
💀Title "Shadow Lord" — Reduces the chance of being critically hit by 1.6% and increases movement speed by 2.5%.
💀Giant's Flask — Reduces the chance of being critically hit by 8% and increases health by 20% for 24 hours.
💀Loot Collector Vertebra — Increases experience gained and health regeneration by 10%. Moves 60% faster than usual and lasts 30 days.
💀Stablehand Token - Used to upgrade a mount for stablehands.
💀Restless Stars - A decorative effect that lasts 60 minutes. The cooldown is 60 minutes.
💀Okomut Pet. Its properties are below.
◻️ Stealthy
◻️ Economy
◻️ Level 10 — Exceptional Stamina (Increases the owner's Stamina by 1.6%) OR Exceptional Spirit (Increases the owner's Spirit by 1.6%)
◻️ Level 20 — Greater Wound Healing (During combat, restores the owner's Health regeneration by 50% of their normal value) OR Accelerated Recovery (Increases the owner's Energy, Magical, or Necrotic Energy regeneration by 24%)
◻️ Level 30 — Exceptional Stamina (Increases the owner's Stamina by 1.6%) OR Exceptional Spirit (Increases the owner's Spirit by 1.6%)
◻️ Level 40 — Shadow Prism (Grants invisibility for 3 seconds when dealing a critical hit. Movement speed in this state is increased by 25%. Cannot be triggered more than once every 60s) OR Prismatic Shield (After receiving damage, has a 7% chance to remove 1 negative effect from the owner. Cannot occur more than once every 30s.)
◻️ Level 50 — Exceptional Stamina (Increases the owner's Stamina by 1.6%) OR Exceptional Spirit (Increases the owner's Spirit by 1.6%)
◻️ Level 60 — Shadow Shield (Places the owner with a shield equal to 35% of their maximum health. The shield lasts for 85 seconds and refreshes after 85 seconds.) OR Intangibility (Reduces the hit chance of enemies within 10 meters by 8.5%. Intangibility provokes monsters to attack within its radius.)

In addition to all this, you can get feed, preservation crystals, the Refiner's Hammer, essences, ghost coins, spices, and much, much more. Other. The full set of rewards is available to those who purchase the Battle Pass.

The "Helmet of Shadows" headdress and the "Cursed Crescent" shoulder attachment are available for purchase with Ghost Coins from Battle Pass vendors.

🔹I'm in! How do I participate?🔹

When you first log in after the Battle Season starts, each of your characters will see an invitation window.

Click the "Start Season" button to join. You can then open the Season window by clicking the icon next to the minimap.

🔹What do I need to do?🔹

Open the Season window. There, you'll see a list of tasks. Tasks are divided into those you can complete once per season and daily ones. One-time tasks are chained (complete the current task to start the next one). However, each group of tasks is available simultaneously—as you complete simple tasks, new, more challenging ones will unlock.

🔹I want more rewards and missions!🔹

It's easy! To access more missions and earn more rewards for your progress points, you can purchase an Advanced Pass. In addition to these benefits, the pass will also allow you to earn combat experience (progress points) faster. An Advanced Pass is purchased once for the entire season and is valid for your entire account. You can become an Advanced Pass owner and claim your rewards at any point during the season.

🔹Can I get my rewards right now?🔹

If the joy of completing missions every day gets boring, sure! To speed up your season progress and gain instant access to rewards, you can purchase levels (a fixed number of progress points).

🔹How long is a season?🔹

A season lasts 28 days and contains 100 progress levels.
Get the most gifts!

We wish you good luck in the new season!

01.10.2025 game update



The following changes were made to the game during maintenance today:

🔹A new battle season has begun: "Terrors of the Sphere!"
🔹A new season of the Furious Arena has begun.
🔹A new season of the Bottomless Dungeons has begun.
🔹A new season of the Altar Defense Arena has begun.
🔹A new season of the PvP Arena has begun.
🔹Crafting - item creation has been accelerated.
🔹The condition for declaring war on an alliance has been improved: the clan declaring war must own the castle for at least 24 hours.
🔹Pet Shadow Prisms are no longer reset when using attacks and abilities.

Have a nice game!

Server maintenance



On October, 1 maintenance will be carried out on the game servers. Due to this, the game may be unavailable from 11:00 to 13:00 UTC+3.

Please note that the end time of the maintenance is approximate and may be changed.

We apologize for any inconvenience.

Vertex's Laws of Hospitality



Everyone knows the simple rule: if you see someone else's fire in the forest, give it a wide berth, because you never know who started it. Taverns, however, are a different matter: they promise warmth, hot food, and a safe night's lodging. Unless it's Vertex's.

Demons whisper that he was once a man: the stubborn owner of a mountain inn that burned to the ground along with his family. Humans, however, swear he's a demon disguised as an old man. But all the legends agree on one thing: when darkness falls, Vertex stops in a secluded spot, unburdens himself of his terrifying burden, and before your very eyes, it unfolds into a veritable tavern.

The old walls stretch and creak, the shutters burst open with a bang, and a dim lantern flickers above the door, beckoning lonely travelers. And inside, the innkeeper himself awaits. Small, gnarled, with unnaturally long fingers. He smiles with sparse yellow teeth, offering "the best ale in the area" and "a warm bed." If the guest agrees to stay, they will be trapped forever in the tavern, with no escape, and their soul will belong to the Ring.

In the morning, the innkeeper will once again transform his establishment into a compact burden and move on—in search of new guests. In its place, only trampled earth and, perhaps, a forgotten travel bag will remain.

They say that sometimes at night in the forest you can hear the light thud of a mug on wood, a stifled chuckle, and a quiet groan. As if someone were sitting down to their last supper.

The Legend of Okomut



No one knows where it came from. It's spoken of in whispers around campfires, and warned against before bedtime. People avoid dark paths because of it. Its name is Okomut.

Those who survived describe it as a distorted likeness of a human: small, unnaturally thin, with skin like cracked wax. But the most terrifying thing is that it has no face. Only a smooth, empty mask where its eyes, mouth, and nose should be.

And its eyes are in its palms. Two black, bottomless pupils that see right through you. Not your appearance, but your soul. Not your words, but the truth hidden behind them.

Okomut doesn't kill outright; it asks questions first. It asks about what you're afraid to admit even to yourself: about old betrayals, about secret hatreds, about deeds you try to forget.

And if you sincerely lay bare your filth and repent, Okomut simply vanishes. As if it never existed. But if you lie, then... disappear.

Where do liars disappear to? No one knows for sure. But some say Okomut takes them to a world woven from their own nightmares. A world where fears take on flesh, where lies become torture, and sins become traps.

Some believe this is just a horror story, teaching children not to lie. But sometimes travelers find abandoned clothes and hear muffled screams in the fog.