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Sphere 3 News

Winter Sleighs are now on sale!



Heroes of Erikuria!

❄️The legendary Sleigh of Sinek Klamus is now on sale!

According to an ancient dwarven legend, Sinek Klamus created this amazing sleigh to bring joy to children of all the peoples of the Sphere. This unique vehicle increases your speed by an incredible 160%, allowing you to be faster than anyone else, wherever you go!

How to become the owner of the legendary sleigh?

Purchase a chest of winter sleighs in the game store and try your luck. The sleigh is waiting for its new owners!

Don't miss the chance to touch a legend that is hundreds of years old. Let the magic of the Snowy Whirlwind accompany you on every adventure!
Forward, towards speed and history! 💫

Multipliers frenzy!



Multipliers frenzy is back!✨

For some time during this day, your game will be enhanced by different rates!

Which ones and when? No one knows for sure!

During the day, you will fall under 7 different rates, replacing each other. Knock out the necessary item, level up your character, farm gold, sharpen things, insert stones and activate runes - now you can do it all in one day!

Log in to the game to find out which rates are helping you right now!💫

Become the first on the new server!



Ancient magic has awakened a new world, and now the Theia server opens its doors to everyone who is ready to conquer unknown lands.

Hundreds of brave heroes have already embarked on the path of great adventures, striving to write their name in history. But who among them will be the first to reach the top? Who will be the first to reach level 60 and prove their superiority?

The first player to reach level 60 on the Theia server will receive:
⭐250 GXP
⭐Eternal Golden Armorback (+150 to speed)
⭐300 Ascension Tokens
But that's not all! The next four players who also conquer level 60 will receive:
⭐Eternal Golden Armorback (+150 to speed)
⭐300 Ascension Tokens

Theia is calling!
There is no room for delays at the start of a new server! While you are resting, others are already taking steps towards their victory. Hurry up to level up so as not to miss the chance to be among the first!

Let your name become a legend of the new world. Good luck, brave adventurers!

Global update is already in the game!

The long-awaited update of Sphere 3 is already on the servers! Here's what you need to know about it right now!



🔹Alliances - a new era of politics and intrigue🔹
◽️ Create alliances from several clans, vote for important decisions, capture castles and issue decrees that will change the world!
◽️ New resource "influence" for clans.
◽️ Clan wars with the ability to fight anywhere in the Sphere.
◽️ Royal decrees that change the conditions of the game in an entire location.
◽️ Throne room with a storage for 20 million gold.
◽️ Legendary equipment for the alliance leader.

🔹Class rebalance - feel the true power of your class!🔹
◽️ Rods and daggers have become even faster.
◽️ Warriors have become stronger in battles with multiple enemies.
◽️ Necromancer monsters now pose a serious threat.
◽️ Assassins deal both magical and physical damage.
◽️ Sorcerers have received mass sleep - be careful!

🔹The new server "Theia" is waiting for you!🔹
Global update - it's time to plunge into a fresh game world and start your journey with a clean slate:
◽️ Recapture legendary castles from monsters and collect royal armor.
◽️ Claim your original nickname — without unnecessary "xxx" around the edges.
◽️ Be the first to get rare items that no one else on the server has.
◽️ Be one of the first to reach level 60 and get a special prize!

The New Year is rushing towards us, and it cannot be ignored! New Year's events have already appeared in the world of the Sphere. Long live the battles with snowballs and icicles, communication with snowmen and, of course, gifts, gifts, gifts!

🔹Event "The Feast of the Snow Whirl"🔹
◽️ Collect snowflakes, combine snowmen and get valuable rewards:
◽️ "Gift of the Whirlwind" effect — up to +40% to experience, gold, production and regeneration.
◽️ Caches with pets, powerful amulets, and even the legendary amulet of happiness!
◽️ Lots of useful prizes and guaranteed main rewards after a certain number of attempts.

🔹Snow Fairytale Season🔹
◽️ The New Year's atmosphere has engulfed the Sphere! Put on a hat, hand out gifts, and ride the legendary sleigh of Sinek Klamus.
◽️ A new pet - the magical bear Kili and a new loot collector - the snowman Lopa.
◽️ A chance to get Klamus' bag of gifts and his headdress. Ho-ho-ho!
◽️ More than a hundred different prizes for everyone!
◽️ A new season of all arenas and dungeons is a great time to write your name in history.

The update is already in the game! Come in and see for yourself. New world, new opportunities, new adventures - are you ready?

Alliances, Influence, and Kings

A new era of politics and power begins in Sphere 3!



Forget about old alliances — now clans can unite into alliances to fight for dominance in the game! A new clan resource — influence, a unique system of decrees and votes, as well as royal equipment for alliance leaders will open up endless possibilities for you.

Gather fighters, capture castles, manage territories and intrigue to lead your alliance to the pinnacle of glory! Forward to victories!

Let's dwell on each aspect of the update in more detail.

✨INFLUENCE✨

Influence is a new clan resource that can be accumulated and spent on the needs of the entire clan or alliance.

Influence will allow you to impose buffs on allies in the area where the castle is located, start wars, create alliances and choose kings in alliances. Kings can set decrees - positive effects and taxes that apply to the entire territory of the alliance (all locations where there are alliance castles).

The clan generates 1 influence point for each level 60 clan member. For owning each castle, the clan receives 250 influence per day.

In each castle that your clan owns, you can summon a castellan. Summoning a castellan costs 500,000 gold and a significant amount of craft resources and castle tokens. With his help, you can issue various decrees for influence.

Decrees are valid for the entire location in which the castle is located for 72 hours from the moment of activation.
A maximum of 3 edicts from different categories can be active in one castle:
🔹1
400 influence - +50% gold mined by the clan in the location
400 influence - +50% experience gained by the clan in the location
400 influence - +25% to the chance of items dropping for the clan in the location
400 influence - +50% to resource collection in this territory
🔹2
800 influence - reduction of damage received in the location for the clan by 10%
800 influence - the chance of items with quality dropping by +10%
🔹3
800 influence - during the siege of this castle, the speed of construction of siege weapons by the enemy is reduced by 50%.

If the castle is captured by another clan, the castellan will disappear and will need to be summoned again. Edicts are also removed if the castle is captured by another clan.

For territories that include multiple castles (Bristly Fields of War), only one decree of each category set earlier can be active at a time.
For example, if a decree on gold was issued in Miriel Castle yesterday, and today the same clan captured Osgar Castle, it will not be able to activate a decree on experience while the decree from Miriel is active.

✨ALLIANCES✨

You have already encountered the mechanics of alliances between clans, when allies could help you during sieges. The mechanics of alliances expands this system.

To invite a clan of your faction to an alliance, open the clan window and the new “Alliances” tab. Think of a name for the alliance and enter it in the first window, and in the second - the name of the clan you want to invite.

Please note that this window is case-sensitive, and if you write the clan name with a lowercase letter, and in the game it is with a capital letter, the invitation will not be received.

Creating an alliance will cost you 800,000 gold.
Members of alliance clans are considered friendly to each other everywhere except for places with full PvP, disabling groups, PvP arenas and battlefields. One alliance can include no more than 10 clans.
An alliance cannot be left earlier than 3 days after its creation. If an alliance is dissolved, the clan will not be able to rejoin the alliance or create a new alliance for 24 hours.

The alliance of clans gains access to the alliance chat, and the “Alliances” tab changes. It has three tabs: alliance, voting and war. For players of clans in an alliance, the clan name under the character's nickname in the game changes to the name of the alliance. You can still see which clan a character nearby is in by hovering over him.

In the “Alliance” tab, you can see the clans that are part of the alliance, their leaders, the number of members and influence. Let's take a closer look at the "Voting" tab.

✨VOTING✨

Voting in an alliance is used to make important decisions such as accepting a clan into the alliance, expelling a clan from the alliance, declaring war on another alliance, and choosing a king. Yes, you are not imagining things, you can really become a king in the Sphere! But first things first.
Each clan in the alliance can start a vote no more than once a day. In total, there cannot be more than 3 votes per day within the alliance, regardless of the number of clans in the alliance. Voting is started only by the clan leader.
The clan leader can invest more points to increase the chances of his decision being accepted. At the end, the sum of clicks on the "FOR" and "AGAINST" votes will be compared. Starting a vote is considered one "FOR" vote.

A notification about the vote comes to the alliance chat, the vote itself is available to all clan leaders in the alliance in the alliance window when clicking on the vote button.
Voting ends automatically 12 hours after it starts or if all clans have voted. Regardless of whether the decision was made or rejected, influence points are spent.

If the number of FOR and AGAINST points is equal, the vote ends in a draw - points are also spent. If only one clan leader voted before the deadline - the decision is made.

🔹Invitation and expulsion from the alliance🔹

To invite a third clan to the alliance, as well as all the others, you will have to hold a vote of existing alliance members. Clans pay for votes with their influence. Starting a vote costs 500 influence, the cost of one vote is 50 influence.

After the end of the vote, if the decision was made, an invitation is sent to the target clan, which can be found on the alliances tab. If the clan is disbanded or joins another alliance during this time, the invitation expires, points are spent, and a message is sent to the sender's chat stating that the clan has already joined the alliance or no longer exists.
The invitation exists for 72 hours, after which it is automatically rejected. If the target clan accepts another invitation while it has your invitation, your invitation is rejected.

When expelling a clan from an alliance, starting a vote will cost you 200 influence, and the expelled clan will leave the alliance immediately after the vote ends.

🔹 Declaring war on another alliance 🔹

Alliances that are at war with each other can attack each other on any territory, with the exception of certain peaceful zones. War is declared unilaterally.

Starting a vote to declare war will cost you 2000 influence. The war begins from the moment the timed vote ends or if all clans have voted and the total votes indicate "FOR" the war. Voting is removed, and the current war is moved to the wars section. An alliance can be in no more than 1 war at a time, regardless of whether it was declared by it or its opponents.

All current clan wars, the number of kills from both alliances are displayed at the bottom of the alliances tab. Victories are kills of your alliance representatives, losses are kills of the enemy alliance. Kills are counted only if the difference between the characters is no more than 5 levels.

During the war, an alliance cannot disintegrate, clans cannot leave this alliance.
The alliance war lasts 7 days, the number of kills of the enemy alliance representatives is counted, including during sieges and in the open world. Based on the results of the war, clans of the winning alliance receive 4500 influence points, clans of the losing alliance lose 4500 points, up to negative values.

If at least one clan of the declaring or target alliance has a negative value at the time of the war declaration, the vote does not start.

🔹 Declare yourself the king of the alliance 🔹

And another interesting reason for voting, which will require 4000 influence points from you.
After choosing a king, new elections are impossible for 21 days. Then, until the player-king leaves the clan or alliance, he is considered its king. If for some reason the king leaves the alliance, you can start a new vote. Until a new vote begins, the king is not replaced and continues to be considered the king. As long as there is a king in the clan, this clan cannot be expelled from the alliance.

✨KING✨

Let's take a closer look at the mechanics of kings.
Having a king additionally gives the clan 50 influence daily, and also opens the opportunity to choose the location of the throne room (a special room with a throne). The throne room is needed for additional storage and the decree menu. Royal decrees can only be activated by the king.
Each alliance can only have one king at a time.

🔹Throne Room🔹

The throne room is more than just a fancy room with a throne. It can be created in the “Castles” tab when selecting a castle belonging to the king’s clan. Activating the throne room requires an alliance and a king in your clan. Creating a throne room costs resources from the king’s inventory depending on the castle.
The entrance to the throne room is inside the castle and looks like a teleport stone.

The following items and NPCs can be created inside the throne room for a certain amount of resources and gold:
🔹Treasury
🔹Royal Advisor
🔹Royal Armorer
🔹Royal Blacksmith

The Royal Armorer gives the king legendary equipment with special properties, improved by +10. Similar to the castle equipment, it can be further improved at the blacksmith in the throne room. When a castle is lost or the king changes, any actions by the character who was previously king will require him to remove the equipment. He will be able to put it on again only if he again becomes king in the alliance that owns the throne room.

The Treasury is an additional large storage area that can hold an additional 20 million gold, among other things. Unbound items can be placed in this chest later. All taxes collected by decrees are sent to the King's Chest.
If the castle is captured, the gold is confiscated, 50% of the gold is burned, 25% is returned to the magic chest of the leader of the previous clan owner (plus items), 25% of the gold is sent to the magic chest of the new leader of the clan that owns the castle.
If the castle is captured by an enemy or otherwise lost, the throne room is closed and must be reopened. If the clan leaves the alliance in any way, access to the throne room is lost. 25% of the gold and items from the treasury are returned to the leader's magic chest.

The Royal Advisor is a character who gives the king access to special decrees.

🔹King's Decrees🔹

Royal decrees provide bonuses for all alliance members in the territory where there is a castle controlled by the alliance. Decrees are valid for 72 hours. Activating a decree costs clan influence.

The following clan decrees are available to the king:
🔹Dungeon Tax - in territories controlled by the alliance, everyone except alliance members must pay a tax to enter the dungeon. This money goes to the king's treasury. Decree cost: 1000 influence.
🔹Territory Defense - in all territories where there are alliance castles, alliance members have a 10% reduced chance of receiving a critical hit. Also works during a siege. Decree cost: 1000 influence.
🔹General Celebrations - in all controlled territories, any characters of your faction have a 10% increase in experience gained, the chance of a drop, and the amount of gold and resource production received. Cost: 1000 influence.
🔹Logistics Development – ​​All alliance members receive a 15% bonus to movement speed. Cost: 600 influence.
🔹Teleportation Tax – The cost of using teleports for everyone except alliance members increases by 50%, the tax portion goes to the clan treasury. Even if the destination is outside the alliance's holdings, the money is first withdrawn taking into account the tax, then the teleport occurs. Cost: 1000 influence.

In the Bristly Fields of War, where several castles are located, when a tax is established by different alliances holding these castles, the tax amount remains fixed (as from one decree), and the revenues to the treasury are divided between all these alliances.

In the future, other improvements and additions to the mechanics of alliances and influence are possible.
I wonder who will be the first king on your server? Maybe you? We are looking forward to your impressions of the update!