[Developer’s Story #1] I Wanted to Make It With My Own Hands
I have been involved in programming for quite a long time.
However, I had never created a full-fledged game entirely on my own.
Game development requires many different skills, and I always felt that making everything by myself would be difficult.
Still, this time, I decided to try.
I wanted to see how far I could go using my own hands and my own abilities.
Of course, reality was not that simple.
I quickly realized that trying to create everything—music, sound effects, illustrations—on my own would make it impossible to finish the game.
So early on, I made the decision to let go of that idea.
I chose to focus on what I could do, and to rely on tools and external help where necessary.
My priority was clear:
the worst possible outcome would be failing to release the game at all.
By narrowing my scope and making compromises, I was finally able to move forward.
As I continued working, something unexpected happened.
Little by little, I started to genuinely enjoy making the game.
And after six months of trial and error, I managed to release the demo version.
(To be continued?)
https://store.steampowered.com/app/3972370/_/
However, I had never created a full-fledged game entirely on my own.
Game development requires many different skills, and I always felt that making everything by myself would be difficult.
Still, this time, I decided to try.
I wanted to see how far I could go using my own hands and my own abilities.
Of course, reality was not that simple.
I quickly realized that trying to create everything—music, sound effects, illustrations—on my own would make it impossible to finish the game.
So early on, I made the decision to let go of that idea.
I chose to focus on what I could do, and to rely on tools and external help where necessary.
My priority was clear:
the worst possible outcome would be failing to release the game at all.
By narrowing my scope and making compromises, I was finally able to move forward.
As I continued working, something unexpected happened.
Little by little, I started to genuinely enjoy making the game.
And after six months of trial and error, I managed to release the demo version.
(To be continued?)
https://store.steampowered.com/app/3972370/_/