SimplePlanes Update 1.7 - Damage Control
The 1.7 update is now available! Here is the trailer showing the new features.
Here's what's new in 1.7:
Thank you so much to all of the beta testers who helped us squash an insane number of bugs!
Here's what's new in 1.7:
Parts
- Countermeasure Dispenser (Chaffs / Flares)
- Torpedo
- Unguided Rocket
- Cleaver (cruise missile)
Features
- Part Transform tool
- Improved Damage Model
- Parts can now take damage instead of instantly exploding
- Engines can catch on fire
- Control surfaces, RCNs, rotators, etc can be shot out
- Wings can leak fuel
- Improved look and performance of bullets - Countermeasures
- Chaffs and flares can now prevent and break locks
- Aircraft size and engines also play a role in how difficult it is to acquire a lock - WW2 Destroyer with Flak Cannons
- WW2 Torpedo Mission
- Number entry on Fuselage Properties
- Redesigned Fire buttons
Minor Features
- Cycle designer part properties buttons in reverse via right-click
- Improved mirroring in the designer
- Disable Auto-Sizing of nose cones after it has been manually resized
- AI fire countermeasures
- Bridge Demolition Mission is a bit harder
- Collisions between dynamic rigid bodies now downscale the impact force if the other body has less mass.
- Bomb explosions have been updated
- Some smoke damage particle effects have been updated
- Damage for various weapons has been tweaked as well as the health of the ships. It may take more to sink them now.
- AI plane tweaks (dogfighting should work better now)
- Bombs and missiles that have been fired are no longer affected by explosions (easier to carpet bomb now).
Bug Fixes
- Fixed part menu scrolling
- Fixed bug that allowed missiles without cameras to load terrain.
- Fixed a couple bugs related to races.
- Fixed some issues with wing leveling mode.
- Fixed a couple bugs with control surface deflection calculations.
- Fixed a bug with the 'Loading...' label getting stuck when attempting to enter a level with banned parts.
- Fixed a bug with AA missiles exploding at the wrong position.
- Fixed a bug with mirroring scaled parts.
- The fuselage rise/run limits have been increased to 5.
- Fixed a bug with part property sliders sometimes showing an incorrect slider position.
- Fixed a bug with incorrect calculations for control surface deflection.
- The propeller engine no longer restricts modded engine power to within normal range when selected.
- Made some tweaks to the missiles related to them traveling at their specified max speeds.
- Reduced the distance that a piston snaps to its target position, so it's less jarring when looking closely.
- Rockets now check the impact force when collisions occur, no longer blowing up if sneezed on.
- Fixed an issue with rotators failing to find a joint after being mirrored. It's still not perfect, but much improved.
- The tire squeal no longer plays at the camera.
- Fixed bug with center of mass being incorrect for bodies with 0 total mass. (fixes 0 mass missile wobble on detachers)
XML Modding
- Ability to invert input from XML by placing a minus sign in front of the input
- Updated the boolean type inputs for input controllers to return -1 or 1 rather than 0 or 1. This allows the use of the input controllers min/max values to be used in conjunction with the boolean input types.
- Add firingDelay XML Option to Existing Weapons
- Hidden XML Option for Self Destruct and Burn Time on Rockets.
- Add Support for input="Activate1" (that’s AG1) on InputControllers
- The “disableAircraftCollisions” attribute on guns can now be used to prevent your bullets from colliding with your plane.
- Missile XML now supports a 'maxSpeed' attribute. Existing planes (but not new ones) with low mass missiles will now auto-upgrade to a higher than normal max speed.
- Added "invertType" option to the InputController. Defaults to "axis" for most parts and to "output" for rotators.
- XML support for scaling bullets (now set with "bulletScale", not the part's scale - old planes auto-upgraded).
- XML support for disabling gun muzzle flash ("muzzleFlash" - true/false)
Mod Tools
- Added Unity version check to the mod builder window.
- Removed warning about multiple mods loading the same exact assembly.
- Added load priority for mods to better manage mod dependencies.
Thank you so much to all of the beta testers who helped us squash an insane number of bugs!
