1. SimplePlanes
  2. News

SimplePlanes News

Aero Effect and SimplePlanes News

We released a new game today on iOS and Android called Aero Effect. Race an "aero" (with realistic lift and drag physics) through a maze of obstacles. The aero actually uses some of the same lift and drag equations from SimplePlanes, so if you're not careful and you lose your airspeed, you can stall it out! Here's a link if you want to check it out while you're taking a dump.



SimplePlanes News


It has been just over a month since we released the 1.6 update for SimplePlanes and we have already made a lot of progress on the 1.7 update. We are hoping to release 1.7 as early as next month. After the 1.7 update comes out, we will immediately start working on a 1.8 update. Meanwhile, we'are making a lot of progress on SimpleRockets 2, which we are planning to release early next year.

I hope you have the time to check out Aero Effect. We had a lot of fun developing this little game and I hope you enjoy it!

SimplePlanes Update 1.6 - Breaking Wind

We've been quietly working on a new update for SimplePlanes and we just released it today. Here's a trailer showing the new features:



New Parts

  • Gyroscope - Keep your designs upright and build quadcopters
  • Sphere - Super advanced ball technology
  • Hemisphere - Half a sphere, for when you can't afford a whole new sphere


Features
  • Wind Physics
  • Wind Settings to control the wind in real-time
  • Windsocks
  • New Challenge - Cross Wind Landing
  • New Stock "Airplane" - Quadcopter
  • Tweaked the instrument panel user interface to improve the compass and add a wind heading indicator
  • XML-modding enhancements


Bug Fixes

  • Fixed bug preventing discovery of Featherfall Squall
  • Fixed a bug that prevented Mirage Speedway from showing up (or was that a joke that I didn't get?)
  • Prevent Restart Here from working on challenges
  • Prevent AI planes from responding to player activation groups
  • Fixed a bug with drag on initially disconnected parts
  • Fixed a bug with tournament validation of part scale="1,1,1"


Thanks for playing!

Elegant Engineering Bundle



We are excited to announce that we are now part of an awesome new bundle on Steam called Elegant Engineering.

SimplePlanes is bundled with four other great indie games: Train Valley, Turmoil, Mini Metro, and Poly Bridge.

Oh, also, worth noting, the bundle is 40% off. No biggie.

Daily Deal - SimplePlanes, 40% Off

Today's Deal: Save 40% on SimplePlanes!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time

Update v1.5.3 - Mods Steam Workshop

Mods Section on Website


This update is focused on Modding. Along with this update, we are excited to announce a new section to the website dedicated to Mods! The mods section will allow modders to get the visibility and points they deserve for all their hard work. It also makes it much easier for players to find mods and show their support.

We are launching this new section with almost 20 mods. The modding community has done some amazing work and we highly encourage everyone to go check out their mods and show them some love.

Steam Workshop


We are officially taking the Steam Workshop support out of beta. Players may now use the Steam Workshop to subscribe to their favorite mods. You can explore the workshop here.

Release notes
  • Expert achievements for the 6 new races have been fixed.
  • AA Tanks now have a little spread to their bullets.
  • Added bindable inputs for 'Restart' and 'Restart Here'.
  • Fixed a bug with the targeting system that could cause it to spam errors in certain situations.
  • Fixed an issue where an invalid subassembly file would prevent the designer from loading properly.
  • Fixed an issue preventing modded engines that require zero air intake from functioning.
  • Fixed an issue on Android where a mod with spaces in the filename would not load properly.
  • Fixed an issue on Steam with file associations not working properly in some scenarios
  • The everyplay SDK issue on iOS should be fixed.
  • Mod Tools have been updated
    • Levels can now be targeted as mobile only or PC only.
    • Fixed an issue with destroyers created via the mod tools not obeying initial hostility settings.
    • Added support for spawning sandbox AI planes from XML.
    • Added support for spawning convoys.
    • Fixed an issue with map plugin objects not spawning in the correct positions.
    • Fixed an issue with potentially invalid bundle identifiers when exporting Android mods.
    • Fixed an issue with some materials not loading properly from mods in OSX
    • Mod tools now generate an spmod-info file to be used when uploading the mod to SimplePlanes.com.


Interested in making mods?


Check out the Modding Wiki on our subreddit for information on how to get started modding.

We also now have a GitHub account with a couple of open source example mods for people to explore. On GitHub, we also have an open source reflection tools package that can be imported in to a mod project to provide more access to SimplePlanes classes and data that are not exposed in our modding API.

Have questions? Need Help? Want to talk with or collaborate with other modders? Check out the modding channel on our Discord server.