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FIREFIGHT RELOADED News

The Beta Content DLC has been released!

For those who wanted to aquire a time machine and go to the past, the Beta Content DLC is now available for free. This DLC aims to get rid of the "unsupported" beta branch, which 1. Doesn't work with snapshots and 2. Takes up a lot of space as you need the other versions on the mod on storage. This DLC release aims to fix those issues while removing the beta branch and giving users an option to install the content.

https://store.steampowered.com/app/1324480/FIREFIGHT_RELOADED__Beta_Versions_DLC/

No other free DLCs will come out until after ENDGAME's release, where it should be in a much more stable state than right now. Again ALL DLCS WILL BE FREE. This is a free and open source Half-Life 2 mod, not some EA loot crate nonsense.

Possibly the only thing that will be paid for is a planned soundtrack for the mod, but I currently don't know how it will come out so it might be free or paid depending on how original it is and if it uses any Valve game sounds as samples. I will announce what will happen in the future. Soundtracks aren't really considered DLCs anymore so it probably shouldn't count.

If you have a crash report, please refer back to this announcement. Stay tuned for new updates on ENDGAME within the coming months.

https://store.steampowered.com/newshub/app/397680/view/3252107337582908849

FIREFIGHT RELOADED CRASH REPORTING for Endgame

Hello,

As some of you may know, I have restarted FIREFIGHT RELOADED's development. I have decided to make a quick announcement to give people a place to post crashes.

Here's what I expect

- A detailed description of what happened before the crash
- What version you were playing on
- Your computer's specs
- And a crash dump file (if possible but not necessary)

With this information I can properly figure out what is going on and patch it. FIREFIGHT RELOADED's gameplay will be drastically overhauled with this new ENDGAME update (smaller enemy counts is one consideration), so some crashes will be alleviated because of that.

Thank you all for your support.

Notice about FIREFIGHT RELOADED beta content.

Very recently, some of you have noticed that I have removed the "unsupported" beta branch. This is because I am releasing a free optional DLC that includes all the beta content. Having it all available in a separate package reduces bloat and lowers the file size of the mod. You also have the option to disable it by going to the properties for the game and disabling it in the DLC tab.



The DLC should release in a few days.

An update on ENDGAME.

Hello everyone!

Just wanted to wish you all happy holidays and a happy new year. More updates will be posted here and the Steam announcements very very soon. My goal for endgame phase 2 is to revamp the entire gameplay loop of the game, where a proper wave system is added to spawners, simulated bullets, weapon sandbox balances, and more. I wanted to make this more fun, challenging, and enjoyable than previous versions of the mod and make it less of a power fantasy.

I haven't been updating firefight for half of the year due to college and other projects, however im starting to focus on the mod again and, like i annouced earlier, it'll release by the end of 2020. I'm going to release some teasers in the discord server while i do development on the mod, so if you want to experience development in real time, visit the Discord server here:

https://discord.gg/4MfShzF

Get psyched!

The state of the ENDGAME update



Hello everyone.

I just wanted to make a formal post about the ENDGAME Update as I haven't updated everyone about the update in quite a while. I have been slowly working on the update, mainly some small tweaks here and there as depicted by this changelog (as of 9/20/2019)


Phase 2:
- Fixed the version number being wrong.
- Fixed the store menu files being in the wrong directory.
- The Grappling Beam now grapples onto and damages NPCs.
- Fixed a bug where ammo/items couldn't spawn.
- Elite Metrocops can no longer jump.
- When the player dies, they will keep half of the EXP they gained. If the player keeps losing EXP, they'll eventually drop down a level.
- Fixed a bug where the game kept setting the player's Kash to their Starting Kash amount on respawn.

dev stuff:
- Rewrote the reward system to use switch statements!!


I haven't really been in much of a mood to continue working on the update besides these small tweaks. I've been dealing with some things and I'm trying to get back in the mood of updating.

I promise you all that this update will be out by the end of 2020.