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FIREFIGHT RELOADED News

Update for FIREFIGHT RELOADED's Beta Released (01-27-2025)

An update for FIREFIGHT RELOADED's Beta has been released. The update will be applied when you restart FIREFIGHT RELOADED's Beta.

Note: This requires you to use the "beta" beta branch within Steam. Go to properties, betas and then select "beta"

- Fixed up some killicons.
- Reverted Antlion's physmodel to the one included in the previous Beta.
- Nerfed virtually every Combine Cauterizer stat.
- Improved the Combine Assassin Ace AI.
- SMG Grenades can now pass through glass.
- Added an additional option to disable Crossbow glass penetration.
- Provided a solution to fix the Multiple Charges achievement.
- Added the Flechette Rifle. Fires rapid bursts of Flechettes that can be harvested from Hunters on death.
- Fixed some hitgroup issues with the Katana.
- Added blood to the Combine gibs.
- Based on textures using the Quick-And-Easy Zombine Creation kit/base. Credits go to the Quick-And-Easy Zombine Creation kit/base by ChalkyMalky and Devteam53
- Added a vignette effect when using ironsights.
- Improved and added some player weapon third person animations.
- Improved the reload time of the M1014.
- Fixed flashlight sounds overriding sounds of gunfire.
- Fixed a bug where some MP3 files don't load through FMOD.
- Added dual wielding to the Pistol and the RPG.
- Fixed achievement progress notifications.
- Added a slight XP multiplier based on the amount of kills you got.
- Made it so the spawner spawn time is adjusted by the difficulty.
- Killstreaks/Killing Sprees are now reset on respawn.
- Added Resistance Retribution II/Resistance II.
- Added a singleplayer deathmatch gamemode.
- Playerbots will now have their own names.
- Re-added Resistance Retribution.
- Fixed a crash that could occur if you don't have a spawnlist loaded.
- Improved Combine Ace/Elite AI.
- Fixed the decapitation particle not rendering correctly.
- NPC v NPC kills are now shown on the kill log. These can be disabled (except for playerbot deaths).
- Brought back kick launching.
- Added the Grenade Launcher.
- This weapon uses GeneralEcchi's re-rig of the default HEV arms for the L4D2 rig of the viewmodel.
- Autosaves from leveling up will now show the "Saved" text upon saving.
- The Grapple Beam will no longer grapple onto displacements/terrain. It can now only grapple onto solid serfaces (walls, buildings, structures, etc.)
- There is now no friction when grappling onto a surface.
- Added a display between damage effects.
- Friendly Hunters will now use their escort behavior to follow and protect the player.
- Friendly Combine, Metrocops, and HECU Maries/Robots will now follow the player.
- Buffed the spawn time and advisor health in the boss battle.
- Decreased the amount of weapons given to the player in the boss battle.
- Increased the player's health and armor in the boss battle.
- Added 10 extra loadout slots for custom loadouts.
- Added Mrfunreal's lights.rad fix.
- Improved the Boomsquid's outline color.
- AR2 secondary fire can now award a XP Boost
- Improved price balance.
- Fixed a bug where you could get Health Regeneration as a perk even with it disabled.
- Fixed a bug allowing crossbow bolts to collide.
- Improved Combine Cauterizer AI.
- The game will no longer give you ammo if you get the Infinite Ammo perk.
- Improved Grapple behavior.
- NPCs that already have attributes won't become Advisor Drones.

Please note that this beta update has no updated localization files yet. They will be applied in a later update.

Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!

Update for FIREFIGHT RELOADED's SDK Released (01-17-2025)

An update for FIREFIGHT RELOADED's SDK has been released. The update will be applied when you restart FIREFIGHT RELOADED's SDK.

- Fixed a bug with DPI scaling in Windows 11.

The following was added in a past undocumented update, but is added here for clarity:

- Fixed issues loading the Fabricator schema.

Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!

Update for FIREFIGHT RELOADED's SDK Released (01-05-2025)

An update for FIREFIGHT RELOADED's SDK has been released. The update will be applied when you restart FIREFIGHT RELOADED's SDK.

This patch is for the FIREFIGHT RELOADED SDK tool. To use it, go into the "Tools" section of your Steam library and install "FIREFIGHT RELOADED SDK".

- Added the Fabricator, a simple yet complex script editor for FIREFIGHT RELOADED.
- This tool is tuned specifically for the INVASION update. Please note that it may not work with some scripts currently.
- Added a feature to the Workshop Uploader where it will convert Steam Workshop URLs into IDs.
- Improved stability.
- Fixed FGD file path errors.
- .NET 6.0 is no longer required to start the SDK. Everything is now self-contained.

Note: For all users, even those not in the beta, the Pre-ENDGAME launch option has been removed as ENDGAME is the main FR branch. To use the Pre-ENDGAME FGD, use the -preendgame launch parameter.

Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!

Update for FIREFIGHT RELOADED's Beta Released (01-02-2025)

An update for FIREFIGHT RELOADED's Beta has been released. The update will be applied when you restart FIREFIGHT RELOADED's Beta.

Note: This requires you to use the "beta" beta branch within Steam. Go to properties, betas and then select "beta"

- Improved kill icons.
- Increased the default bullettime pitch override from 0.4 to 0.6.
- Ported the mod to Visual Studio 2022! NOTE: There may be issues now that FR has been compiled with VS 2022. Please report any crashes you may find in this branch.
- Improved Gamepad UI sliders with keyboard and mouse controls! To edit a slider setting, click on the slider and use the mouse wheel to adjust. It will be highlighted in blue when editing. Note that the scrollbar on the options menu will be disabled in this state. There will be a tooltip that will be useful for adjusting the setting.
- Improved player movement. It is now closer to HL2 movement, even with wallrunning.
- NPCs will now run when houndeyes do their sonic attack.
- Friendly hunters are now rarer.
- Improved Ironsight Editor accuracy.
- Improved ironsights for some weapons.
- Kash Bonuses are now Kash Boosts.
- XP Bonuses can now be unlocked.
- Added the Benelli M4 Super 90, also known as the M1014.
- There is now a slight accuracy penalty when quickly firing the Pistol with ironsights.
- Increased the player damage of the Pistol to 10.
- Increased the NPC damage of the Pistol to 8.
- Increased the player damage of the SMG1 to 8.
- Increased the NPC damage of the SMG1 to 6.
- Decreased the player damage of the MP5 to 6.
- Increased the NPC damage of the MP5 to 5.
- Lowered the MP5 burst cycle rate from 0.5 to 0.3.
- Increased the MP5 fire rate from 0.065 to 0.075.
- Increased MP5 bullet spread from 3 degrees to 5 degrees.
- The spread when ironsighting an MP5 has been set to 3 degrees.
- Added muzzle smoke to every NPC weapon.
- The ministrider now shoots real bullets.
- Removed the Quicker Progression spawnlist/gamemode as there are now ways to speed up game progression without changing the spawnlist.
- Added the Combine Aerial, Precision (Railgun), and Blast (Frag Grenade) Cauterizer scanners!
- Metrocops will now refer to the player by multiple names, much like Combine Soldiers.
- Advisor Drone Hunters no longer shoot rockets.
- The Shotgun primary fire no longer can do headshots.
- The Shotgun secondary fire can now sometimes gib enemies.
- Combine Soldiers now won't always gib when blown up due to them using body armor.
- Decreased the intensity of gib explosions.
- Improved the stability of the Store.
- Advanced Options for the Game and Difficulty tabs can now be shown and hidden. This option does not save due to the nature of GamepadUI.
- Added an option to disable the use of the Axebane Katana.

Please note that this beta update has no updated localization files yet. They will be applied in a later update.

Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!

FIREFIGHT RELOADED: 2024 in Review

Hello all!


2024 was a crazy year for a lot of us, a bunch of things happened, such as the release of the seventh TF Comic, Everyone Knows That and the "Most Mysterious Song on the Internet" being found, a bunch of Epistle 3 projects having their demos released, and of course, Half-Life 2's anniversary.

Probably the event that happened that was the most relevant to FIREFIGHT RELOADED was the ENDGAME Update finally being released after 6 years. A massive gameplay overhaul with new maps, movement mechanics, a Linux port, a soundtrack, and much more was the end result of this update. I have released a blog post here detailing development and a lot of the things that changed during the update: https://store.steampowered.com/news/app/397680/view/6743666355140245477?l=english

However, just because it's called the ENDGAME update, doesn't mean that's the end. After ENDGAME released, a new update titled "INVASION" started development. This update includes new enemies, weapons, and maps. One of these maps, made for Half-Life 2's anniversary, is a new map made for FIREFIGHT RELOADED. Here, you will fight and drive through the White Forest area from Episode 2. The map will include additional gameplay elements, such as vehicles and strider busters, which I hope will spice up the gameplay a bit. Enemies such as the Classic HL2 Vortigaunt, Kamikaze Zombie, and Combine Aerial Cauterizers will meet you in the update. Weapons such as throwable Manhacks and the iconic M1014 shotgun have also been introduced to the FIREFIGHT RELOADED meta. This even includes small aesthetic settings, like classic fire and blood, inspired by the HL2 Anniversary Update.

Of course, we can't forget the most important parts with this update. More crashes and bugs will be fixed in this update, which should make it even more stable than ENDGAME. INVASION also includes enhancements to the GamepadUI, allowing you to easily adjust sliders with a single click and your scroll wheel. This update also fixes floaty movement, allowing for much easier bunnyhopping. EDIT: Forgot to add that INVASION will also fix a bunch of balancing issues by limiting ammo counts and by adjusting the damage of NPCs and weapons.

In addition, there will be a brand new soundtrack EP composed specifically for the INVASION update.

This is just a piece of what INVASION will offer when it releases in 2025, but I wanted to put some updates here.

I also started a translation project for the mod, as detailed here: https://store.steampowered.com/news/app/397680/view/4536906156535185614?l=english

I will update the translations on the GitHub with the new updates currently on the GitLocalize page. Whenever the update goes gold, I will implement the translations into the game and give credit to everyone involved. I do notice some translations that have gone uncredited, so please let me know in the discussion for the above post. If you already talked in there, I probably already have you on the list of people to credit! Thank you for helping make FIREFIGHT RELOADED more accessible!

As for what's coming after (or during the development of) INVASION, I'm not entirely sure yet. INVASION is meant to be a major quality of life update that improves gameplay and adds new content. I've been considering on improving Steam Input support in the future, but I've also been considering on working on a much larger project I've put on hold for a while.

2025 will also mark the 10 year anniversary of FIREFIGHT RELOADED's release on Steam and ModDB, so I'll be sure to do something for it if INVASION releases before then.

This has been an important project for me and I appreciate everyone's love and support throughout the last decade. If you loved or hated the mod, or just thought the mod was just okay, I still thank you wholeheartedly for playing the mod and giving it a shot.

I plan for an INVASION beta update to release sometime during this first week of January.

Happy New Year,
- Bitl, Bitl Development Studios