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Reincarnation Insurance Program News

DEMO Update Notes -0.7.0

[p]1. Equipment[/p][p]  - Continued improvements to equipment attribute functions[/p][p]  - Ongoing refinement of equipment drop mechanics and visual presentation[/p][p]  - Added a new batch of equipment and corresponding icons[/p][p]  - Fixed certain issues where equipment attributes did not display or function correctly[/p][p]2. Divine Tech[/p][p]  - Added landing visual and sound effects for the Divine Tech Airdrop Pod[/p][p]  - Fixed several issues where Divine Tech effects did not trigger as intended[/p][p]3. Monsters[/p][p]  - Added teleportation swap effects for BOSS Ignis & Glacies when their trigger mechanism activates[/p][p]  - Added warning effects for Ignis’s flame attack and Glacies’s ice spike attack[/p][p]  - Adjusted monster strength and spawn pacing for better balance[/p][p]4. Combat / Map[/p][p]  - Added a new reward currency: Contribution Points, which can be used to purchase equipment from shops[/p][p]  - Optimized splash effects when characters walk across water surfaces[/p][p]  - After defeating the final BOSS, added a countdown timer to allow players more time to collect loot[/p][p]5. Random Events[/p][p]  - Added light prompts for interactive events; the light disappears after interaction to make event mechanics easier to understand[/p][p]  - Fixed certain random event effects that were not functioning as intended[/p][p]6. NPC[/p][p]  - Added a Shop to the Base Map; available items will refresh according to game progress[/p][p]  - Improved the Storage system on the Base Map[/p][p]7. UI[/p][p]  - Improved the equipment display interface and added an equipment attribute comparison feature[/p][p]  - Added experience and airdrop pod prompts around the main interface and mini-map[/p][p]  - Added high-quality equipment location markers to the mini-map[/p][p]  - Adjusted mini-map visibility—players can now see farther events, airdrop pods, and equipment markers[/p][p]  - Refined the results screen for more accurate information display[/p][p]  - Updated character portraits in the combat growth screen[/p][p]  - Updated character portraits in the inventory interface[/p][p]8. SFX[/p][p]  - Added new BGM for BOSS battles[/p][p]  - Added new sound effects for BOSS encounters[/p][p]  - Added various new interaction interface sound effects[/p][p]9. Localization[/p][p]  - Completed full localization coverage for English, Japanese, and Traditional Chinese versions[/p][p]  - Fixed text overflow issues where important UI elements could not fully display localized text[/p][p]10. Stability[/p][p]  - Greatly optimized Base Map performance[/p][p]  - Fixed frame rate drops caused by monsters, character skills, and freezing effects—significantly improving in-combat stability[/p][p]  - Fixed known issues that could cause unexpected game crashes[/p][p]Character[/p][p] [/p][p]- Fixed an issue where the stun indicator effect would remain even after the stun ended. The Unknown Meme Infection has been purged by the Divine Tech[/p][p] [/p][p]- Fixed an issue that allowed characters to move during the end-of-run results screen. The Divine Tech has repaired Its teleportation system[/p][p] [/p][p]Monsters[/p][p] [/p][p]- Shock Zombie - The ground-slam stun effect can now be evaded using the player’s dash invincibility[/p][p] [/p][p]- Fixed an issue where the Tyrant Boss could abnormally pull players during its charge attack. Apologies, elite employees—the Divine Tech has properly disciplined the Tyrant[/p][p] [/p][p]- Fixed an issue where certain Divine Tech effects could cause bosses to disappear or die unexpectedly[/p][p] [/p][p]Store[/p][p] [/p][p]- Fixed an issue where store items would not refresh properly. Rumor has it the owner finally decided to restock![/p][p] [/p][p]Scene Events[/p][p] [/p][p]- Removed collision from certain scene objects after interaction to improve player movement fluidity[/p][p] [/p][p]Interface[/p][p] [/p][p]- New: Added interactive buttons for Add to Wishlist / Submit Feedback / Join QQ Group / Join Discord Channel — come and put some friendly pressure on our programmers![/p][p] [/p][p]- Fixed an issue where some interface options required two clicks to register. Yes or No — one click is enough now[/p][p] [/p][p]SFX:[/p][p] [/p][p]- Fixed an issue where the level-up sound failed to play properly. As our top-performing employee, your emotional value matters![/p][p] [/p][p]Settings[/p][p] [/p][p]- Fixed an issue where the game’s default language would reset to English every time it was launched. (PS: This error was apparently due to a space-wave anomaly in the language module)[/p][p] [/p][p]Stability[/p][p] [/p][p]- Fixed known issues that could cause unexpected crashes. The abnormal force invading the Divine Tech’s domain has been purged[/p]

"Reincarnation Insurance Program" Is Coming to Steam Next Fest!

[p]Dear players, [/p][p]Thank you for your incredible support and interest in the game! We're thrilled to announce that The Reincarnation Insurance Program will be part of the upcoming Steam Next Fest, running from October 14th to October 21st. We invite you to try out the demo and experience the world for yourself! [/p][p][/p][p]In this virus-ravaged, post-apocalyptic world, you will wield the power of infinite resurrection to delve into perilous ruins, gather legendary gear, and draw strength from the gods—growing stronger through endless cycles, until you become a true savior legend.[/p][p][dynamiclink][/dynamiclink][/p][p]If you come across any issues or would like to share feedback during the demo, please join our group 2pgames.net/discord to connect directly with the development team. Interested? [/p]