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Shifting Sands News

After Next Fest

[p]Next Fest is over... here's what the numbers and your feedback told us, and what we're doing next.[/p][p]Thousands of you played the demo. Average run: right in the sweet spot (~40 min). And the share of you who wishlisted after playing blew past the usual benchmark... so when you sat down with it, the loop landed. That's the signal we needed.[dynamiclink][/dynamiclink][/p][p]Thank you. Seriously.[/p][p]If you streamed or made content about the demo: we see you. Thank you. We're going to keep improving so there's more to show... and more reasons to come back.[/p][h2]What's in the build → gameplay[/h2][p]New prototype bosses. Ferox got an upgrade and we've added the Giant Mimic Crab and Sand Specter. More "what did I just find?" moments.
[/p][hr][/hr][p]Combat is more rewarding. Enemies can now drop guns. Take them, use them, sell them (soon dismantle them for parts). Every fight can juice your run with gun drops.
[/p][hr][/hr][p]Gear Utility. The tool, gun, and comp can all harvest... different modifiers, different payouts. This is a big step towards stronger differentiation and playstyles for each major gear item. Invest in your gear to become a melee monster, a sharpshooter, or energy manipulator.
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  • [p]Pacing: Punishing day events (raids, rampages) don't fire until day 10... so early game day events are more helpful. Early runs are learnable; difficulty ramps.[/p]
  • [p]World: Vendor and vehicle recovery fixed. Secret Collector NPC. New special encounters. New zone backgrounds, updated storm waves, shooting stars, rare UFO sighting. Chest and cache spread so loot isn't clustered.[/p]
  • [p]Progression: Research tabs and gear flyout panels so you can inspect plans without getting lost. Battery slots wired up. Stash and gear position fixed.[/p]
  • [p]Companions: Wrangler, Gearhead, Botsworth rotation and recovery fixed.[/p]
  • [p]Juice & items: Omnipack upgrade feedback and harvesting FX for all gear types[/p]
  • [p]Controller: We've made numerious gamepad updates for QOL.[/p]
[h2]What you told us → what we're doing[/h2]
  • [p]Intro / first run. We've shipped more tuning so the first 10 minutes feel open stronger, though more improvements are planned.[/p]
  • [p]Demo ending when the loop clicks. We're rethinking how we cap the demo (content limits vs. day limits) so it ends on "I want more."[/p]
  • [p]Combat / early pressure. We're tuning telegraphs, dodge/block, and inner-ring density so combat feels like a choice that comes with risks AND rewards.[/p]
  • [p]Controller & UI. Keep the feedback coming... we're reading it and adding more and more QOL improvements as we go![/p]
[h2]What's next[/h2][p]One goal: a demo that shows run based desert survival (scavenge → research → forge → see how far you get) and ends in a way that makes you want the full game. We're using your feedback to get there.[/p][p]Wishlist if you want more. It helps us stay visible and keeps you in the loop. We'll keep posting as we tune and move toward release.[/p][p]Watch the trailer:
[dynamiclink][/dynamiclink][/p]

The Desert Just Got Bigger. Demo Updated for Next Fest.

The Desert Just Got Bigger. Demo Updated for Next Fest.
[p]Sand in your lungs. Scrap in your pack. Storm at your back.[/p][p]Shifting Sands is an isometric pixel-art roguelite where the desert resets every night.
You leave the safety of the Nexus, move across a board-like overworld, enter dangerous zones in real time, scavenge what you can carry, and try to return before the storm erases the day.[/p][p]What you extract survives.
What you don’t is gone.[/p][p]The demo has received its largest update yet.[/p][hr][/hr][h2]Mounts[/h2][p]The desert is too big to cross on foot.[/p][p]Ride the Silt Strider, a desert bird that expands your carry capacity and helps you scout danger.[/p][p]Take the Sand Speeder to dramatically increase how far you can travel in a single day.[/p][p]Or glide across dunes on a Hoverboard and do halfpipe tricks off dunes.[/p][p]Mount choice changes your route planning, your risk tolerance, and how ambitious a run can be.[/p][hr][/hr][h2]Companion Drones[/h2][p]OD-1 and MO-3 have arrived in the Nexus.[/p][p]They are configurable companions, not just followers.
Equip them with scout modules, storage modules, shields, or utility upgrades.[/p][p]They help you explore. They carry extra loot.
They make certain risks possible.[/p][hr][/hr][h2]Shipwreck Interiors[/h2][p]Derelicts are no longer just landmarks.[/p][p]Break open sealed doors and explore interior layouts filled with salvage, hazards, and strange infestations.[/p][p]More depth. More decisions. More ways to lose everything.[/p][hr][/hr][h2]Mod Stacking and Super Builds[/h2][p]Six mod types.
Slot them into your Omnigear at the Mod Forge.[/p][p]Stack toward synergy and unlock powerful supers that transform how your tools function.[/p][p]You’re not just upgrading stats.
You’re shaping a build.[/p][hr][/hr][h2]Meaningful Combat Rewards[/h2][p]Enemies now drop resources tied directly into progression.[/p][p]Fights aren’t filler.
They’re part of your long-term growth.[/p][hr][/hr][h2]Fishing[/h2][p]Yes, fishing.[/p][p]Find a rod. Use bait. Cast into silt pools across the desert.
Rare catches trade well and offer a different rhythm between high-stakes runs.[/p][hr][/hr][h2]Dynamic Day Events[/h2][p]Some days change the rules.[/p][p]You might flee from a massive Sand Worm.
You might experience slowed time.
You might encounter something you don’t fully understand.[/p][p]No two days feel identical.[/p][hr][/hr][p]This is the version of the demo we wanted players to experience.[/p][p]It’s free during Next Fest.[/p][p]If the loop clicks for you, wishlist the full release.

The demo is free. Try it right now:
[dynamiclink][/dynamiclink]
Watch the trailer:
[dynamiclink][/dynamiclink][/p]

Shifting Sands Coming to Steam Next Fest

[p]Shifting Sands will be featured in Steam Next Fest, with a playable demo available during the event.

Shifting Sands is a pixel art sci-fi roguelite built around a daily world reset cycle. Each in-game day, massive sandstorms reshape the desert, uncovering new wreckage, routes, and dangers. Players venture out from the Nexus to scavenge valuable resources before the storm returns and erases the world once again.

Progress is defined by what you choose to risk and what you manage to bring back. Inventory space is limited, death is costly, and long-term upgrades, gear modifications, and player knowledge persist between runs. Combat exists, but preparation, positioning, and knowing when to retreat often matter more than direct confrontation.

▶ Watch the latest trailer: [/p][previewyoutube][/previewyoutube][p]

Wishlist Shifting Sands on Steam to be notified when the demo goes live.
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