Rift Miner First Devlog
[p]Hey Miners, [/p][p]Here’s a short, but meaningful update for everyone following the development of
Rift Miner. [/p][p][/p][h2]Where we are[/h2][p]
Rift Miner is feature complete and in Beta. Right now I’m focused on: [/p]
- [p]Squashing small but annoying bugs[/p]
- [p]Integrating new languages (translations)[/p]
- [p]Fine tuning full gamepad support[/p]
[p] [/p][h2]Languages at launch[/h2][p]Rift Miner will ship with the following languages: [/p]
- [p]German[/p]
- [p]English[/p]
- [p]French[/p]
- [p]Spanish[/p]
- [p]Portuguese[/p]
- [p]Italian[/p]
- [p]Polish[/p]
- [p]Turkish[/p]
- [p]Dutch[/p]
- [p]Danish[/p]
[p]Is your language missing? Drop a comment, I’m open to adding more. [/p][p][/p][h2]What’s next[/h2][p]Once Beta wraps up, I’ll switch to a
public demo, which I’m aiming to release around
Steam Next Fest in February. If everything goes smoothly, the full release will follow shortly after. [/p][p][/p][h2]How you can help[/h2][p]I’m an indie dev, which means marketing is the toughest part. If you want to support
Rift Miner, the best things you can do right now: [/p]
- [p]Add Rift Miner to your Steam Wishlist[/p]
- [p]Tell a friend who might enjoy a fresh mining experience with rifts, upgrades, and progression[/p]
[p]Every wishlist matters and helps push Rift Miner, thank you! [/p][p][/p][h2]Thank you, playtesters ❤️[/h2][p]Huge shoutout to all the dedicated playtesters, your feedback and crash logs caught issues I would’ve missed. You’re the best. [/p][p][/p][p]See you in the next devlog, Lars [/p]