March 2025 Hotfix
Hello everyone,
We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some extra fixes.
Servers and clients are recommended to update as soon as possible.
[h2]Change list[/h2]
Main update post can be found here:
https://store.steampowered.com/news/app/4000/view/521961040610590764
We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some extra fixes.
Servers and clients are recommended to update as soon as possible.
[h2]Change list[/h2]
- Fixed bone manipulations not working clientside if ever set serverside on the same entity (Regression)
- Fixed regression with TTT team colors while spectating
- Fixed a regressive server crash to do with keyvalues
- Fixed some small memory leaks in dedicated server workshop handling
- Added `-noconclr` launch parameter to disable dedicated server console colors
- Partially implemented missing mat_ambient_light convars used by one of the newly added entities
- Fixed Half-Life: Source shotgun right click pump sounds desync
- Made zoom_sensitivity_ratio save across sessions
- Micro optimization for how C++ retrieves entities from Lua
- Made PLAYER:AddCleanup server only (Community Contribution)
- Added some new entities to Hammer (FGD) that were missed from the main update
- Fixed ELF_KEEP_ON_RECREATE_ENTITIES sharing value with another flag, resulting in unexpected behavior
- ContentIcon.Copy & SpawnIcon.Copy also copies the tooltip
Main update post can be found here:
https://store.steampowered.com/news/app/4000/view/521961040610590764