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  3. December 2025 Patch

December 2025 Patch

[p]Hello everyone,[/p][p][/p][p]A new small patch has been released.[/p][p][/p][p]This one contains mostly fixes for regressions introduced by the November Update, as well as some other minor fixes.[/p][p]Sandbox servers and clients are recommended to update at their earliest convenience. [/p][p][/p][p]The change list is as follows:[/p]
  • [p]Fixed decals not rendering in Hammer[/p]
  • [p]Re-added model scale to prop_dynamic in Hammer[/p]
  • [p]Limit physics rescaling to prop_physics and sent_anim[/p]
  • [p]Fixed server Lua error when using "" for rope material[/p]
  • [p]Make Resistance Mine have proper name in killfeed[/p]
  • [p]Added Cable_DX8 to rope shader whitelist which is used by some default materials[/p]
  • [p]Combine Mine relationship adjustments[/p]
    • [p]Respects Ignore Player and Disable AI settings[/p]
    • [p]Doesn't attack Combine Gunship, Manhacks, Stalkers[/p]
    • [p]Always attacks Barnacles and Xen Aliens from Half-Life 1[/p]
  • [p]Fixed client D.O.G. ragdolls leaving behind ropes on removal[/p]
  • [p]Set default m_flUseLookAtAngle for func_button to 0.8 (was 0) in engine[/p]
  • [p]Set min_use_angle to 0.8 (was 0) for func_button in Hammer[/p]
  • [p]Fixed certain NPCs (such as Alyx and Citizens) firing 2 bullets per pistol shot[/p]
  • [p]Fixed Alyx firing the .357 Magnum also spawning reload shells[/p]
  • [p]Fixed crashing on loading a Source Engine saves when Nextbots are present in the save file[/p]
  • [p]Fixed map load crashes to do with corrupted maps (corrupted overlays)[/p]
  • [p]Fixed prop gibs stopping spawning after the 300th in multiplayer[/p]
  • [p]Fixed func_proprrespawnzone not being tracked properly clientside[/p]
  • [p]Prevent recreating tool GhostEntity every tick with some tools (Community Contribution)[/p]
  • [p]Fixed Motor tool torque axis being wrong if the motor was rotated after creation and before first activation (Community Contribution)[/p]
  • [p]Fixed Lua errors when trying to open spawnmenu in Sandbox derived gamemodes with Spawnmenu disabled[/p]
  • [p]Fixed main menu Lua errors when starting certain maps[/p]
  • [p]Reimplemented kickid console command from scratch to hopefully resolve corrupted kick reasons issue[/p]
  • [p]Reworked internals of Player:Kick and game.KickID to be consistent with each other[/p]
  • [p]Fixed a regression with CBasePlayer::Kick that resulted in weird kick reasons[/p]
  • [p]Fixed floating addons failing to mount on Linux systems[/p]
  • [p]Don't try to load save files from mountable games[/p]
  • [p]Fixed a regression with Entity:CreateParticleEffect when using tables[/p]
  • [p]Fixed models/cs_fix.mdl not loading due to it being corrupted[/p]
  • [p]Updated Zombine and Combine Soldier without armor player models to fix their animations [/p]
[p][/p][p]The entire change list can also be found on our website:[/p][p] https://gmod.facepunch.com/news/december-2025-patch

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